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Messages - Kyuande

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5836
Drama / Re: Visolator is back?
« on: August 28, 2015, 02:50:53 PM »
No, I'm still getting blamed for spamming the master server, Summet was another person that had this exploiter mod, but also was the one using it the most. He's crashed servers, messed with the bricks, messed with players, such as killing/deleting them, and of course making other people talk.

The mod basically was exploiting /addEvent so you can use eval in the chat. That's all it does. If you want proof of what the code looks like, not sure if I should post it here, but you can PM me for the code. It doesn't work anymore, so it's completely useless.

5837
Drama / Re: Visolator is back?
« on: August 28, 2015, 02:38:53 PM »
I know I made it, and that was a terrible idea. That was such a dramatic photo I've made, should of just posted my banned image instead of writing a letter that would go into the trash.

Summet was the one that was crashing servers, and even spamming their server to the master server. I'm not sure why I made that mod in general but that was a terrible thing to do, damn right.
If you seriously think I spammed any server to the master server you better show proof that I did, because I did not.

5838
Drama / Re: Visolator is back?
« on: August 28, 2015, 02:19:58 PM »
Yes, and I am trying to build it back up, that was one of the worst mistakes I've done here; everyone has to blame it all because of my past. Everyone is blaming me for spamming the master server, do you even have any proof that it was me? Jeetlor's server was spammed, but I wasn't there, but still blamed?

5839
Drama / Re: Visolator is back?
« on: August 28, 2015, 02:04:12 PM »
Noedit: That was on my 2 banned keys. This one has done nothing wrong but hosting a server. Lol.

5840
Drama / Re: Visolator is back?
« on: August 28, 2015, 02:03:03 PM »
I didn't get all of my keys revoked. I only got 2 revoked. That's because they were involved in the issue.

I really didn't spam the master server; now you're telling me that someone who made a DLL that crashed servers and a DLL that has aimbot/speedhack/float is not banned still?
You're implying that I should still be banned because you think I spammed the master server. I got banned for abusing an exploit that should of never happened.

5841
Drama / Re: Visolator is back?
« on: August 28, 2015, 01:55:46 PM »
Also, if you see a "Visolator" on your server, that isn't me.

5842
Drama / Re: Visolator is back?
« on: August 28, 2015, 01:50:16 PM »
^ Yes, I don't mind if people think I am back. I get it, I made the most stupid image and sent it to a lot of people. That was not a smart idea.
I've been done doing this crazy stuff, that day was not intended to happen, but it did anyways.

Why does everyone think I spammed the master server?

5843
Okay, since the add-on was already made, I locked the topic; but, I still want to discuss here about it too.

I'll just put object names for mouse function types, since I'm doing pretty much the same thing in support code I made

5844
Add-Ons / Re: [Client] Menu button sounds are back.
« on: August 28, 2015, 02:24:56 AM »
Damn, time to lock this.

5845
Modification Help / Re: Schedule vehicle power not working
« on: August 28, 2015, 02:15:44 AM »
Proper use for objects:
object.schedule(timeMS, function, args[]);

5846
Add-Ons / Re: [Client] Menu button sounds are back.
« on: August 28, 2015, 02:07:39 AM »
-Nevermind, still confused on how this calls functions in general; sorry, not really understanding how this could break mods-
I've updated the code to make it only affect bitmap buttons for now (which is what it is doing)

5847
Add-Ons / Re: [Client] Menu button sounds are back.
« on: August 28, 2015, 01:51:35 AM »
Well, currently I'm using GuiBitmapButtonCtrl::onMouseEnter because when I use GuiMouseEventCtrl on the buttons for the main menu, the buttons cannot be clicked on.

I know using names is a lot better, but if you had a lot of names but had to use something like this, it's a lot of writing (laziness).

Also, I just did what you said with the current support code, but adding a parent at the end, it doesn't even call the onMouseEnter for the start button, but for the rest of the buttons, they work. (Doesn't make any sense, I'm still thinking about the GuiControl -> Gui class types -> Name function it calls)

if(!isFunction(MM_StartButton, onMouseEnter))
   eval("function MM_StartButton::onMouseEnter(%a, %b, %c, %d){echo(\"function called, but is the main called?\");}");


(packaged) - MM_StartButton does not call this because it already has its own function
function GuiBitmapButtonCtrl::onMouseEnter(%this, %modifier, %mousePoint, %mouseClickCount)
   {
      if(!%this.isAwake())
         return;

      if(isFunction("mEventHandler_" @ %this.eventType @ "_onMouseEnter"))
         call("mEventHandler_" @ %this.eventType @ "_onMouseEnter", %this, %modifier, %mousePoint, %mouseClickCount);

      Parent::onMouseEnter(%this, %modifier, %mousePoint, %mouseClickCount);
   }

5848
Add-Ons / Re: [Client] Menu button sounds are back.
« on: August 28, 2015, 01:33:35 AM »
If I remember, I don't think GuiControl::onMouseEnter would affect what GuiMouseEventCtrl::onMouseEnter does, but the other way around will be affected, I think GuiControl should be okay. Probably should be packaged, but doesn't need a parent because the game doesn't come with GuiControl::onMouseEnter in the first place. Thanks for trying to help on this, I probably might be confused still, but I think the way how functions overlap each other is if they are the same exact class, not class type. Such as:

GuiControl -> Gui class types -> Name

5849
Add-Ons / Re: [Client] Menu button sounds are back.
« on: August 28, 2015, 01:23:09 AM »
Hmm, what about other functions that would use this?

Okay, I found another possible solution, this shouldn't interfere with any mods unless they use the exact function.
Would this work? Would it need to be packaged? (I think the answer is no because if we try to parent it, there's nothing to parent.)
function GuiControl::onMouseEnter(%this, %modifier, %mousePoint, %mouseClickCount)

5850
Add-Ons / Re: [Client] Menu button sounds are back.
« on: August 28, 2015, 01:08:17 AM »
Wouldn't that overwrite it?

The only thing I can remember is RTB doing this, the only issue is that if the functions don't exist in the first place it will spit console errors. I don't want to put them out as names because I would want the support file to be useful for any add-on.

Just wondering, but would this work for parents?
-bad code-

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