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Topics - Kyuande

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136
Help / Port forward with a double router?
« on: September 10, 2015, 12:44:43 PM »
My main router is century link which has its wireless shutoff, it's now a modem, but I have another router (NetGear) that does the work and sends it to the modem (Centurylink router). I have been looking on Google for information but nothing is working because I have a double router system. Any ideas to port forward correctly?

137
Add-Ons / -Nevermind- Already made..
« on: August 27, 2015, 11:16:58 PM »
Remember when your menu used to play a synth sound when you hovered over a button in the menu?
It now works, no special loops. Even tested on a clean install.

Download - <link removed> (Direct mirror)

138
How do you use this correctly?
I see in the default game, onMouseEnter/onMouseLeave/etc don't exist. Is there a better way to implement it without a loop or do I have to use a loop?

140
General Discussion / aa
« on: July 20, 2015, 02:07:54 AM »
-aaa-

141
Modification Help / Trigger isn't following the static shape?
« on: July 14, 2015, 07:39:44 PM »
I've wrote this code to fix the laser's trigger position and angle based on the laser. The laser is a static shape. Any ideas on why it isn't correctly following the static shape?
Code: [Select]
function fxDTSBrick::CheckLaser(%this)
{
if(!isObject(%laser = %this.laser))
return;

if(!isObject(%trigger = %laser.trigger))
return;

%boxMax = getWords(%laser.getWorldBox(), 3, 5);
%boxMin = getWords(%laser.getWorldBox(), 0, 2);
%boxDiff = vectorSub(%boxMax, %boxMin);
%trigger.setScale(%boxDiff);

%trigger.setTransform(%laser.getWorldBoxCenter() SPC getWords(%laser.getTransform(), 3, 6));
}

142
Are static shapes able to work with triggers? I've been wondering about this for a while.

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