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Messages - Kyuande

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2656
Help / Re: Missing Sequence, (again)
« on: October 24, 2016, 06:59:38 AM »
I havr this issue rarely on any server (mainly Crown's and Kong's) and I haven't figured it out yet.

2657
Add-Ons / Re: [Server] Autosaver - [Version 2.0]
« on: October 23, 2016, 08:34:40 PM »
<moved>

2658
General Discussion / Re: RandomizerDM - Thoughts?
« on: October 21, 2016, 04:02:22 PM »
Thanks for the feedback. I'll see what I can do.

Server will stay locked for a while, no idea when it will be unlocked, yet.

2659
Help / Re: Posting to master server throws errors
« on: October 20, 2016, 02:48:35 PM »
If you do not have a double router you should get a new router.

2660
Help / Re: Posting to master server throws errors
« on: October 20, 2016, 02:47:50 PM »
I've had this related issue when I had a double router (Century link + NetGear)

If you have a double router it can definitely be fixed (Do you have a double router?)

2661
Modification Help / Re: Need help with making a command
« on: October 19, 2016, 07:02:48 PM »
These are called color codes. You're right on the other functions.
Those ones are color codes but any other thing like \t, \", \', \r, \n are escape character/codes that do different stuff (except for the \" and \')

2662
General Discussion / RandomizerDM - Thoughts?
« on: October 17, 2016, 11:04:20 PM »
I have been having issues trying to make the game more balanced. Of course the name explains that it will never be balanced, but there are other factors instead of weapons I am worried about.

The server first started with 1 life for 4 minutes, later on I added a reveal system to stop people from wasting time. I have recently removed lives due to many complaints of people wanting infinite lives because of spawning problems.

Spawnkilling has always been a thing (had a 2 life system for a bit, after a certain amount of time, it goes back to 1 life for everyone - didn't seem to work out so well for some people getting spawnkilled twice in a row), spawns are very close to each other so there are chances of people spawning next to each other on a huge map (even with a decent amout of people). People will sometimes complain that they have to wait so long for the next round.

Either direction I have went has caused problems, but I am not sure which way is worse.



What are your thoughts on what I should do? Most kinds of feedback are welcomed.

2663
Help / Re: How do I make a door only open for me?
« on: October 16, 2016, 11:38:05 PM »

2664
Help / Re: Why do fog emitters lag up close?
« on: October 16, 2016, 11:36:15 PM »
Computer specs before and after?

2665
Help / Re: How do I make a door only open for me?
« on: October 16, 2016, 11:35:20 PM »
I released an event that has these features for the default doors somewhere. Sadly I am on mobile right now, I'll post a link when I get back on my computer.

2666
Suggestions & Requests / Re: Good Vehicle Addons
« on: October 16, 2016, 11:33:31 PM »
Explaining how you want it detailed will be much more helpful.

2667
General Discussion / Re: Bet you didn't know!
« on: October 16, 2016, 11:27:49 PM »
/wtf is just like /confusion

2668
General Discussion / Re: Missing Faces and Random popups
« on: October 16, 2016, 12:56:20 PM »
Blockland barely supports Mac (if that's what you are using). You can try to replace the files and see if it fixes itself.

2669
General Discussion / Re: Bet you didn't know!
« on: October 16, 2016, 12:53:36 PM »
don't forget /getID

I believe it is admin only, which tells the distance of the object, the class of the object, the position, and more

2670
General Discussion / Re: Setting custom bots?
« on: October 16, 2016, 12:51:21 PM »
The bot team system is not compatible with Slayer as far as I know (Slayer will have to make it compatible but I have no idea if they made bots use the same team based on its name - correct me if I am wrong)

If the team is the same as the other they will not attack each other (Custom) - If 2 bots are on a team of "asdjfia" they will not attack each other but they will still attack players, as far as I know.

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