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General Discussion / Re: Taboo's New Huge Ass Deathmatch Server-Wanting opinions on some game mechanics.
« on: January 02, 2014, 12:03:06 AM »- Having trouble thinking of a way to do that that doesn't involve copious relays or actual work. My best idea is a team in the shop, but that wouldn't work very well because it would simply be unreliable on keeping players on their correct teams. I'm probably just going to have to actually script, but yeah, it's definitely the best way to do things.
- I don't like the idea of restricting people's loadouts. I'm too used to the days of GoldenEye and TimeSplitters where if you wanted to carry a pile of rocketlaunchers, miniguns, and carrots in your hammerspace pocket, you could. The backpack's function is just to make your inventory bigger, not to expand any restrictions that aren't in place to begin with.
- Aye, I just shoehorned the events into an old spawnroom build I had saved (I believe it's from when LeetZero had a TDM a long time ago), I'll probably build something better later. I've finally decided on what exactly to do regarding a build, so I'll probably even try to make it fit the aesthetic better.
- That sort of thing has always been a fascinating little idea I try to blend into my deathmatch builds, but it's often rather hard to pull off well. As I mentioned above, I just decided on what I'm going to build first, and I can't really think of much that I could do with it in this regard. Still though, nothing's for sure, and we'll just have to see whenever I get far enough that this could be plausible to begin with.