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Messages - Val

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76
General Discussion / Re: What type of code does blockland use?
« on: January 11, 2016, 07:08:58 PM »
microcode

77
Drama / Re: Doaler4sBack - 43019 - Use of BLHack, Loads of alts.
« on: January 09, 2016, 05:00:19 PM »
"MAC address banning" wat

78
General Discussion / Re: Do we have a list of hackers?
« on: January 05, 2016, 05:42:41 PM »
case in point: some of these people have also dabbled in trying to make the engine better through dll injection

or at least extracting information for the utility of people in the modding community
I've probably done more work doing exactly this than working on anything malicious. I just need to publish a standardized injection method and we'll be well on our way. I actually have a super nice injector and modification DLL base that are near perfect, but I feel as if the learning curve is too steep...

79
Off Topic / Re: what is your alignment?
« on: January 03, 2016, 04:42:22 AM »
4 bytes

80
Drama / Re: StreamShark using speedhack
« on: January 02, 2016, 04:54:47 AM »
Note: I meant to deny the spreading of the speedhack and clarify the interactions between Cca. It wasn't necessarily a backfire on Amir's part (as he still used the hack anyways), but it was meant to devalue the byproduct of the chat being out of context (which includes assigning a wrong personality to Stream and raising concerns about hacks going around).

Looking at my previous post I probably shouldn't have put "The way I see this drama topic... " so it wasn't implicitly accusative towards OP (it's meant to put the initial concern, likely raised by Cca, in a bad light).

81
Drama / Re: StreamShark using speedhack
« on: January 01, 2016, 10:44:07 PM »
Auios in the steam chat is Cca. Cca is exactly the kind of person to get immensely obsessed with cheats and Stream is actually trying to overwhelm him in the chat after finding out about him trying to manipulate him.

I'm not exactly sure how it went down, but Cca had been lying to both metario and Stream (who re-pioneered speeds, by the way) for some time in attempt to halfassidly resurrect some old blhack code base from years ago. Apparently he kept lying about me being his underling and how I would've wanted him to have the hack or some bullstuff and Stream asked me personally for verification. After finding out that none of that was true he decided to tell Cca to basically forget off and threatened "spreading the speedhack" to everyone in order to spite him (this obviously isn't happening, either).

Take it as you will but Stream isn't as bad a person as the conversation portrays. The chat you see is actually an attempt to irritate Cca and isn't sincere. The way I see this drama topic is a bitter attempt at revenge from Cca with the chat logs as one sided as a mobius strip.

82
Drama / Re: Pokemon, 38451 - Speedhacks and bullstuff
« on: December 26, 2015, 11:55:45 PM »
yeah but what do they get out of it
imagine they're bragging like "hey guys i got 15 seconds in a lego parkour game"
"nobody cares friend"
Huh? That makes it sound like winning a challenge is insignificant regardless if it was cheated or not. But with the fact that OP is frustrated with this guy cheating, and that some people were dedicated enough to grab some evidence, that's clearly not the case.

Believe it or not, a lot of people consider their virtual competitions significant because it's in our nature to be competitive-- and if it seems like there's someone who has a clear advantage no one else has, then those who care are obligated to bring them down via other means (authorities in this case).

Of course, the incentive of increasing reputation among peers (regardless if you know them or not), and having an efficient process to do so (that is exclusive to you and breaks rules, ie cheating) and getting away with it is something that affects everyone. It's another thing that's in our nature (having disproportionate power over others), and it's also why unbalanced servers/gamemodes are so popular and hated at the same time. Because a handful of people figured out a method that isn't quite obvious to everyone else and it gives them a massive advantage, and likewise there's those who hate it since they've figured out the entire game revolves around that method anyways; so they choose not to play it since it's boring.

83
Pretty sure it's an audio cache issue, I am updated with openal32 and I've had no issues
Unlikely since we're literally switching out function pointers and it has nothing to do with a cache. If the old version works with the code TGE has now, it *should* theoretically work with the new DLL, the main issue being header/dll incompatibility, which brings me to my next point...

Just updating the DLL and having incompatible AL-related #defines in TGE (or deprecated methods, whichever), coupled with the fact that there's virtually no error handling in there is probably the reason why there's weird effects happening. There's barely anything to tell you if something went wrong so it just goes with it and this is what you get. Welcome to DLL Hell.

Swapping DLLs like this probably isn't the best idea for everyone anyways, though it may work for some of us lucky ones if we grab the right version (me included, I guess)

84
It being obvious for you doesn't make it obvious for everyone else
I could've sworn I told you too ya silly

85
I thought this was more or less obvious especially after the whole reshade affair..

86
Off Topic / Re: Furry Megathread - Furry Things Here
« on: December 25, 2015, 12:16:07 AM »
and... that means it's not pointing towards the viewer...
maybe I should've said elbow? it's clearly pointing out at the viewer (albeit slightly), the illusion of depth isn't quite apparent but definitely implied.

87
Off Topic / Re: Furry Megathread - Furry Things Here
« on: December 24, 2015, 11:54:33 PM »
his right arm is holding his head up
yes.. and?

88
Off Topic / Re: Furry Megathread - Furry Things Here
« on: December 24, 2015, 11:31:41 PM »
he looks bloodshot in one eye and his head is incredibly small compared to his body
wat? That eye is.. closed. Head, if anything, is a little bigger than normal.

His right arm is also impossibly short.
It looks normal considering the arm is supposed to be sticking out towards the viewer, of course, this is harder to get across since it's 3d in 2d anyways..

y'all failed art school

89
Drama / Re: Pokemon, 38451 - Speedhacks and bullstuff
« on: December 24, 2015, 10:47:33 PM »
brother speedhacks don't work with vehicles
The acceleration is greatly increased, though, which would likely help more in winged vehicles than anything, but also makes the vehicle have more torque.

90
Games / Re: Minecraft Megathread; ho stuff one point eight
« on: December 23, 2015, 12:39:39 AM »
It used to be possible to play classic servers on the official minecraft website
not there anymore qq
There's actually a reincarnation called ClassiCube but it's not nearly as popular. It seems to be a polished product of the deobfuscated, decompiled and rebuilt classic binary, and apparently someone from mojang said they can do pretty much whatever they want with it.

It's kind of interesting seeing how many doors fernflower (the original java decompiler that allowed complete decompilation of classic) has opened. I remember when it first came out and I used it on both the client and server jars to try and port it over to UDP, but that was years ago. Before then it was JD-GUI and wishful thinking, something that the original developers of the WOM client had to do and I'm honestly jealous of because that kind of reverse engineering is both fun and easy.

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