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Messages - mrwallace888

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106
Oh boy.

107
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: January 02, 2021, 02:43:40 PM »
Bump. How's progress?

108
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: December 14, 2020, 12:48:13 PM »
Would these sounds play directly from the vehicle or no? In other words, if you had one of those vehicle radio mods, would this affect that? I remember the Hydric's sound did.

109
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: December 13, 2020, 05:41:15 PM »
True but I mean I've seen people make pretty crazy stuff so eh. :P

110
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: December 13, 2020, 05:23:12 PM »
I wonder if custom sounds per vehicle could be a thing, too, and possibly even sound selection using CVS or the /veh system. Like the Hachiroku, if updated, could allow you to pick either the stock 4A-GEU sound or the Formula Atlantic 4A-GELU sound.

And yeah having an engine sound that has gears would be great too lol. But now I wonder the limits of this, like skidding sounds and other misc sounds like that.

111
Suggestions & Requests / Re: Filipe's old Vehicle Pack?
« on: December 12, 2020, 09:27:42 PM »
Surprised you'd even still have them lol. Wasn't there also a topic that had like the other ones such as the original Hydric and the Aero, or the Rosso and the Evasion?

Also, yes, a Legacy Bundle topic would be very much appreciated.

112
Modification Help / Re: Navmesh / Pathfinding WIP
« on: December 12, 2020, 08:53:38 PM »
This is really cool. I wonder if you can do anything regarding vehicular navmeshes? It'd make bot traffic and bot races actually doable and more sensible than placing zonebricks everywhere.

113
Suggestions & Requests / Filipe's old Vehicle Pack?
« on: December 12, 2020, 08:34:23 PM »
I was wondering if there was anywhere where I could get the complete pack of Filipe's old cars. There was like a Venom, I think the old Citi model, something called the Quo, the DeLorean, etc.

I can't remember all of the cars but I was wondering if there was the full bundle of them anywhere. I think he deleted the topic that originally had them all.

114
For the Hachiroku since you mentioned door lines, I just realized the taillights might look better if you added the creases/lines on them too.

115
Still it would be worth it to create a new client mod that allows us to use engine sounds of that functionality, if anything the player who joins the server and don't have the mod could just receive a message in the chat saying to download the mod to experience the engine sounds.
Kind of like CVS and all that?

116
Yes the Hachiroku will be in the next batch where it will receive an update, one of which are doorlines which are absent in it's current released version, plus the new lights system like you said, not sure about adding the Hachi brand on it because the original AE86 don't even use toyota badges either.

Also no I'm not using engine sounds anymore because the old script was terrible, unless we figure out a new way for engine sounds to work with sounds that can change pitch according to the speed, but I have to see if anyone can figure that out.
Yeah it does. The AE86 has the Toyota badge on the rear (well not the logo but the word TOYOTA), and on the steering wheel too.

My best approach (if I knew how to do it) was to map the pitch of the engine sound to the speed of the car using a speed-check function, however I do not know if pitch manipulation exists in the Torque engine.

Even if it does, you would have to scale the pitch accordingly to the speed of the car using a percent formula below, and have that value be the value of the pitch.

Pitch = (maxWheelSpeed - currentWheelSpeed) / maxWheelSpeed. Which should return a value anywhere between 0 and 1
In terms of sound, I swear to god there was a video around here somewhere of a dynamic engine sound thing someone made, it wasn't publicly available but it was still a thing. It had the Freestyle Buggy.

117
BLACKBIRD PORSCHE

Anyways, Filipe, I had a question, I was wondering if you've ever thought of doing a revamp of the beloved Hachiroku?

For one, since Nighthawk made a fake Toyota company called Hachi, maybe now the car can be called the "Hachi" "Roku" (eh? eh?)? I mean it makes sense lol since they're both Toyota.

But yeah, maybe just a slight revamp? Possibly a colorable interior (like if you wanted to do the maroon, beige, or blue interiors) too, and of course the standards of new cars such as running lights and turn signals?

Apart from that, I'm loving your work, and the new Carrera and Hydric look promising. Is the Hydric gonna have engine sounds like its predecessor?

118
Take it easy, Hawk!

119
Suggestions & Requests / Guardrails
« on: December 09, 2020, 05:08:11 PM »
It'd be nice to get a good guardrail block, because they'd be easier to place than having to make them yourself. Maybe it could be a little similar to the vanilla 1x4x2 bars?

120
Suggestions & Requests / Siba's Advanced Roads Expansion?
« on: December 09, 2020, 11:46:45 AM »
I really like Siba's Advanced Roads but I feel there's not enough to work with, like no inclination roads or 45 degree turns or 90-degree perpendicular roads (like the 3-way and 4-way intersections where it's square and not curved, or corners or whatever). I used the big roads to make freeways but they only have straights and inclinations with none that appear to turn or any entrance/exit ramps or anything.

I don't know, I was just wondering if anyone skilled could make an expansion pack that really adds more purpose. I've made cities with these roads but I just feel there's not enough variety to truly work with here.

Here's the link for the actual downloads since the original links are dead.

I know it says on the forum that the mod is discontinued and suggestions are unavailable, but I'm pretty sure they meant asking the actual mod creators for suggestions since it's discontinued, hence why they said to feel free to make complementary sets.

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