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Topics - Kyuande

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Add-Ons / [Client] Blockland service checker (v2)
« on: July 10, 2017, 09:29:07 PM »
This add-on checks to see if the forums/ are up, you will have a "results" button when it is ready for you to see it.

To see the GUI, simply click the authentication bar in the main menu

I know the GUI is gross but it doesn't need to be fancy either.

Off Topic / Good ASP.NET hosting? (possibly cheap?)
« on: July 07, 2017, 04:36:39 PM »
I've been doing a lot of research but I still have no clue what is the best and possibly cheap. Trying to keep my budget under $8 a month. (edit: back online) was originally hosted by dailyrazor but not sure if I should stay with it.

It's been a good amount of years since I've actually hosted a Boss Battles server, and I wanted to host one again. Does anyone have any good class ideas? Weapon ideas? Playertype ideas?

Any boss ideas?

Add-Ons / [Server] Custom health (Updated 6/21/17)
« on: June 15, 2017, 10:55:52 AM »
It's been attempted over the years (2012, Fed 2014, July 2014, 2016, 2017) to make a proper health system working.
Due to how packages prioritize in add-ons sometimes the health is affected even if there's a special armor system. Well, I found a new way.

How does it work?
I had to rewrite the armor function, I did remove the vehicle health events, but I don't think anyone was really using those anyway, so it's less work for me if no one plans to use them.

The origin of me making this was an inspiration of making RPGs, if anyone in 2012 remembers me and played my servers, you might know about "Level UP RPG", I integrated the health system but there were times it went very buggy and crashed my server. Over the years I gained experience on these functions and improve them.

The health system is very useful and I would like to share it for everyone for use. The only concern I still have with it is mods that use maxDamage (it's a static variable in player datablocks), which I am unable to get around that unless I edit the add-on.

If you want an add-on edited using health variables, you can PM me or post it here and I can fix it up, or if you want to edit it, go ahead and use these resource functions from here: Support_HealthDetection.cs
      object.getHealth() replaces object.getDatablock().maxDamage - object.getDamageLevel()
      object.getMaxHealth() replaces object.getDatablock().maxDamage

As you can see the version (v9), it has been through a lot of revisions. As far as I know, there's no bugs, and this add-on should work even with armor add-ons.

There are events:
setMaxHealth - Sets their max health, of course
addMaxHealth - Adds max health to their current max health
setInvulnerbilityTime - They are immune to both damage and knockback for a certain amount of time
setFInvulnerbilityTime - They are immune from fall damage for a certain amount of time
setInvulnerbility - They are immune to both damage and knockback

There are a few additional client events setMaxHealth and saveHealth, you need to use saveHealth on the client for it to save when they leave, it will load what their health and max health is when they come back.
Setting max health on a client will save until they leave (unless you used the saveHealth event on a client (not the player))

Make sure $Pref::Server::MaxHealth_Enabled is set to 1 (or use /ToggleHealthSaver) for health save events to show up, it's off by default
If events still do not show, try /requestEventTables

Download (Google Drive): Support_NewHealth

Add-Ons / [Client] Rebind Console Key
« on: June 10, 2017, 02:18:11 PM »
Did you ever want to use ` but the darn console kept popping up? No longer complain.


General Discussion / Receiving PMs from my old account
« on: May 14, 2017, 09:20:57 AM »
So I decided to log into my old account and I have been receiving messages about broken links and other kinds of questions. I will try to reply to them (using my current profile) but I really do not like doing this.

Please PM this account as I am unable to PM or post on my other account. Thanks.

Drama / Cavik's CityRPG - Bad admins, bad gamemode
« on: April 29, 2017, 10:53:30 AM »
I get that these servers are bad and you'll see others say "why are you playing this?" "if it's so bad why are you complaining, you should leave" etc.
I am here to tell you how this server is just as bad as the others. There are parts where I do complain a bit but do I either sit there and take it or should I try to fight the situation to get it solved (not just by 'clearing my record')?

So before reading this topic, I do often complain so I'll actually tone down a lot from now on. The more I complain the more I feed people that accept the complaining and laugh at it. I do apologize for going a little too far on some of these, so I'll completely tone myself down.

So let's start off with areforever (ID 45562), he randomly baton my vehicle (twice) which explodes, then I end up getting me wanted. I start to complain about it and he jumps up like he didn't mean it when my vehicle was on top of the house. It literally takes 2 seconds to wrench my place to figure out who owns it. Also, why are you batoning the vehicle anyways?

Of course I get let out in like 10 seconds but I lost my cop job forever because I was wanted. I could of simply asked for a pardon but he was being a richard about it.

After me complaining about losing my job he asks if he wants to erase my record which is fine to ask

Before these 2 chats I do say that the server is garbage and I do explain a bit of it

It just gets worse from here, Col Burton (ID 6911) budges in like he knows what's going on, so his solution is "if you don't like it leave" instead of trying to fix the problem or at least acknowledge it

What I don't understand is why are people using "lmao" and "lmfao" all the time, I do say that the admins are trash but he won't even acknowledge that either, he just once again says "leave if you dont like it"

Ah yes let's keep saying "if you don't like it leave" and not actually solve what's going on

"you arent bright" was directly to areforever, not to Burton

Yes I see that you are offering for a clear record but that's not what I want, but being a richard just makes this worse

Now he's trying to be nice. From what it looks like he supports what Areforever was doing which was batoning my vehicle to get me wanted, and then jail me.

He's still trying to continue

Col mutes me after saying one more thing after Areforever keeps continuing, this makes no sense at all

I asked why am I muted by both my alt and by a PM, never got a response. How rude.

tl;dr - I went on a server and wasted many of my hours on it and regretting it. I lose my job by someone who thought batoning my vehicles was funny to him. After enough complaining I get muted by Burton while the other guy actually made the situation worse but he never got muted. There's 0 logic to this server just like every other CityRPG.

CityRPGs will always have flaws but if you're going to host a server you should know who you admin and what to expect on your server. These types of CityRPGs (from IBan) makes me wonder what the host's goal if they know it's literally broken but keep hosting it.

Add-Ons / [Revised] [Player] The Thing
« on: March 17, 2017, 03:26:30 PM »
Proof that the Thing exists in our world..

Left click/Fire to eat someone, you must be able to damage them and be in the range. You cannot eat other Things. You gain 60% (max) of their health when you completely devour them.
Right click/Alt fire to blind anyone nearby that you are able to damage, does not affect if they are also a Thing.

If you have a function Player::setPlayerShapeName it will change their shape name to whoever was devoured. Their shape name color will also change.
If you are under 40% of health (or 50% if your max health was altered), you will turn into a parasite which cannot eat anyone if you were recently damaged. You have to wait about 8 seconds not being damaged before turning back to normal. This will repeat when you keep getting damaged.
Unfortunately I haven't made attempts for bot avatar copy yet, I'll see if I can get it to work

Download: Player_Thing2

Modification Help / [Server/Client] GameMode_RandomizerDM - Official
« on: March 09, 2017, 09:31:20 AM »
As many of you have known, I have had RandomizerDM for ages and it is time for it to be released. Due to its age and releasing it by testing it from default add-ons, I have no idea if it will have bugs. Which is why I am not posting this in Add-Ons.

Thanks to my releases I actually become more organized with support files and released them as 1 thing instead of having different versions.

Required add-ons (THIS WILL NOT WORK IF YOU DO NOT HAVE THESE ADD-ONS - They are forced if they are disabled unless it's a non-custom gamemode):
Slayer - I forcefully did this because v3 is unstable with RandomizerDM (been using v3 for a long time until Slayer's main issues got fixed)
Support_NewHealth (v8) - This is a fixed version, will eventually get its own topic

Download GameMode_RandomizerDM
Note: I HIGHLY recommend that you should never create a non-slayer minigame. Things could break.

If you want to get custom shape names you will have to figure that out, sorry. The shapename code is there but you will need the password for it.
Use /RDMHelp for all the commands.
The Slayer minigame will have 3 preferences for setting up the minigame: Reveal system, reveal time (start to reveal everyone based from the time beginning of the round), and invisibility at the beginning of the round

Client (required to create custom categories and weapon rarities): Client_RandomizerDM
If you want new rarities you'll have to go to line 2717:
$RDM::Rarity[0] = "Common" TAB "0 60";
$RDM::Rarity[1] = "Uncommon" TAB "61 78";
$RDM::Rarity[2] = "Rare" TAB "79 88";
$RDM::Rarity[3] = "Elite" TAB "89 96";
$RDM::Rarity[4] = "Legendary" TAB "97 99";
$RDM::Rarity[5] = "Impossible" TAB "100 100";
$RDM::RarityCount = 6;
$RDM::MaxRarity = 100;

Thanks for supporting my servers. Please report any issues.

For upcoming add-ons, see here

Half the servers I go to the CDN are taking very long to respond. - This website doesn't always respond fast as it usually does
I'm not sure if it's me but I did a couple searches on google.

Edit: Blockland isn't the only site/game that has issues with Amazon S3 either, lots of other sites are also experiencing problems
Edit2: - View the status of AWS servers

As far as some people know for several years I have had a couple gamemodes that I never released. The main reason why I never planned to release them is because there's a lot of things that happen in the gamemode (such as bugs that never got fixed and better ways for the gamemode to work better/faster) and I would have to make things a lot easier for everyone. The question here is, should I actually release my gamemodes?

I have been thinking about this for a very long time and it's a big decision to make because I have to rewrite some code to make things work properly and I also have to make a help section for the gamemode. Another thing is making support for add-ons like Slayer. Most of my gamemodes only run with v3 of Slayer.

I was thinking of releasing Fort Wars, Randomizer DM (along with a client GUI), Tower Defense, and a few other mods that never were seen again (such as GameMode maker).

What do you guys think?

Add-Ons released:

General Discussion / Slasher GameMode (Map recommendations)
« on: February 18, 2017, 02:06:23 PM »
I was thinking about reviving Slasher

Anyone have any good map ideas?

Modification Help / How to create a proper solid sphere? [Solved]
« on: February 17, 2017, 02:21:27 PM »
How would I create a sphere in 4x4 cubes (using 2 positions) properly? Could I get an example of two functions which one is using x y and z and the other one using sine, cosine and two other ones in a loop?

Drama / TheWaterBlast (ID 177259) - Flooding chat
« on: February 05, 2017, 10:23:20 AM »
Ban this guy from your server immediately. He's been spamming this for the past 10 minutes.

Off Topic / now redirects to something else
« on: January 15, 2017, 11:37:52 PM »

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