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Messages - Kyuande

Pages: 1 ... 5 6 7 8 9 [10] 11 12 13 14 15 ... 401
136
Drama / Re: redstone/tip/icefreeze (224783 & 42431) spamming again in glass
« on: February 06, 2019, 12:24:27 PM »
Thanks for the report. Someone on the team will ban them soon (or probably did).

137
Drama / Re: Pls delet my previous drama post idfc about it anymore l0l
« on: February 06, 2019, 12:23:34 PM »
why was this thread made
it's for attention and he accomplished his goal

138
Help / Re: How do I set a projectile to do more damage to a bot?
« on: February 06, 2019, 12:21:51 PM »
There is no variable?
I'm not so sure what you're really looking for, but projectile damage variable was never a thing, you have to make an add-on that will do this for you.

139
I thought you had better things to do

140
Help / Re: SetAppearance is missing from my Bot Events
« on: January 25, 2019, 07:08:38 AM »
Disable event_bots

141
So, basically, fjils;fgklak;akd;jf;kak;ajfk;sajgrijgs;af
^See that? he calls that "spam"
He brainwashed people into harassing me.
Brainwashed? 😂 You calling that not spam? Doesn't matter, that's extremely obnoxious and it makes you a prick for arguing with him over small stuff and acting like he can't do anything about it
Seriously dude if you have better things to do you would of not made a drama

142
General Discussion / Re: Boss Battles week (again)
« on: January 18, 2019, 12:57:24 PM »

143
Modification Help / Re: Public Minigame?
« on: January 18, 2019, 12:56:33 PM »
Honestly have no idea how to do that, never messed with any server commands like this before.
$DefaultMinigame = Slayer.Minigames.getObject(0);

144
Modification Help / Re: Public Minigame?
« on: January 17, 2019, 10:03:50 PM »
Does this work with slayer however
Dunno you should try it, probably does. Just grab the minigame object and attach it to the variable.

145
Modification Help / Re: Public Minigame?
« on: January 17, 2019, 08:39:16 PM »
$DefaultMinigame = minigameobject;

146
Modification Help / Re: A New Gamemode and a peculiar Spawn System
« on: January 16, 2019, 12:05:28 AM »
The ammo part sounds like a pref thing - since you are asking in mod help I would suggest trying to code the spawn system. Here's a snip to randomly tele to a brick name with multiple bricks (yes it's a modification to doPlayerTeleport, may not be the best code but it does work).
The main spawn could be used by relays after a time, but probably use the named brick system as code to make them all disappear and reappear when the match resets. Use these 2 variables for your loop:
brickgroupnameorID.NTObjectCo unt_["brickname"] This returns how many bricks are named "brickname"
brickgroupnameorID.NTObject_["brickname", indexnumber] indexnumber ranges from 0 to the NTObjectCount - 1. This will return a brick

147
General Discussion / Re: Some ideas make them.
« on: January 15, 2019, 11:35:47 PM »
Such a vague title and topic.

148
Off Topic / Re: Post real life pictures of yourself.
« on: January 15, 2019, 09:58:47 AM »
I have this problem bad, and it takes a long time for it go very long. I wonder if I'm maybe just a late bloomer in this sense, because I have very little hair on my torso too
I'm almost 20 and still can't grow a full beard yet.

149
Help / Re: dedicated server crashing after auth
« on: January 09, 2019, 12:06:01 PM »
Your main files are corrupted. You need to verify the game files again.

150
Help / Re: "Server shut down - Authentification Failed" Error
« on: December 22, 2018, 10:24:25 AM »
you got your key revoked
Can we seriously stop assuming this if we dont have enough information

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