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Messages - _OXBADCODE#

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376
Suggestions & Requests / Re: ghost playertype
« on: August 24, 2017, 04:00:58 PM »
Couldn't you just use the noclip player for this?
link

377
Suggestions & Requests / Re: Transparency Gun (Concept)
« on: August 24, 2017, 03:54:27 PM »
oh god im imagining the effect on my fps
unless you're playin on an calculator you should be fine
but uh yeah this could be easy to do with a specific colorset it uses and uh well stuff

379
Gallery / Re: Battle Royale
« on: August 24, 2017, 03:49:50 PM »
It's fun, but vehicles like to disappear at random.
yeah but even when you get a hold of them the humvees fly into the air like crazy

380
Drama / Re: BL_ID 39468, Extreme child enthusiasm and abuse to others.
« on: August 24, 2017, 03:48:33 PM »
I know danna is a little forgeted with the whole erp stuff but jesus christ you're a little over exaggerating with the whole child enthusiasm thing pal

381
Gallery / Re: Battle Royale
« on: August 24, 2017, 02:58:41 PM »

382
Add-Ons / Re: World War 2 German MG-42
« on: August 24, 2017, 01:42:44 PM »
EDIT: I tried it out and imo it sounds very underwhelming. It seems like the actual bullet hits are louder than the gunshots.
Here are my sounds for comparison. https://youtu.be/g2_OVEPlaqI
my question is why area the shells flying out of the magazine side lmao

383
Gallery / Re: Battle Royale
« on: August 24, 2017, 12:43:34 PM »
Yea it's really underused especially for its quality.
it's nothing special tbh but i like it
nonetheless h+k is still better >:DDD

also yeah cool "gamemode" brother

384
Modification Help / Re: change a player's node color when they get shot
« on: August 24, 2017, 06:34:36 AM »
yeah this is a complete stuff of a mess i've deciced to restart everything and try again using actual tutorials
thanks for trying to help me people, much appreciated

385
Gallery / Re: OCS Ajax-class Fast Attack Submarine
« on: August 19, 2017, 12:31:09 PM »
badspot make this default or i'll chop your balls off pls

386
Modification Help / Re: change a player's node color when they get shot
« on: August 13, 2017, 05:11:58 PM »
ok i deleted some brackets and now the syntax error is uh, well here

387
Modification Help / Re: change a player's node color when they get shot
« on: August 13, 2017, 04:22:03 PM »
you have one too many }
I'm probably aware of that, my question is what do I need to change and what are the rules of brackets cause I have no idea how to fix it

388
Modification Help / Re: change a player's node color when they get shot
« on: August 13, 2017, 04:10:25 PM »
the error message from blockland is probably the best kind of error response you can get short of jury rigging another program to do it
well this is what blockland is telling me

389
Modification Help / Re: change a player's node color when they get shot
« on: August 13, 2017, 03:17:41 PM »
I have no idea how spacing and formatting works lmao, sometimes it works  sometimes it doesn't
is there some kind of a program that can show me what is the issue or whatever

390
Modification Help / Re: change a player's node color when they get shot
« on: August 13, 2017, 01:05:44 PM »
alright thanks but I have run into an another issue,
I tried making the torso also color but I am having this syntax error, probably because there isn't enough or there is too much brackets
Code: [Select]
package ProjectileDismemberment
{
   function ProjectileData::damage(%this, %obj, %col, %fade, %pos, %normal)
   {
   parent::damage(%this, %obj, %col, %fade, %pos, %normal);
      if(%col.gettype() & $TypeMasks::PlayerObjectType && fileName(%col.dataBlock.shapeFile) $= "m.dts")
   {
      %fvec = %col.getForwardVector();
      %vec1 = -getWord(%fvec,1) SPC getWord(%fvec,0) SPC 0;
      %vec2 = vectorNormalize(%obj.initialVelocity);
      
      %damloc = (vectorDot(%vec1,%vec2) > 0);
      
      %scale = getWord(%col.getScale(),2);
      if(getword(%pos, 2) > getword(%col.getWorldBoxCenter(), 2) - 3.3*%scale)
      {
         %col.player.setNodeColor(headskin, "0.6 0 0 1");
         %col.kill();
         if(!%col.disHead)
            {
            %col.dishead = 1;
         %proj = new Projectile()
            {
               scale = %col.getScale();
               dataBlock = DismemExplosionProjectileaaa;
               initialVelocity = %col.getVelocity();
               initialPosition = %col.getPosition();
               sourceObject = %col;
               sourceSlot = 0;
               client = %col.client;
            };
            MissionCleanup.add(%proj);
            }
         for(%i=0;$hat[%i] !$= "";%i++) %hidestr = %hidestr SPC $hat[%i];
         for(%i=0;$accent[%i] !$= "";%i++) %hidestr = %hidestr SPC $accent[%i];
      }
      else if(getword(%pos, 2) > getword(%col.getWorldBoxCenter(), 2) - 4.5*%scale)
      {
         if(%damLoc == 0)
         {
%col.player.setNodeColor(lhand, "0.6 0 0 1");
%col.player.setNodeColor(lhook, "0.6 0 0 1");
%col.player.setNodeColor(larm, "0.6 0 0 1");
%col.player.setNodeColor(larmslim, "0.6 0 0 1");

            if(!%col.dislhand)
            {
            %col.disLhand = 1;
            %proj = new Projectile()
            {
               scale = %col.getScale();
               dataBlock = DismemLHandProjectileaaaa;
               initialVelocity = %col.getVelocity();
               initialPosition = %col.getPosition();
               sourceObject = %col;
               sourceSlot = 0;
               client = %col.client;
            };
            MissionCleanup.add(%proj);
            %proj = new Projectile()
            {
               scale = %col.getScale();
               dataBlock = DismemshoulderProjectileaaaaa;
               initialVelocity = %col.getVelocity();
               initialPosition = %col.getPosition();
               sourceObject = %col;
               sourceSlot = 0;
               client = %col.client;
            };
            MissionCleanup.add(%proj);
            }
         }
         else
         {
%col.player.setNodeColor(rhand, "0.6 0 0 1");
%col.player.setNodeColor(rhook, "0.6 0 0 1");
%col.player.setNodeColor(rarm, "0.6 0 0 1");
%col.player.setNodeColor(rarmslim, "0.6 0 0 1");
            if(!%col.dishand)
            {
            %col.dishand = 1;
            %proj = new Projectile()
            {
               scale = %col.getScale();
               dataBlock = DismemHandProjectileaaaa;
               initialVelocity = %col.getVelocity();
               initialPosition = %col.getPosition();
               sourceObject = %col;
               sourceSlot = 0;
               client = %col.client;
            };
            MissionCleanup.add(%proj);
            %proj = new Projectile()
            {
               scale = %col.getScale();
               dataBlock = DismemshoulderProjectileaaaaa;
               initialVelocity = %col.getVelocity();
               initialPosition = %col.getPosition();
               sourceObject = %col;
               sourceSlot = 0;
               client = %col.client;
            };
            MissionCleanup.add(%proj);
         }
         }
      }
      else
 {
%col.player.setNodeColor(chest, "0.6 0 0 1");
%col.player.setNodeColor(femchest, "0.6 0 0 1");
            if(!%col.dischest)
            {
            %col.dischest = 1;
            %proj = new Projectile()
            {
               scale = %col.getScale();
               dataBlock = DismemHandProjectileaaaa;
               initialVelocity = %col.getVelocity();
               initialPosition = %col.getPosition();
               sourceObject = %col;
               sourceSlot = 0;
               client = %col.client;
            };
            MissionCleanup.add(%proj);
            %proj = new Projectile()
            {
               scale = %col.getScale();
               dataBlock = DismemshoulderProjectileaaaaa;
               initialVelocity = %col.getVelocity();
               initialPosition = %col.getPosition();
               sourceObject = %col;
               sourceSlot = 0;
               client = %col.client;
            };
            MissionCleanup.add(%proj);
         }
      }
      else
      {
         if(%damLoc == 0)
         {
%col.player.setNodeColor(lshoe, "0.6 0 0 1");
%col.player.setNodeColor(lpeg, "0.6 0 0 1");
%col.player.setNodeColor(pants, "0.6 0 0 1");
            if(!%col.dislfoot)
            {
            %col.disLfoot = 1;
            %col.setCrouching(1);
            %proj = new Projectile()
            {
               scale = %col.getScale();
               dataBlock = DismemFootProjectileaaaa;
               initialVelocity = %col.getVelocity();
               initialPosition = %col.getPosition();
               sourceObject = %col;
               sourceSlot = 0;
               client = %col.client;
            };
            MissionCleanup.add(%proj);
            }
         }
         else
         {
%col.player.setNodeColor(rshoe, "0.6 0 0 1");
%col.player.setNodeColor(rpeg, "0.6 0 0 1");
%col.player.setNodeColor(pants, "0.6 0 0 1");
            if(!%col.disfoot)
            {
            %col.disfoot = 1;
            %col.setCrouching(1);
            %proj = new Projectile()
            {
               scale = %col.getScale();
               dataBlock = DismemFootProjectileaaaaa;
               initialVelocity = %col.getVelocity();
               initialPosition = %col.getPosition();
               sourceObject = %col;
               sourceSlot = 0;
               client = %col.client;
            };
            MissionCleanup.add(%proj);
            }
         }
      }
      
      if(%col.dismembermentUnhideStr $= "")
         %col.dismembermentUnhideStr = "START";
      
      for(%i=0;%i<getWordCount(%hidestr);%i++)
      {
         %node = getWord(%hidestr,%i);
         if(%col.isNodeVisible(%node) && strStr(%col.dismembermentUnhideStr," " @ %node) == -1)
            %col.dismembermentUnhideStr = %col.dismembermentUnhideStr SPC %node;
        
         %col.hideNode(%node);
      }
      
      cancel(%col.dismembermentResetSched);
      %col.dismembermentResetSched = %col.schedule(5000,dismembermentReset);
   }
heeeelp

EDIT: oh yeah also the syntax shows above the torso color node part

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