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Topics - Kyuande

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106
Add-Ons / [Fixed] [Weapon] Present gun
« on: February 10, 2016, 03:41:30 PM »
Tags: Present, present gun

Credits to the author: http://forum.blockland.us/index.php?topic=272058.0

I basically fixed it up with less knockback (not by much), removed functions that can break the game and also fixed a problem where people could be hit with it outside of the minigame. It also does 0.1% damage of their max health.



Also comes with a death UI of a present.
Download: Weapon_Present_Gun

107
General Discussion / Visolator's servers - Tower Defense reboot (ideas?)
« on: January 31, 2016, 12:00:53 PM »
Welcome to my servers topic.



Visolator's servers
Server 1

Server 2

Server 3 - Home server




Tower Defense
What is this?
Welcome to chaos! Tower defense is basically a mix of BTD (Bloons Tower Defense) and Galaxy Defense. Bots are supposed to reach to the other end to win while towers are defending the path. Towers can be upgraded to certain paths, but other powers will go down when on that specific path. Some towers might not be upgradable. There are bosses and they are randomized to be around every 5-8 rounds, bosses get tougher and new types of bots will come in during the game, so it's not always the same type of bots with more complex health. There can only be a certain amount of builders per game, which is usually 1 in 5 people. There is a queue system and a help section, learn more by saying /TD in the game.

Update logs are here.





some interesting times



RandomizerDM
What is this?
  • This is a server full of surprises from huge weapon selections, they are randomized, you could get lucky, and maybe you might not be so lucky. Weapons can be around from utilities, overpowered weapons, regular weapons, items, and more.


This server is inspired by Zix's RandomizerDM. As you spawn, you get a chance to have 3 weapons, completely randomized from the randomizer system.

How does it work?
  • I have made a script to make the tools randomize in a smart way. Users are able to add their own items with a category and rarity, all from a simple GUI.
  • [0] Rarity system, from common to impossible.
    Super admin GUI:


We have tons of weapons in the system (ignore the above list since that was a test), so have fun.

Maps?
Currently have 2 maps, here are their topics as they have better pictures that I would be able to provide:
http://forum.blockland.us/index.php?topic=276742.0 - Guns DM (by Bosie1997)
http://forum.blockland.us/index.php?topic=283045.0 - SpaceDM (by Bosie1997)
Map list:


You are allowed to send me custom maps with environments (make sure to tell me what bricks you used!) :)




(Flat) Fort Wars

What is this?
Fort wars is a gamemode where you build a fort and fight with people.

Features?
  • Teams! That's right, you can make your own team and invite people to join you. You aren't able to damage each other at all. You can also admin, kick, and even regularly use team chat to chat to your team. If you're the owner you can plant your own team spawn points in the Special brick category, they can also be personal spawn points.
  • Advanced builder mode: /ToggleBuild toggle being a builder or being an attacker, builder mode lets you build and have jets and auto equips you the tools you need; attacker clears your tools and disables jets; you aren't able to toggle builder mode near an enemy base. People attacking builders reflect 10% of their total hp back while the builder does 0 damage. Attacking anyone as a builder will automatically disable being a builder, which will clear your tools.
  • Event restrictions: In order to maintain a server it needs to have automatic restrictions, we have restricted certain events from being used, such as loops and potentially dangerous events.
  • Item spawning restrictions: In order to save your FPS we need to have no items on bricks, you should use the Player > addNewItem event.

Commands?
  • /FortWars - Gives the entire help list.
  • /ToggleBuild - Allows you to attack or be a builder.

Pictures? (Credit goes to rggbnnnnn)








Donation system coming soon.

108
I've been getting these on a few servers and I would like to know how this is caused.

109
Add-Ons / [Event] Full player scale / 0.1 to 5 scale
« on: January 23, 2016, 09:41:19 PM »
Tags: Full playerscale, full player scale

setPlayerScale on both Bot and Player are now 0.1 to 5 instead of 0.1 to 2.

You have a new event called setFullScale, which is the same as above except you can now put x y and z with a slider!

Direct link (google drive): Event_FullScale.zip

110
Add-Ons / Better Client/Server Healthbar mod
« on: January 23, 2016, 09:05:30 PM »
Tags: Health bar, health, hp, bar hp

Hey! Remember this old health bar?


Here's what's new!
+ Fixed disconnect bug when you host a server non-dedicated
+ RGB effects are now brighter looking
+ Bar effects when health goes down
+ You can know your HP percent, if it goes over 100% the bar is white (as usual), percent text also resizes and repositions if you go over 999.9%
+ Backwards compatible with the older health mod in both ways (client -> server and server -> client)
+ Developers can use Player::sendHealthData(%player, %invincible), %invincible is where it tells the client they are invincible. (Now you can send invincible variables to the client, it will undo when they get damaged)

When %invincible is sent to the client correctly

If you send the data again with %invincible being 0 it will go back to what the player's health is again.



Here are more pics!

Overhealed!


If the server allows (by prefs), the mode can be changed so you can see your total HP! HP may not work if there's a custom health mod that does not support the same one in the support file.


Replace your old Script_HealthBar mod before downloading! - Prefs are now supported for RTB, and ORBS.
Script_HealthBar
Once you download here you can rely on your Support_Updater if you have installed it, otherwise, make sure you check here!

This will work on all servers that use the original health bar mod.

111
Add-Ons / [Client] Chat logger
« on: January 23, 2016, 05:12:15 PM »
Tags: Chat log, chat logs, chat logger

I've had this for a bit and I have no intentions on keeping it to myself.

Logs player chat and normal chat.

Here's an example of a ChatLog - Logs time, what the chat sees, and can record player chat if the server breaks the chat system.
Code: [Select]
[16:12:23] The RandomizerDM minigame was reset.
[16:12:25] (Timescale 1.00x) (Music - Randomized) Now playing: CTR - Hot Air Skyway

Here's an example of a PlayerLog - Notice how it stores time, player name, ID, and the message. Separated by tabs.
Code: [Select]
16:35:06 Darkcore 40598 we need pomf pomf pomf
16:35:07 Darkcore 40598 NOW
16:35:14 The Golden King 41732 No pon pon pon
16:35:21 Darkcore 40598 pomf pomf is king

Dates are on each of the file names with "PlayerLog date here" or "ChatLog date here"
This may not log into the PlayerLog on some servers due to a chat mod that breaks sending messages to the client correctly, nothing I can do about that other than you guys complaining that to them.

All logs stored in: config/client/Logging/
To find logs in the best way, sort the folders by date in your computer's file explorer until I find a better way to store logs based on server name + host name.
Download: https://www.dropbox.com/s/m9uu02ubt7lw2b0/Client_Logger.zip?dl=0

112
Modification Help / Guide to make a playertype with the new blender?
« on: January 22, 2016, 08:24:45 PM »
Is there a tutorial or an explanation on how to make a model with the correct points in blender?

113
For registered and non-banned users, can we make it so we can find profiles by searching for a name or their BL_ID?

114
Off Topic / So I missed the bus today
« on: January 06, 2016, 07:13:36 AM »
I was ready and up and I was taking a shut eye for like 2 minutes, turns out I slept for 30 mins which was a minute over my bus stop time.

Now I got deal with problems later and tomorrow because this happened

Has anyone else done this? I hope so

115
Off Topic / Is vid.me safe
« on: January 02, 2016, 09:19:03 PM »
I'm wondering because I got a random link from Zapk that's vid.me

116
Modification Help / <nvm>
« on: December 28, 2015, 08:23:39 PM »
<nvm found it>

117
Gallery / [Video] [Teaser] Visolator's Tower Defense 2.0
« on: December 21, 2015, 12:07:54 PM »
About a few years or so I started a project of "Tower Defense", it was inspired by a game in the Android app store called "Galaxy TD", where towers can damage bots, and the bots can damage the towers, but bots must stop before they can decide to shoot the tower.

I didn't really know how to code back then so it was made poorly with a brick system that would break half the time. I made it use the brick shop as well so it could have been easily exploited.

Last year I started to write a new tower defense mod from scratch and it worked well, but it wasn't enough so I wrote a new one from scratch, again. This time I don't think I'll want to rewrite it now because it is becoming a success. The reason why I wrote it from scratch the 2nd time is because it has more freedom for me to add stuff into the mod, while the other one was limited, which needed to be rewritten, no thanks to that.

Here's what is different from the old scratch to the new scratch:
I resumed my Tower Defense and make it a lot better!

Here's what's new from the old tower defense:
+ Smart raycast planting system (no more grid locks), hitting a plate that your tower be can planted on locks automatically to it so you don't need to be super accurate
+ Bots now have custom avatars!
+ New towers and removed towers, nerfs and buffs
+ Map changer system with a brand new map (Thanks Cecil for the map)
+ Builders can now defend themselves as well as non-builders get a gun..
+ Towers are capable of being upgraded (not fully integrated yet)

Video: https://www.youtube.com/watch?v=L337u-X9Lfc

118
Drama / Watch for JazZ (ID: 44611) and 4 other IDs
« on: December 21, 2015, 12:10:54 AM »
These guys have been impersonating me and then creating massive amounts of connection spam. They changed IPs but my client was detecting them using a related name of mine.


There may not be much proof but here's part of it.




Here's a little something before it even happened.


I'm guessing he got mad in the game and did connection spam. Then changed IPs and tried to impersonate me.

119
So I have this:

Code: [Select]
datablock AudioDescription(AudioMusicLooping2d : AudioMusicLooping3d)
{
maxDistance = 999999;
referenceDistance = 999999;
outsideAmbient = 999999;
is3D = 0;
};

code for fxDtsBrick::setSound(%brick, %music, %client)
%this.audioEmitter = new AudioEmitter()
{
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
profile = %music;
useProfileDescription = 0;
description = AudioMusicLooping2d;
type = 0;
volume = 1;
outsideAmbient = 999999;
referenceDistance = 999999;
maxDistance = 999999;
isLooping = 1;
loopCount = -1;
minLoopGap = 0;
maxLoopGap = 0;
enableVisualFeedback = 1;
is3D = 1;
coneInsideAngle = 360;
coneOutsideAngle = 360;
coneOutsideVolume = 1;
coneVector = "0 1 0";
};
it works perfectly except no matter what the range of hearing the music is still the same. Does anyone know why?

Edit: Nevermind, I restarted my server and it seems to work fine.

120
Add-Ons / [Server] - New server music system
« on: December 20, 2015, 06:10:41 PM »
Tags: Music, server music, music brick

Fixed version of Server_ServerMusic, except it was written from scratch because it was pretty bad.

What's new?:
    [0] You can do /music even if you are dead (means you can do this anytime now) (Admin only)
  • You can do /randomMusic if you feel a bit random
  • [0] Music should be able to play anywhere now
  • Code was compressed
  • [0] When doing /music it will be left off to what song it is at instead of "NONE"
  • I've made my own event restriction system, from moderator to super admin
  • [0] /RSMM as an admin to toggle random music when a minigame resets (highly recommend to do this if you have only 1 minigame), so if the minigame resets when this is enabled, you get randomized music!
  • You can edit the volume, default is 0.9
  • [0] Voting system is here, but disabled by default, here's how to enable:
$Pref::Server::SM::Enabled
  • You can now plant a regular music brick and name it as "ServerMusicBrick", it will override your current server music (related to the server-wide music brick add-on)

Commands?? Yes - They will only show based on your authority. - Do /sMusic


Sorry, this add-on does not support any pref systems.
Download: Server_v2DMusic.zip
Help? Type /sMusic in the chat!

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