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Messages - Val

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46
I'm confused by this thread. I feel like I'm reading a "concerned christian neighborhood moms" messageboard or something, like the kind of hilarity you'd get by intentionally saying forgeted up stuff on 4chan and having CNN do an article on it. Its "funny" because they take it seriously. And it's weird that you can find much more vulgar content out there without even trying, and some guy's admittance to liking shota research is what trips the system. I mean this is internet 101-- you have to be able to not piss your pants in rage when you see this crap. I don't mean to sound high and mighty saying that either, its just the impression I got.

Ok. So child research and shota is bad, I can accept that. I agree that liking/quietly ignoring it shouldn't be allowed either for the reasons already posted. I'm not saying I don't support the ideas in the thread or disagree with what was said in the chat, so don't get me wrong here.

What I'm really wondering is why this particular instance made everyone so upset, and why it warranted a drama of all things. It looks like the guy is getting his stuff kicked in in the chat, so the way I see this thread is a "look at how right we are guys xd" thread. There's literally dozens of chat lines of people screaming at him that he's wrong and the things he say aren't particularly vulgar/challenging/etc. which only supports the circlejerk narrative.

Maybe I've just been brainwashed by modern politics or something. I feel like if a guy came on my server and admitted he liked shota, I wouldn't really care and I'd just ignore him. Now that's against the whole "we shouldn't ignore these people" idea I said I agreed with, but the reason I ignore him is because there's nothing short of confronting him IRL that would actually do something about it-- it's the internet. I wouldn't argue with him in chat or post a drama, because all that will do is make me look like an idiot who can't handle LE GROSS INTERNET XD. So what does this accomplish?? I'm genuinely curious because it just sounds like a big "heheh we're so cool for pointing out this fukkin child predator.. right guys??" thread. And it seems him being Hotremox has something to do with it because I don't see the same thread being posted when Blockhead251657 admits the same thing.

47
Modification Help / Re: brick/trust function
« on: September 20, 2017, 07:09:25 PM »
The serverCmdPlantBrick function will tell you a lot about brick placement, and trust checking is done in fxDtsBrick::plantedTrustCheck(). PlantedTrustCheck will call ::chainTrustCheckDown and see if any of the down bricks aren't at least build trust level, then ::chainTrustCheckUp for up bricks, then ::chainTrustCheckVolume for water bricks and the like. If there's a trust failure anywhere it will call ::trustCheckFailed to clean up the brick, undo stack, etc. Otherwise it will call ::trustCheckFinished, then the datablock's ::onTrustCheckFinished.

If you want to put scripted functionality into plants then only use the datablock's ::onTrustCheckFinished when you 100% know the brick won't get canceled out or anything since ::trustCheckFinished will do a little extra before it thinks the brick is 100% planted. So package ::trustCheckFinished and if there's anything that goes wrong then call .trustCheckFailed() before you call the parent.

48
Off Topic / Re: just had a phone interview
« on: September 19, 2017, 12:18:59 PM »
I just had my phone interview with Kroger last Tuesday. They set me up for an interview on Friday... did they say you're doing a group interview or anything? What they did for mine was they had us answer some questions on a sheet of paper, nothing difficult, then they split us into groups to make a 'product pitch' kind of thing, but all the instructions were there so as long as you have a decent partner it wont be hard. It's like a high school presentation but shorter and without a powerpoint. And after that they asked a few questions that each of us had to answer, just relate to previous experience/give examples and you're fine. (mine was "how do you deal with difficult people" for example)

49
Games / Re: The Algodoo/Phun Thread v5.28
« on: September 19, 2017, 09:26:28 AM »
I remember finding this when I played incredibots 2 in like 2009, but then I never used it again until I made simulations for things in vex robotics.. love how accurate it is!

50
Off Topic / Re: Have you hacked a game before?
« on: September 17, 2017, 05:09:20 PM »
xD

Tf2, Gmod, various competition games, the most fun part is getting around anti cheats!

51
Modification Help / Re: grid based pathfinding help
« on: September 15, 2017, 07:49:08 AM »
The nodes in this case are just the tiles. Maybe some people are used to thinking of them as just points, but the tiles are just an area that represents a very large point of walk-ability. Same principle with voxels for atoms/molecules/simulated particles...

What's important about height and obstacles is recording what neighbors are 'visible' for each node. So on a completely flat plane, each node will have four legitimate neighbors since there's no obstacles for walking to another node. It might help to think of the higher tiles as the lower tiles but surrounded by thin walls, and the ramp would be the open part of the wall. What a path finding algorithm would do (in the case of A*) is similar to a flood fill in paint, but the "next pixels we fill per tick" is determined by a heuristic function (distance usually). If the walk-able tiles are white pixels and the walls are black in that case, then the flood fill will wrap around the wall and eventually find the destination. It may not be efficient because the distance to a higher tile can just be one tile over realistically, but instead the algorithm will "blob up" and when the edge of the blob reaches the ramp it will snipe the destination.

So the important thing to do is keep track of a tile's neighbor's accessibility when you generate them. Since you're using a 2D system, just check the four neighbors of a tile when you generate it and compare z values to determine visibility, as a starting point. From the perspective of a regular tile, a ramp could be treated as accessible for a range of z values depending on its rotation. This means for each type of walk-able tile defined in the game, it needs a visibility determination function for every other type including itself, so maybe define this abstractly in a nice virtual function. Don't forget to update the already existing neighbors too, each tile has to consider its four neighbors and if one doesn't exist but will exist soon then it needs an update when its actually created.

52
Drama / Re: PSA: Several servers are being DDoS attacked by a botnet.
« on: September 04, 2017, 04:23:13 PM »
He needs some zen

53
Drama / Re: PSA: Several servers are being DoS attacked.
« on: August 31, 2017, 12:04:56 AM »
could a possible remedy be to password the server? i remember testing once connection spam attempts to lag servers, and passwording stopped it entirely. dont really kno that much about networking so pls educate me

There's a lot less that goes on if the server password check doesn't pass, but that's assuming the attacker is using crafted packets that match the game joining process.

And to even get to that state they have to respond to a special message sent to them in the first place, so it's not like they can copy paste a Wireshark's session of data either... maybe if they copied from a session per-ip since it's based on the connecting ip, but that's a lot of work for tons of ips.

54
Off Topic / Re: satin minions megathread
« on: August 30, 2017, 10:41:19 AM »
Ok well if someone is making blockland 2 or blf 2, need to know if they can reuse game assets legally once commercial sales end...

55
Help / Re: I don't know what my BL key is...
« on: August 27, 2017, 01:42:43 PM »
If you're able to log into Blockland normally but just don't know the key, try this.

56
If you want to get the best experience you should wipe the disk completely and reinstall the OS. Do this with DBAN on a flash drive (install it with Rufus) and booting it in the bios. Have anything important backed up of course.

And the OS choice is up to you, I guess it depends on the system it runs on. If it was running XP then it probably wasn't designed with the performance/is too old to run something like 10, maybe try 7 or even linux. Use a flash drive and install the OS boot disk iso with Rufus like before.

57
Drama / Re: freedom bringer spamming links to blhack via dm
« on: August 15, 2017, 08:33:28 AM »
god dangit i missed a spot in my censoring which i cant remove now since its hosted on imgur

If you're using ShareX you can get the deletion URL in the image history.

58
Drama / Re: freedom bringer spamming links to blhack via dm
« on: August 14, 2017, 11:27:45 PM »
You left the link un-censored in the bottom right corner.. good effort censoring otherwise :P

59
Suggestions & Requests / Re: Wooden Sword
« on: July 22, 2017, 07:45:54 PM »
You can make your own variations of the default sword (color included) by making a copy of the datablock and changing member properties. Take a look at colorShiftColor and related properties to suit your needs. It's fun to experiment.

60
A wild streaker appeared!

(I see the "no streakers allowed" rule got inspiration from the "no guns allowed" law ;o)

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