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Messages - mrwallace888

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61
There needs to be a way to reset a vehicle with a command or something so the vehicle is given its original values.

62
Suggestions & Requests / Bot Racing Pathmaking
« on: March 03, 2021, 06:48:05 PM »
There was a thing where you could take zone bricks or other types of bricks and make waypoints for bots to drive through. However, this is a real pain in the ass and the bot half the time misses the checkpoint due to a large turning radius or because its foot is on the gas 100% of the time.

I was wondering if there was some way we could make a proper pathmaking system involving splines or something, and you could tell the bot the optimum speed and where to slow down (unless it's automatically calculated).

63
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: March 03, 2021, 06:40:12 PM »
Something that slightly bugs me but I wonder is fixable, though this seems to occur with sounds in general in this game, is that the sound pans between speakers depending on the rotation of the camera or vehicle, like it's one-way. Which is very strange.

64
Gallery / Re: City of Corryton
« on: March 03, 2021, 06:36:51 PM »
Is there the possibility you could beta-release the map and brick save so we could richard around with it in singleplayer or using our own addons?

65
Well what triggers the animation? When the car reaches a certain speed?

66
There's a bug with the Hydric. The steering wheel is off-center.

Also, for the Tutto, I was wondering if the gear shift animation should be changed, so that 1) moving the hand on/off the shifter is a little slower, and 2) the Blockhead places their hand on the shifter as they accelerate and get close to the shifting point, rather than an instantaneous animation.

67
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: February 19, 2021, 01:38:21 PM »
Bump. What's new?

68
Oh boy.

69
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: January 02, 2021, 02:43:40 PM »
Bump. How's progress?

70
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: December 14, 2020, 12:48:13 PM »
Would these sounds play directly from the vehicle or no? In other words, if you had one of those vehicle radio mods, would this affect that? I remember the Hydric's sound did.

71
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: December 13, 2020, 05:41:15 PM »
True but I mean I've seen people make pretty crazy stuff so eh. :P

72
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: December 13, 2020, 05:23:12 PM »
I wonder if custom sounds per vehicle could be a thing, too, and possibly even sound selection using CVS or the /veh system. Like the Hachiroku, if updated, could allow you to pick either the stock 4A-GEU sound or the Formula Atlantic 4A-GELU sound.

And yeah having an engine sound that has gears would be great too lol. But now I wonder the limits of this, like skidding sounds and other misc sounds like that.

73
Suggestions & Requests / Re: Filipe's old Vehicle Pack?
« on: December 12, 2020, 09:27:42 PM »
Surprised you'd even still have them lol. Wasn't there also a topic that had like the other ones such as the original Hydric and the Aero, or the Rosso and the Evasion?

Also, yes, a Legacy Bundle topic would be very much appreciated.

74
Modification Help / Re: Navmesh / Pathfinding WIP
« on: December 12, 2020, 08:53:38 PM »
This is really cool. I wonder if you can do anything regarding vehicular navmeshes? It'd make bot traffic and bot races actually doable and more sensible than placing zonebricks everywhere.

75
Suggestions & Requests / Filipe's old Vehicle Pack?
« on: December 12, 2020, 08:34:23 PM »
I was wondering if there was anywhere where I could get the complete pack of Filipe's old cars. There was like a Venom, I think the old Citi model, something called the Quo, the DeLorean, etc.

I can't remember all of the cars but I was wondering if there was the full bundle of them anywhere. I think he deleted the topic that originally had them all.

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