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Messages - mrwallace888

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166
Help / IDENTIFICATION EVENTS?
« on: May 27, 2018, 11:41:25 PM »
Are there any events that allow something to identify someone?
If you do, let's say, OnActivate\Client\CenterPrint\Hi there, %1, Then it'll make the message say the activator's name.

But is there a way for something (or is there a mod for it) where if, let's say you want a door. You could click the door, and it'd check the activator for their BLID. If they don't have the correct BLID, then the door won't open for them.

For example: A blockhead's BLID is 12345

A player with the BLID 246810 could click on the blockhead's door. The door checks the player's BLID. If it's not 12345, then the door won't open.

This could be useful for eye-scanners or something. Is it possible?

167
Help / Re: CAN SOMEONE HELP ME WITH STOPLIGHT EVENTING?
« on: May 26, 2018, 05:49:21 PM »
It'd make more sense if someone were to join my server and we could figure it out from there. Just knowing what the events are doesn't really help me sadly. That, and I have NO IDEA how to use relays, so it's super confusing.

168
Add-Ons / Re: New Duplicator 1.6.2 | Now on BL Glass
« on: May 26, 2018, 04:08:45 PM »
How do I save dupes?

169
Help / CAN SOMEONE HELP ME WITH STOPLIGHT EVENTING?
« on: May 26, 2018, 03:51:15 PM »
Could anyone help me event stoplights? I have the duplicator which should be useful.

A friend of mine already made some but they get the TooManyEventsAtOnce error.

ORDER

From Red to Green

From Green to Yellow

From Yellow to Red

I want one way of traffic to be green and the other side to be red. And I want it so that when one side will turn green the moment the other turns red, and before one turns red it turns yellow.

Sorry if this is a little confusing. I'm trying to be specific.

170
Will you do hand-over-hand animations at some point? To me, those kinds of animations just seem... right... or something.

171
I've been waiting for so long!

At some point when you have the chance, you should make some hand-over-hand animations.

172
The Bengs looks great! Can you add a police variant real quick?

Also, at some point you should make hand-over-hand steering animations.

173
Can you maybe try to get that one map... I think it was like, New York City or something?

And some race tracks if you can find any.

174
Add-Ons / Re: Filipe1020 Add-Ons Topic
« on: May 26, 2018, 01:20:43 AM »
For your cars, I feel like you should borrow Teneksi's /veh command. That is, if he'll let you. It's nice for wanting to use factory colors for vehicles and/or interiors if the interiors are colorable.

And will your vehicles use Turn Signals?

175
Add-Ons / Re: Filipe1020 Add-Ons Topic - TM2 Lagoon Car! (Pg.52)
« on: October 18, 2017, 04:57:07 PM »
Welp, I've been off of Blockland for more than a year, I think. All because of too many datablocks conflicting with my stuff...

But now I got it sorted out.

Anyways, I'm back. I was last on... I think some time in late 2016.

What did I miss?

176
Add-Ons / Re: Filipe1020 Add-Ons Topic - TM2 Lagoon Car! (Pg.52)
« on: October 18, 2017, 04:55:57 PM »
T_T Burnout... you think?

177
Add-Ons / Re: Filipe1020 Add-Ons Topic - New Car? (Pg. 24)
« on: December 11, 2016, 07:10:27 PM »
Is that the Citi Mille?

178
I'm pretty sure there is not a good way about being triggered.
OH RLLY?!

179
Modification Help / Re: NightHawk's Addons Topic - Promising Betas! (Pg 3)
« on: September 08, 2016, 06:42:37 PM »
My god. These are amazing! I'm excited for the Hiro. But will it's interior stay that way? I personally don't like the steering wheel design.

180
Add-Ons / Re: Filipe1020 Add-Ons Topic - Cronus V2 WIP (Page 17)
« on: September 08, 2016, 06:39:14 PM »
So are you making the whole Brent Cronus from scratch, or just taking the old one, updating, and making changes to it?

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