This is a very neat project!
[img height=300 ]https://3.bp.blogspot.com/-EOowSVy8V-8/VS1t0OHHyHI/AAAAAAAAB7Y/CHpaXqjtXkE/s1600/Untitled.jpg[/img]
For real though, this is some advanced stuff i didn't think Blockland (or Torque for that matter) would be capable of
It's possible for sure, but efficiency is our issue. I see people shift bit numbers around, or use local/global variables. Methods matter! Of course.. DLLs are an option to process calculations faster.
When I was hosting Tower Defense a few months ago I ran into issues, mainly because script object path finding and using more script objects for node locations. This inspires me to fix the pathfinding I had.
I wanted to eventually make a boundary node system where what you plant is where it goes but cannot pass itself, lets say you make a ring and an inner ring so the bots cant use the middle or vise versa