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Messages - .::Taboo::.

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3481
Gallery / Be Cool, Be Wild and Be Blockland - DM Concept Test
« on: July 25, 2013, 11:53:15 PM »

a test of an idea i've been playing around with of a sorta sonic-y deathmatch. this is just a test of the general idea and to try and get an idea of what i can do with these three central add-ons. ideas and suggestions are very welcome.

3482
Off Topic / Re: BronyPassions - Dating Site for Bronies
« on: July 25, 2013, 10:34:02 PM »
Wow I almost forgot how loving stupid a majority of people here are
"boo hoo the majority is right and i'm too desperate to not admit what a cigarette i am to accept it"

3483
Off Topic / Re: BronyPassions - Dating Site for Bronies
« on: July 25, 2013, 10:30:42 PM »
I'm signing up.
godspeed, don't lose yourself to the void

3484
Off Topic / Re: BronyPassions - Dating Site for Bronies
« on: July 25, 2013, 10:29:02 PM »
we're ignoring because its an awful pointJetlok. that's in his signature.must have been mistaken you for someone else?
anyways you've been saying all bronies are gay so you really hate the fact gay people exist? thats a bit unfair dontcha think
i don't think i ever called bronies gay, though even then that's your own fault for being so stupid and interpreting things in such a literal manner when it's a well and known fact that gay is just a general catch-all insult for "huge loser"

3485
Off Topic / Re: BronyPassions - Dating Site for Bronies
« on: July 25, 2013, 10:25:45 PM »
i am just straight up irked knowing that such people exist, really

unbelievable jackass ever since you have started posting again.guys remember
um, "again...?"

3486
Off Topic / Re: Revolution Blockland
« on: July 25, 2013, 10:24:56 PM »
Taboo, stop being a richard, Furling is trying to do something nice for us and your giving all negatives instead of looking for and opportunity this idea has.
what opportunity
there is simply no possibility of this getting anywhere

3487
Off Topic / Re: BronyPassions - Dating Site for Bronies
« on: July 25, 2013, 10:22:02 PM »
Oh come on, taboo, you look at anime girls all day. I could call that pathetic but that doesn't automatically make me right.
...false? how do people make stuff up like this
jesus, you are so desperate here, just bugger off and accept what a huge cigarette you are

3488
Off Topic / Re: Revolution Blockland
« on: July 25, 2013, 10:10:35 PM »
ahahaha!
good luck getting the ridiculous current version of TGE to work as a reasonable clone of blockland before getting your ass sued
The problem here is that you guys don't understand what a game engine provides for you.  There is no game engine that will be super fast at rendering 100,000+ discrete objects out of the box.  You cannot simply fire up source or crysis, stack up a million boxes and go to town (those crysis videos that are all over youtube are pre-rendered).  If you want to do something unusual like that, you're going to have to write your own renderer and you're going to have to cut corners on the simulation.  There is no general purpose "have a million of everything" engine.

Cutting edge engines like crysis, source, unreal 3, and id tech 5 cost upwards of a million dollars (still way cheaper than developing your own engine) and even if you have the money (I don't) they won't license to everyone because they only want to associate and give tech support to AAA titles that have a reasonable chance of success.  Second tier engines like Unreal 2 or doom III cost in the $250,000 range (I don't have that much money either). 


I need an engine that is priced and designed to be used by a single person or small team.  Here are the possiblities:  Torque, TGEA, Ogre, Blitz, flash/shockwave, crystal space, C4, unity, Sauerbraten/Cube 2, Quake III GPL, DIY.  (Sauerbraten, TGEA, and unity did not exist at the time I started Blockland)

Of those, Sauerbraten is the only one that could possibly provide a graphical advantage out of the box because of it's unique rendering paradigm.  BUT.  There are glitches in the rendering system that look quite difficult to solve and may be systemic.  There is no scripting system.  The networking sucks and would have to be replaced completely with something like TNL.  I've talked about it with kompressor and we concluded that it would be easier to port the sauerbraten rendering over to torque. 

I picked torque because it's the only one with a good scripting integration and robust networking that works well with low bandwidth.  It also runs well on low end hardware and can be ported to the mac, appealing to the widest audience possible.

The most important thing about making a game is having it work.  Jumping around from one engine to another chasing after the latest features is a sure fire way to fail (are you reading this George Broussard?).

3489
Off Topic / Re: BronyPassions - Dating Site for Bronies
« on: July 25, 2013, 10:06:38 PM »

you seem to be completely missing the point, the fact that this fandom exists is incredibly pathetic, this is just one of many cherries on the cake

3490
Off Topic / Re: Revolution Blockland
« on: July 25, 2013, 09:58:43 PM »
uh huh
what engine're you using, game maker?

3491
Off Topic / Re: BronyPassions - Dating Site for Bronies
« on: July 25, 2013, 09:53:58 PM »
oh god. I'm scared for this fandom. What is happening to it?
"happening"

3492
FAMAS is by nekram, his name's right on top of it in the broken quote

3493
also,
why do people like this show?
because seriously, i was able to withstand about 2 minutes before giving up, it has that same awful vibe as every disney/nickelodeon live show in past decade, reeking of awful

3494
if you're watching something to appreciate how it's made or whatever dumb bullstuff you're going on about and not because you are actually entertained by it, you need to reevaluate your values

3495
Off Topic / Re: Revolution Blockland
« on: July 25, 2013, 09:29:24 PM »
i've know two deaf folks, both of whom were perfectly capable of writing in totally coherent english (and spanish in one's case) while being teenagers, and i know at least one was deaf from birth
this guy's apparently in his 30's
please think about that for a second

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