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Messages - mrwallace888

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Suggestions & Requests / Filipe's old Vehicle Pack?
« on: December 12, 2020, 08:34:23 PM »
I was wondering if there was anywhere where I could get the complete pack of Filipe's old cars. There was like a Venom, I think the old Citi model, something called the Quo, the DeLorean, etc.

I can't remember all of the cars but I was wondering if there was the full bundle of them anywhere. I think he deleted the topic that originally had them all.

For the Hachiroku since you mentioned door lines, I just realized the taillights might look better if you added the creases/lines on them too.

Still it would be worth it to create a new client mod that allows us to use engine sounds of that functionality, if anything the player who joins the server and don't have the mod could just receive a message in the chat saying to download the mod to experience the engine sounds.
Kind of like CVS and all that?

Yes the Hachiroku will be in the next batch where it will receive an update, one of which are doorlines which are absent in it's current released version, plus the new lights system like you said, not sure about adding the Hachi brand on it because the original AE86 don't even use toyota badges either.

Also no I'm not using engine sounds anymore because the old script was terrible, unless we figure out a new way for engine sounds to work with sounds that can change pitch according to the speed, but I have to see if anyone can figure that out.
Yeah it does. The AE86 has the Toyota badge on the rear (well not the logo but the word TOYOTA), and on the steering wheel too.

My best approach (if I knew how to do it) was to map the pitch of the engine sound to the speed of the car using a speed-check function, however I do not know if pitch manipulation exists in the Torque engine.

Even if it does, you would have to scale the pitch accordingly to the speed of the car using a percent formula below, and have that value be the value of the pitch.

Pitch = (maxWheelSpeed - currentWheelSpeed) / maxWheelSpeed. Which should return a value anywhere between 0 and 1
In terms of sound, I swear to god there was a video around here somewhere of a dynamic engine sound thing someone made, it wasn't publicly available but it was still a thing. It had the Freestyle Buggy.


Anyways, Filipe, I had a question, I was wondering if you've ever thought of doing a revamp of the beloved Hachiroku?

For one, since Nighthawk made a fake Toyota company called Hachi, maybe now the car can be called the "Hachi" "Roku" (eh? eh?)? I mean it makes sense lol since they're both Toyota.

But yeah, maybe just a slight revamp? Possibly a colorable interior (like if you wanted to do the maroon, beige, or blue interiors) too, and of course the standards of new cars such as running lights and turn signals?

Apart from that, I'm loving your work, and the new Carrera and Hydric look promising. Is the Hydric gonna have engine sounds like its predecessor?

Take it easy, Hawk!

Suggestions & Requests / Guardrails
« on: December 09, 2020, 05:08:11 PM »
It'd be nice to get a good guardrail block, because they'd be easier to place than having to make them yourself. Maybe it could be a little similar to the vanilla 1x4x2 bars?

Suggestions & Requests / Siba's Advanced Roads Expansion?
« on: December 09, 2020, 11:46:45 AM »
I really like Siba's Advanced Roads but I feel there's not enough to work with, like no inclination roads or 45 degree turns or 90-degree perpendicular roads (like the 3-way and 4-way intersections where it's square and not curved, or corners or whatever). I used the big roads to make freeways but they only have straights and inclinations with none that appear to turn or any entrance/exit ramps or anything.

I don't know, I was just wondering if anyone skilled could make an expansion pack that really adds more purpose. I've made cities with these roads but I just feel there's not enough variety to truly work with here.

Here's the link for the actual downloads since the original links are dead.

I know it says on the forum that the mod is discontinued and suggestions are unavailable, but I'm pretty sure they meant asking the actual mod creators for suggestions since it's discontinued, hence why they said to feel free to make complementary sets.

Suggestions & Requests / Re: gm_highway map?
« on: December 09, 2020, 11:36:47 AM »
That's what I figured lol. But for me when I host it loads the same time for me regardless of map so eh. I don't know, just any good racing map would be good. I'd use the Mario Kart maps like RR and that tree one but the transparency is forgeted on both of them, on the tree one everything glitches the forget out.

Suggestions & Requests / gm_highway map?
« on: December 09, 2020, 08:45:45 AM »
Considering people have made static maps such as Spyglass, a remake of Slopes, the city of Cambridge, etc., I was wondering if anyone could make/port a good driving map like gm_highway or gm_fork. I don't know if there's a limit though when it comes to map sizes, polygons, etc.

Modification Help / Re: Is there a forum for all the recently made maps?
« on: December 08, 2020, 03:33:52 PM »
90 percent of them have dead links.

Modification Help / Is there a forum for all the recently made maps?
« on: December 07, 2020, 09:15:37 PM »
I've found a couple, such as the HL1 Black Mesa map, or the City of Cambridge. I was wondering if there's a section in the forum somewhere or somewhere off-site that has a list of all the recently made maps?

Suggestions & Requests / Re: Sidewalk Bricks for Siba's Advanced Roads
« on: April 29, 2019, 07:56:31 PM »

Help / Re: Help with DayCycle Events?
« on: April 25, 2019, 06:48:11 PM »
Yeah. Like I said, maybe event it to add onto that same brick. Then again, would that add on to the whole Too Many Relays thing? If I have a ton of street lights (I guarantee I'll have more street lights than traffic lights) that might also throw it off?

Help / Re: Help with DayCycle Events?
« on: April 24, 2019, 07:31:32 PM »
Maybe give me an event list? Let's say the lights are all named "streetlights".

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