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Messages - Kyuande

Pages: 1 ... 176 177 178 179 180 [181] 182 183 184 185 186 ... 401
2701
Link does not exist, post what is different than the old Sixshooter

2702
Help / Re: Authentication: Validating key...
« on: September 20, 2016, 09:45:54 PM »
Who is your Internet Service Provider (ISP)?
It is always like this?
When you first got the game, did it do this? If not, when did it start?

2703
Drama / Re: Mann BLID 21186- Lagging masterchief00099's Freebuild
« on: September 20, 2016, 09:43:18 PM »
He's this guy: https://forum.blockland.us/index.php?action=profile;u=135719
Also known as S.W.A.T. 4 or something like that

2704
General Discussion / Re: Glass Hosting Development
« on: September 20, 2016, 09:31:00 PM »
You do not need an account for Stripe, just credit card information and an email.

Example of Pecon's website:

2705
Looks like BL TeamClass is going to be the first server. I'll eventually put up a dev server and see if people are interested in help build a map.

2706
Games / Re: Blockland 2 being developed by Anthonyrules144
« on: September 20, 2016, 09:21:07 PM »
This post is also harmless and innocent

2707
General Discussion / Re: Glass Hosting Development
« on: September 20, 2016, 08:59:41 PM »
Another good thing about Stripe is you don't really need to be 18 or older like PayPal requires.

2708
Games / Re: Blockland 2 being developed by Anthonyrules144
« on: September 20, 2016, 08:55:46 PM »
The main problem about Torque3D is that it's so broken. Trying to put something in it via C++ is a pain in the ass. I got a few classes to work when I first started the project, but then I was having so many issues with it eventually (game crashes when deleting the objects, 2 objects being created at once - also did debugs but nothing helps). Torque3D is so weird and it's custom language only gets you to a step but will not take you any further than that step into the future. Learning Torque can basically help you get introduced into the game modding community, but as far as I know, it doesn't help anything else.

Going onto unreal engine is going to be even more of a pain in the ass because you have to acquire a lot of knowledge about its engine, and how everything works; but at least it won't be as broken as Torque3D is.

2709
Games / Re: Blockland 2 being developed by Anthonyrules144
« on: September 20, 2016, 08:30:38 PM »
I'm no longer part of the project because I haven't been working on it at all (also don't have enough knowledge about writing code for games yet)

I also got school to do first before I do anything (which is why I haven't been posting much/playing games recently), so this will tear up my free time.

2710
Help / Re: Crash while loading Non-Dedicated server
« on: September 18, 2016, 08:50:33 PM »
Are you going to post a console log by hosting a server or not

2711
Add-Ons / Re: Iban's Newest CityRPG (Fixed) (CityRPG3)
« on: September 18, 2016, 08:47:52 PM »
Took a quick look at the files, some files are missing files are in all kinds of places

Still interesting to see this

2712
General Discussion / Re: Boss Battles!
« on: September 18, 2016, 08:40:36 PM »
I have an idea by adding a killzone behind the door when the door is closed

2713
Drama / Re: BlockZClevar counter strike server
« on: September 18, 2016, 08:38:36 PM »
Nope i just joined and got banned for apparently no reason what so ever.
You're full of crap based on the quote I posted above, you did post some kind of log.

2714
Drama / Re: BlockZClevar counter strike server
« on: September 18, 2016, 08:37:46 PM »
Can you seriously not crosspost this kind of stuff, post it in one place (better to be in the kick/ban thread)
The whole server staff is loving dreadful anyways.
<same images>

2715
Help / Re: Crash while loading Non-Dedicated server
« on: September 18, 2016, 02:24:02 PM »
By the way your console log only shows you opening and closing blockland, not starting a server with it.

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