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Topics - mrwallace888

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16
Suggestions & Requests / Ridge Racer 7 Music Loops
« on: September 10, 2021, 07:46:17 PM »
Anyone who's good with music looping? Maybe we can get some for the Ridge Racer 7 soundtrack.

Personally, I like:
-Cross Saw Funk
-Skidmarks
-Before You Reach For Love
-Onyx
-Shut Up Baby

17
I've always wondered if it's possible to make a custom third person chase camera for vehicles, to make racing feel more exciting. On top of that, it'd be nice if Support_Garage had customization presets that we could save for each car. This makes applying what you want a million times easier and quicker.

18
Suggestions & Requests / Set default Environment settings mod.
« on: March 30, 2021, 08:54:40 PM »
A simple mod where when you set the ground, sky, and water to certain things, or fiddle with things in the Advanced tab (like light color or sun position), when you're done, you can click a button that saves it as the Default, and next time you rehost your server (or restart your Singleplayer game), when you load in your Environment stuff will be reset to what you've saved it to.

19
Help / Authentication FAILED: Invalid Steam Ticket
« on: March 10, 2021, 10:00:45 PM »
I was playing this yesterday with no problems. It gives me this error at the bottom every time I boot up the game. What the forget changed?

I've rebooted the computer, restarted Steam, restarted the game, verified game cache, etc. Error persists.

How do I fix this? Google states that there are no cases of this so this probably means I might be the first person to achieve this issue.

20
General Discussion / Download server's add-ons for your own use?
« on: March 09, 2021, 10:59:50 PM »
Is there any way to do this? It'd mostly make the most sense for events and brick add-ons. It sucks loading a save and like half the stuff doesn't even spawn in because you don't have it, or the events don't work.

22
Suggestions & Requests / Minecraft's "copy block" system.
« on: March 07, 2021, 02:20:35 AM »
There's a thing in MC, middle-click, I think, where it adds the block you're looking at to your inventory.

Could be useful for Blockland, most definitely. Also one where it copies the color you're looking at.

23
Suggestions & Requests / Support_GaugeClusters concept
« on: March 06, 2021, 07:18:32 PM »
Well, we've achieved engine sounds with gears. But now I thought of something else.

Gauges?

So, I know we've got a car or two that actually already have working speedos, there's Teneksi's Crown Vic, and I think that one guy's Amarok also had it (don't remember). The thing though was that only the speedometer would work, and it was also functional with only fixed positions that it snapped to on the gauge based on wheel speed.

So here's what I'm wondering. Is it possible to add dynamic gauges? Like let's say we took Filipe's Tutto. The tachometer and speedometer would have their own animations from 0 to max (idle to redline for the tachometer, and 0 to whatever the top speed is for the speedometer), and the wheelspeed/gearing would move them dynamically rather than just with fixed positions. This could probably just be included with the car in itself without the need of a support mod, like how the Tutto has shift animations.

For the tachometer, my assumption is that that would be configured the same way as sounds are configured with Support_EngineSounds, like it switches gears at defined wheelspeeds (let's say a five-speed car would have wheelspeeds configured at "0 20 40 60 80" just for simplicity's sake).

In the configuration of the car's engine sounds and tachometer, max pitch would define the pitch of the engine sound when the tachometer is at redline. Let's say I have a max pitch of 1.0, and the gears are switched at pitches less than that. In this regard, gears that shift at a pitch of 1.0 will shift at redline, gears that shift below 1.0 will shift before they hit redline.

Speedometer could be configured by the car, easily. Because that's just wheel speed and that's all you'll really need to configure.

If you're wondering how the animation stuff will work, I have an idea. In Grand Theft Auto V, driving animations, when played back, show the player model turning all the way from the left to all the way to the right, and that's it. So my assumption is that the way they do it is that the playback marker is in the center of the animation's timeline, when you're not turning in either direction. Then it'll scrub the timeline left or right depending on how much you turn and in which direction (i.e. turning left scrubs the timeline left, turning right scrubs the timeline right).

It would be the same in this regard. The tachometer and speedometer's timelines show them going from min to max, and then the timeline is scrubbed to the right when accelerating or scrubbed to the left when decelerating. For the tachometer, it scrubs to the right when accelerating then goes to the next gear and scrubs back to the left.

I know this is hella complicated, but I'm proposing an idea and setting a foundation of some kind. For all I know I could be saying bullstuff, and I probably am. :P

24
Help / Anyone have Akiharu Touge?
« on: March 05, 2021, 05:01:13 PM »
The download link to the save file is long gone. Anybody else have it? Did anyone work on it some themselves and improve on it?

25
Suggestions & Requests / gm_highway/gm_bigcity/gm_fork static map?
« on: March 04, 2021, 07:56:22 PM »
I made this thread a while back but it's too old to reply to. Would this be possible? Some people say it'd be performance intensive or look ugly but we can't necessarily say for sure unless someone tried making them.

Or didn't BL have a NYC map? Can we port that somehow?

26
Suggestions & Requests / Bot Racing Pathmaking
« on: March 03, 2021, 07:48:05 PM »
There was a thing where you could take zone bricks or other types of bricks and make waypoints for bots to drive through. However, this is a real pain in the ass and the bot half the time misses the checkpoint due to a large turning radius or because its foot is on the gas 100% of the time.

I was wondering if there was some way we could make a proper pathmaking system involving splines or something, and you could tell the bot the optimum speed and where to slow down (unless it's automatically calculated).

27
Suggestions & Requests / Filipe's old Vehicle Pack?
« on: December 12, 2020, 09:34:23 PM »
I was wondering if there was anywhere where I could get the complete pack of Filipe's old cars. There was like a Venom, I think the old Citi model, something called the Quo, the DeLorean, etc.

I can't remember all of the cars but I was wondering if there was the full bundle of them anywhere. I think he deleted the topic that originally had them all.

28
Suggestions & Requests / Guardrails
« on: December 09, 2020, 06:08:11 PM »
It'd be nice to get a good guardrail block, because they'd be easier to place than having to make them yourself. Maybe it could be a little similar to the vanilla 1x4x2 bars?

29
Suggestions & Requests / Siba's Advanced Roads Expansion?
« on: December 09, 2020, 12:46:45 PM »
I really like Siba's Advanced Roads but I feel there's not enough to work with, like no inclination roads or 45 degree turns or 90-degree perpendicular roads (like the 3-way and 4-way intersections where it's square and not curved, or corners or whatever). I used the big roads to make freeways but they only have straights and inclinations with none that appear to turn or any entrance/exit ramps or anything.

I don't know, I was just wondering if anyone skilled could make an expansion pack that really adds more purpose. I've made cities with these roads but I just feel there's not enough variety to truly work with here.

Here's the link for the actual downloads since the original links are dead.

I know it says on the forum that the mod is discontinued and suggestions are unavailable, but I'm pretty sure they meant asking the actual mod creators for suggestions since it's discontinued, hence why they said to feel free to make complementary sets.

30
Suggestions & Requests / gm_highway map?
« on: December 09, 2020, 09:45:45 AM »
Considering people have made static maps such as Spyglass, a remake of Slopes, the city of Cambridge, etc., I was wondering if anyone could make/port a good driving map like gm_highway or gm_fork. I don't know if there's a limit though when it comes to map sizes, polygons, etc.

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