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Topics - _OXBADCODE#

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92
Drama / wolfy5097 BLID 149171
« on: September 21, 2015, 08:13:41 AM »
So i joined this dude's server and told him that maybe hosting a free admin server is not the best idea.

I was about to explain when out of nowhere he said shut up and banned me.

Screenshots: http://imgur.com/a/2L8Ke

93
Gallery / I just imported a cod waw model into blockland.
« on: September 21, 2015, 01:21:12 AM »

Maybe if i make it even more low poly,fix some parts.
Could this possibly be worth making a whole cod waw weapon pack?

94
Gallery / Bingo for Tezuni Prison Escape!
« on: September 12, 2015, 03:37:58 PM »
I was bored and i made this.

Have Fun.
what collumn did you get?
Yes i know this was made in ms paint but  i dont have any other programs to make images in so i made it in paint

95
Modification Help / SUPERHOT
« on: September 08, 2015, 03:14:38 PM »

THE TIME MOVES ONLY WHEN YOU MOVE.
https://www.youtube.com/watch?v=98_XcC9avP8&feature=youtu.be
Hello there!
This is my latest recreation of SUPERHOT in blockland.
As you see there is a poll up there,so go ahead and vote!

96
Add-Ons / Cube Gore UPDATE!
« on: August 24, 2015, 09:53:52 PM »

Now there are 2 versions,one with stuff tons of blood like this little guy wanted: http://forum.blockland.us/index.php?topic=280709.0
And another with a more realistic feel.

CUBE GORE BABY!

Now you bleed tiny cubes!
Recommended with Tier Tactical!
So i fixed the weird looking red black hole blood thingy,and made it look better.

stuff tons of blood version!
http://www.mediafire.com/download/vcmsii2ayzr5yta/Server_CubeBlood.zip

Realistic version. (Suggested by Sheepie) BROKEN
Uploading again until its going to get fixed!

97
Help / cannot verify your blockland id
« on: August 21, 2015, 03:55:23 PM »
I have a big problem here,since 5-6 days i cant join any servers because i get this error text.
Anybody can help me out?
I have a ALT and a steam account and none of them work.

98
Suggestions & Requests / Blood Mod like thing
« on: August 21, 2015, 02:00:00 AM »
i'm thinking about something like this:
https://www.youtube.com/watch?v=aNZ5aqPY030 skip to 1:48
I hope this can be possible in blockland

99
Modification Help / Slower Zombie Player
« on: August 17, 2015, 12:21:20 AM »
My problem here is that i want the endless zombies AI to be slower but i dont know where can i change that or how to add code that makes it slower,please help me.
Code: [Select]
//########## Zombie AI

function AIPlayer::addKills(%this) { return; }
function AIPlayer::incScore(%this) { return; }
function AIPlayer::getTeam(%this) { return -1; }
function AIPlayer::onDeath(%this) { return; }

function AIPlayer::EZM_SetAim(%this,%obj)
{
  if(%this.getState() $= "Dead") return;
  if(!isObject(%obj)) return;
  %o = (%this.intelligence / 100) * VectorDist(%this.getPosition(),%obj.getPosition());
  %this.setAimObject(%obj,getRandom(-%o,%o) SPC getRandom(-%o,%o) SPC getRandom(-%o,%o));
}

function AIPlayer::EZM_Attack(%this)
{
  if(%this.getState() $= "Dead") return;
  %this.setImageTrigger(0,1);
  %this.schedule(50,"setImageTrigger",0,0);
  if(!getRandom(20)) serverPlay3D(EZM_ZombiePainSound,%this.getTransform());
}

function AIPlayer::EZM_Wander(%this)
{
  %this.setMoveDestination(VectorAdd(%this.getPosition(),getRandom(-10,10) SPC getRandom(-10,10) SPC 0));
}

function AIPlayer::EZM_CanSeeObject(%this,%obj)
{
  if(%this.getState() $= "Dead") return 0;
  if(!isObject(%obj)) return 0;
  %pos1 = %this.getEyePoint();
  %pos2 = %obj.getPosition();
  %dist = vectorDist(%pos1,%pos2);
  if(getMinigameFromObject(%obj).EZM_ZombieSuperIntelligence) return %dist;
  if(%dist > %this.sightRange) return 0;
  %ray = containerRayCast(%pos1,%pos2,$TypeMasks::FxBrickObjectType,%this);
  if(isObject(%ray)) return 0;
  return %dist;
}

function AIPlayer::EZM_Idle(%this)
{
  if(%this.getState() $= "Dead") return;
  cancel(%this.moveSchedule);
  if(!getRandom(20)) serverPlay3D(EZM_ZombieDeathSound,%this.getTransform());
  if(isObject(%this.getMoveObject())) { %this.clearAim(); %this.setMoveObject(0); }

  if(getMinigameFromObject(%this).EZM_ZombieSuperIntelligence)
  {
    %mini = getMinigameFromObject(%this);
    for(%i=0;%i<%mini.numMembers;%i++)
    {
      if(!isObject(%target = %mini.member[%i].player)) continue;
      %dist = VectorDist(%this.getEyePoint(),%target.getPosition());
      if(%currdist !$= "" && %dist > %currdist) continue;
      if(getMinigameFromObject(%this) != getMinigameFromObject(%target)) continue;
      %currdist = %dist;
      %currobj = %target;
    }
  }
  else
  {
    InitContainerRadiusSearch(%this.getPosition(),%this.sightRange,$TypeMasks::PlayerObjectType);
    for(%i=0;%i<15;%i++)
    {
      %target = containerSearchNext();
      if(!isObject(%target)) continue;
      if(%target == %this) continue;
      if(%target.EZMisZombie) continue;
      if(%target.getState() $= "Dead") continue;
      if(!(%dist = %this.EZM_CanSeeObject(%target))) continue;
      if(%currdist !$= "" && %dist > %currdist) continue;
      if(getMinigameFromObject(%this) != getMinigameFromObject(%target)) continue;
      %currdist = %dist;
      %currobj = %target;
    }
  }
  if(isObject(%currobj)) %this.EZM_Chase(%currobj);
  else
  {
    %this.EZM_Wander();
    %this.moveSchedule = %this.schedule(getRandom(2000,3000),"EZM_Idle");
  }
}

function AIPlayer::EZM_Chase(%this,%obj)
{
  if(%this.getState() $= "Dead") return;
  cancel(%this.moveSchedule);
  if(!isObject(%obj) || %obj.EZMisZombie) { %this.moveSchedule = %this.schedule(2000 - %this.intelligence * 10,"EZM_Idle"); return; }
  if(%obj.getState() $= "Dead") { %this.moveSchedule = %this.schedule(2000 - %this.intelligence * 10,"EZM_Idle"); return; }
  if(!getRandom(20)) serverPlay3D(EZM_ZombieDeathSound,%this.getTransform());
  if(getWord(%this.getPosition(),2) - getWord(%dest,2) < -5) %this.EZM_Jump();
  %ray = containerRayCast(VectorSub(VectorAdd(%this.getPosition(),%this.getForwardVector()),"0 0" SPC getWord(%this.getScale(),2)),VectorAdd(VectorAdd(%this.getPosition(),%this.getForwardVector()),"0 0" SPC getWord(%this.getScale(),2)),$TypeMasks::FxBrickObjectType | $TypeMasks::VehicleObjectType | $TypeMasks::PlayerObjectType,%this);
  if(isObject(firstWord(%ray)))
  {
    if(getRandom(1)) %this.EZM_Jump();
    else
      %this.EZM_Crouch();
  }
  if(!getRandom(5))
  {
    if(getRandom(1)) %this.EZM_Jump();
    else
      %this.EZM_Crouch();
  }
  if(!getRandom(5)) %this.EZM_Strafe();
  if(VectorDist(%this.getPosition(),%obj.getPosition()) < %this.attackRange) %this.EZM_Attack();
  if(%this.EZM_CanSeeObject(%obj)) { %this.setAimObject(%obj); %this.setMoveObject(%obj); }
  %this.moveSchedule = %this.schedule(2000 - %this.intelligence * 15,"EZM_Chase",%obj);
}

100
Modification Help / Change crosshair when pick up a certain weapon.
« on: August 13, 2015, 09:42:29 PM »
I need somebody to code me a script
that will change the player's cross hair when you pick it up.
And when you put the gun down,it changes back.
Is this even possible?

101
Modification Help / Brick Destroy help!
« on: August 12, 2015, 08:36:34 AM »
i dont like that i have chain activated here,is there anyway to make the bricks like float?
Code: [Select]
registerOutputEvent("fxDtsBrick", "KillBrick", "", 1);
function fxDtsBrick::Destroy(%brick)
{
if(!%brick.willCauseChainKill())
%brick.killBrick();
}



102
Suggestions & Requests / Kill Brick event
« on: August 12, 2015, 07:45:24 AM »
I mean something like this

The event make a brick get hammered/wanded or just deleted.
Just like the delete Launcher.

103
Modification Help / Way better tf2 pack!
« on: August 09, 2015, 10:05:52 AM »
Thats right!
This is my first mod so please be gentle,anyway guys this is just... well a better tf2 weapon pack because the other one was "good" i wanted to make my own and see how it goes!
Here are the screenshots i can give you so far

Shotgun

SMG


Those are the weapons i made right now,i'm working on the sniper and rocket launcher just as your reading this. :P

104
Modification Help / Destroyable bricks like in base raiders
« on: August 06, 2015, 08:14:32 PM »
I'm talking about a brick that has a health like bar,if anybody played base raiders they would know what i mean.
And i need help with coding it because i dont know how can i make a brick that instantly has (for example) a event on it.

105

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