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Messages - .::Taboo::.

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17686
Suggestions & Requests / Re: Building while loading
« on: October 29, 2009, 06:24:52 AM »
It could automatically load a limited set of datablocks when starting up the game used separately from the ones loaded when joining a server.
Hmm.
I think only Badspot could do that though, and I doubt that happening.
But the thought is certainly interesting.

17687
Drama / Re: The Spammers :O
« on: October 29, 2009, 06:16:17 AM »
I deleted the messages :(
Smart.
Well, good luck with that video. YouTube's a bitch at uploading.

17688
Drama / Re: The Spammers :O
« on: October 29, 2009, 06:12:21 AM »
No edit: Here's the list of people I do know who sent it:

1. Spockticus

2. Crazy Salt

3. Destiny/ZackWack

4. Gaz

5. Regulith

6. Cheemo

That's all I know for now. I will continue to post the video.
You act like you don't know.
Are you capable of looking to the upper left corner, or what?

17689
Suggestions & Requests / Re: Building while loading
« on: October 29, 2009, 06:11:38 AM »
It'd require huge engine changes but it'd be very fun.

How about something like v0002 building to reduce wait times? 8 or so paint colours, the default 1st favourite set of bricks only minus the vehicle spawn (maybe replaced with a flat plate brick) and a Construct-like map. That'd start near instantly compared to loading some servers and their Add-Ons, so it's probably possible.

I'm sorry, what?
How can you build in an environment while loading the resources necessary?

17690
General Discussion / Re: 1 to 100 in ID?
« on: October 29, 2009, 06:10:50 AM »

17691
Drama / Re: The Spammers :O
« on: October 29, 2009, 06:02:35 AM »
I took a clip on HyperCam 2. We can't attach videos here, so I'll have to PM a link to it on YouTube.
Or you can just post it.

17692
Drama / Re: The Spammers :O
« on: October 29, 2009, 06:01:30 AM »
Can you list the people who sent you these? I'm interested to know.
Good point, that's something missing here.
I THINK, it's a quote from Reg.

READ THIS.

READ loving ALL OF IT.


ESPECIALLY THE BOLD.

Main Entry: steal
Pronunciation: \ˈstēl\
Function: verb
Inflected Form(s): stole \ˈstōl\; sto·len \ˈstō-lən\; steal·ing
Etymology: Middle English stelen, from Old English stelan; akin to Old High German stelan to steal
Date: before 12th century

intransitive verb
1 : to take the property of another wrongfully and especially as a habitual or regular practice
2 : to come or go secretly, unobtrusively, gradually, or unexpectedly
3 : to steal or attempt to steal a base

transitive verb
1 a : to take or appropriate without right or leave and with intent to keep or make use of wrongfully <stole a car>
b : to take away by force or unjust means <they've stolen our liberty>
c : to take surreptitiously or without permission <steal a kiss>
d : to appropriate to oneself or beyond one's proper share : make oneself the focus of <steal the show>
2 a : to move, convey, or introduce secretly : smuggle
b : to accomplish in a concealed or unobserved manner <steal a visit>
3 a : to seize, gain, or win by trickery, skill, or daring <a basketball player adept at stealing the ball> <stole the election> b of a base runner : to reach (a base) safely solely by running and usually catching the opposing team off guard


THIS EXPLAINS WHAT YOU DID. YOU CANNOT ARGUE WITH A DICTIONARY.


17693
Drama / Re: The Spammers :O
« on: October 29, 2009, 05:58:46 AM »
Hah.
inb4thebestbackfirewewillever see

17694
Suggestions & Requests / Re: Building while loading
« on: October 29, 2009, 05:57:34 AM »
I'm sorry, do you even know what loading is?
Or are you so stupid, you think it's something Badspot put in there "Just to annoy us?"

17695
Suggestions & Requests / Someone re-upload Rot's Top-Down Player
« on: October 29, 2009, 05:56:12 AM »
Not much, just that since it was host on RTB2, well, I can't get to it now, and the topic's too old to bump.
If anyone's got it, please do me (And anyone else who may want it) a favor and reupload it.

17696
Gallery / Re: Foster's Home for Imaginary Friends (download coming soon!)
« on: October 29, 2009, 05:06:45 AM »
STEALING
Is this locked into the bowels of hell yet?

17697
Games / Re: Cave story-Its loving awesome.
« on: October 29, 2009, 05:05:05 AM »
Vectors for what? The only relatively related thing I can think of is that it uses a particle emitter that spins in a circle.
Blaargh, I remember there being some fancy term for it, but with v13 we can have vectors that don't have to always face the camera.
In fact, I think it was you that pointed that out.

17698
Add-Ons / Re: AI_SentryMCT - V1.5.2
« on: October 29, 2009, 03:57:57 AM »
This is simple.
Create a "turret" brick.
Create a ZoneBrick infront of it.

EVENTS:
The ZoneBrick
onPlayerEnterZone - Brick[Turret] - spawnHomingProjectile: "Gun Bullet"
Except this is pretty.
So there.

17699
Off Topic / Re: You laugh, you lose V.2.1 (NEW)
« on: October 29, 2009, 03:56:07 AM »
This video is incredible. Just skip to 1:18 and watch.

http://www.youtube.com/watch?v=wDODPF0zwyk

"Wanna play a little game?"
I remember that. Good times.

17700
Games / Re: Cave story-Its loving awesome.
« on: October 29, 2009, 03:46:33 AM »
Level 1 - 80 damage
Level 2 - 40 damage
Level 3 - 6 damage, looks awesome
I'll release it when it's done. The main issue is models: They're all currently just Gun clones.
Does the Nemesis take advantage of Blockland's new ability to have fancy vectors?

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