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Messages - _OXBADCODE#

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361
Add-Ons / Re: OrangeWeps - Alpha V0.1.1
« on: September 12, 2017, 12:53:04 PM »
here's an idea: if you dont want add-ons in development, don't download add-ons in development. i promise not to stop you
here's an idea:


362
Add-Ons / Re: OrangeWeps - Alpha V0.1.1
« on: September 12, 2017, 12:24:35 PM »
where's the "finish weapon pack and then release it afterwards" option in the poll I can't seem to find it

363
Add-Ons / Re: Weapon: Kolibri Pistol
« on: September 12, 2017, 10:40:33 AM »
cool model but the addon itself is a little too basic

364
Add-Ons / Re: hydra lmg -- the successor to hong kong 97
« on: September 12, 2017, 02:52:02 AM »
I mean the model is stolen from the SWeps weapon pack swollow once made
here is a pic if you really don't want to download because of stuff pic

365
Add-Ons / Re: hydra lmg -- the successor to hong kong 97
« on: September 10, 2017, 07:45:47 PM »
uses kidalexformattm page formating
not public domain
im suing that badcode stuffhead for illegally using kidalexformattm
oh yeah?!?! well you're wrong mister because I am legally using my own _KIDAALEXFORMAT#™ formatting
don't mess with me wacko!!
 

366
Add-Ons / Re: hydra lmg -- the successor to hong kong 97
« on: September 10, 2017, 07:32:30 PM »
goddamnit now i have to go copyright my page formating
not if I patent it first >:DDDD

367
Add-Ons / hydra lmg -- the successor to hong kong 97
« on: September 10, 2017, 07:08:50 PM »
this page is using _KIDAALEXFORMAT#™ formatting which is legally published and licensed by nintendo
HYDRA LMG
"hold down the trigger to fire"

manufactured by happy soft during the vietnam war, is now a rusty piece of stuff that has been sitting in a vietnamese warehouse for too long
has been sold to me as a sequel to hong kong 97 at my local grocery store, it's a really cool game man

stats:
is god awful terrible
I used my dad's brand new nokia 1100 to take the picture
ripped off page formating from kidalex's topic
has stuff fire rate at first but it ramps up with every shot
stolen model
my dog has died when I made this  :C rip gumpy
uses queebabolttm bottomless clip technology which I didn't take without permission or anything


368
Add-Ons / Re: OrangeWeps - Alpha V0.1
« on: September 10, 2017, 05:18:09 PM »


oh yeah didn't notice that, but uh why are people putting out unfinished weapon packs onto the addons section
isn't the whole point of making addons to package, finish and polish them until it's finally 100% complete?
whatever

369
Add-Ons / Re: OrangeWeps - Alpha V0.1
« on: September 10, 2017, 05:00:24 PM »
nice but the white mags look kinda gaudy
id suggest a darker grey or somethin
actually nvm some of the guns seem darker than pitch black lmao
most of the guns don't have an ejectPoint set so the shells come out of the hand
not only that some reload sounds are also missing, so uh there's that

370
Add-Ons / Re: OrangeWeps - Alpha V0.1
« on: September 10, 2017, 04:18:45 PM »
for me it's a must have since it has the AA12 >:DD
really cool dude

371
Gallery / Re: Battle Royale
« on: August 31, 2017, 08:08:11 AM »
why does the kill bubble topic link leads me to a merp brick pack
pls fix

372
Gallery / Re: Doom Maps
« on: August 31, 2017, 08:05:58 AM »
trog was working on a doom shotgun, and he even made a bfg, but the shotgun is broke af and i dont think he's gonna try to make it again


pump animations seems a little forgeted but other than that it's pretty lovey, not sure why he abandoned this

373
Add-Ons / Re: BRICKAMONIUM
« on: August 25, 2017, 06:21:28 PM »
damn this stuff is cool man

374
Suggestions & Requests / Re: Transparency Gun (Concept)
« on: August 24, 2017, 09:40:41 PM »
turn the brick into a static shape perfectly textured to look like a brick and then apply transparency with startFade :OOOOOOO
o stuff but wouldn't that not work for custom bricks tho

375
Gallery / Re: Battle Royale
« on: August 24, 2017, 04:07:11 PM »
only other solution would be to make all the weapons raycast, which is absolutely ridiculous for other reasons.
which are? it's not a bad idea, at least you'll be able to hit your enemies properly

blockland combat is great because we can make games that function like modern games but play like a good classic quake shooter.
you mean not being able to hit anything because the bullets are slow and small?
ok enough sass here it's all opinions anyway so rip

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