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Messages - Kyuande

Pages: 1 ... 177 178 179 180 181 [182] 183 184 185 186 187 ... 401
2716
Modification Help / Re: emitters changing direction depending on player view
« on: September 18, 2016, 02:20:49 PM »
This is probabaly something in the engine because the sandman's dizzy image flips the angle when the player is looking down
I've created fire images before, they'll stick up correctly until I look down

2717
General Discussion / Re: Boss Battles!
« on: September 18, 2016, 02:17:40 PM »
I'm guessing moveforward is a console command that allows someone to walk through thin walls if they stay on it long enough.
if they're completely straight into a brick they can phase through it, must be crouching; does not work on all bricks (example if i am right: 1x12x5 brick walls)

2718
Help / Re: I lost my save!
« on: September 18, 2016, 12:10:55 AM »
Sorry. Once it is gone, it is gone.

You can download my autosaver to help prevent this from happening again.
https://forum.blockland.us/index.php?topic=285601.0

2719
Suggestions & Requests / Re: 1x4 brick .dts model
« on: September 18, 2016, 12:09:21 AM »
But then its gonna be loving huge ingame
uh, if you scale the model it won't, import it in the game first then scale it again until it fits your needs

2720
General Discussion / Re: Boss Battles!
« on: September 17, 2016, 12:15:24 PM »

Only with 8 people

2721
Help / Re: Lava does no damage; how to fix?
« on: September 16, 2016, 09:32:18 PM »
trace(1); in console, enter the lava, do trace(0); and post console log.

2722
Help / Re: Lava does no damage; how to fix?
« on: September 16, 2016, 09:24:32 PM »
$Water::kill = true; in console after changing the water, or you can edit the .water file in whatever water add-on it is and put $Water::kill 1

2723
Help / Re: Lava does no damage; how to fix?
« on: September 16, 2016, 08:54:29 PM »
$Water::kill = bool; (0 or 1)

2724
Modification Help / Re: How to identify current datablock
« on: September 16, 2016, 08:14:29 PM »
torque is so weird

2725
I will most likely host both, but one will go first. :cookie:



(Flat) Fort Wars

What is this?
Fort wars is a gamemode where you build a fort and fight with people.

Features?
  • Teams! That's right, you can make your own team and invite people to join you. You aren't able to damage each other at all. You can also admin, kick, and even regularly use team chat to chat to your team. If you're the owner you can plant your own team spawn points in the Special brick category, they can also be personal spawn points.
  • Advanced builder mode: /ToggleBuild toggle being a builder or being an attacker, builder mode lets you build and have jets and auto equips you the tools you need; attacker clears your tools and disables jets; you aren't able to toggle builder mode near an enemy base. People attacking builders reflect 10% of their total hp back while the builder does 0 damage. Attacking anyone as a builder will automatically disable being a builder, which will clear your tools.
  • Event restrictions: In order to maintain a server it needs to have automatic restrictions, we have restricted certain events from being used, such as loops and potentially dangerous events.
  • Item spawning restrictions: In order to save your FPS we need to have no items on bricks, you should use the Player > addNewItem event.

Commands?
  • /FortWars - Gives the entire help list.
  • /ToggleBuild - Allows you to attack or be a builder.

Pictures? (Credit goes to rggbnnnnn)





* These images are from old fort wars, I will release those saves when I can (We will start a new slate with a spawn)



Blockland TeamClass

What is this?
Blockland TeamClass is based on TF2, except you only have the same weapons as everyone else (maybe I can implement a shop for class specifics and maybe a few weapons for all classes; yes these weapons will have some balance to them - Probably might require a GUI for listing stuff unless I use my website for item info)

Features?
  • Class system (like TF2)
  • Gamemodes: Team DeathMatch, Attack/Defense (maybe more later)
*This is not made yet but it will be a nice server to have

2726
Suggestions & Requests / Re: checkHoldingBall and onHoldingBall events?
« on: September 12, 2016, 09:22:13 PM »
Does it use UI names or datathing names?
It uses ui names (has to be exactly the name), example: "Hammer " (remove quotes), for some reason the hammer has a space at the end; another example: "Rocket L." (remove quotes)

You can also do something like this in code $uiNameTable_Items["name of item"], it'll return the datablock it goes to, which is an item

2727
Add-Ons / Re: Default Colorset Extended
« on: September 12, 2016, 09:20:31 PM »
I will use this for my infinite mining server when I host again

2728
Off Topic / Re: Project Murphy (Microsoft) (Face swap) - Featuring Badspot
« on: September 12, 2016, 08:41:01 PM »
Some of those blend TOOOO WELL

2729
Off Topic / Re: Project Murphy (Microsoft) (Face swap) - Featuring Badspot
« on: September 12, 2016, 08:37:18 PM »
SEND HELP


2730
Off Topic / Re: Project Murphy (Microsoft) (Face swap)
« on: September 12, 2016, 08:25:16 PM »
Another one


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