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Messages - Kyuande

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5866
Drama / Re: SPAMMER on the LOOSE PLEASE BAN
« on: August 19, 2015, 05:13:36 PM »
So this is what happens when I go to school?

5867
Drama / Re: Puppyguard's Simon Says
« on: August 19, 2015, 12:02:40 AM »
Dragon, I think you're missing the entire point of the thread.

5868
General Discussion / Re: How do I start a Dedicated server? (Steam)
« on: August 17, 2015, 10:37:33 AM »
-gamemode Your_Gamemode_Here

5869
Suggestions & Requests / Re: SpeedKart is Broken
« on: August 15, 2015, 03:24:31 AM »
1.
Belongs in Help.
2. Usually when you post stuff like this, it's better to post a console log using pastebin, or uploading it on here. It helps all of us to see what is going on.

5870
Modification Help / Re: Vector Math
« on: August 13, 2015, 11:15:29 PM »
Yeah, it's weird. I have dumped the getPosition() too, it returns the particle data, it even has a name known as "PlayerFoamDropletsParticle".

It's just odd that it returns a vector, but when you try to go into detail with getPosition(), it returns a datablock. Not sure about other types of objects that use getPosition().

5871
Modification Help / Re: Vector Math
« on: August 13, 2015, 10:58:57 PM »
%obj.getPosition().delete();
That's interesting.

I got the class name of the position and it returned it as a particle data.

5873
I don't wanna be 18 :( But then I want to for the fun stuff

5874
Suggestions & Requests / Re: XANA Sword, as seen on Boss Battle's Server
« on: August 11, 2015, 02:35:55 PM »
Did only add on I know for like a boss is Badspot and Ephis weps and Kaje Badspots d wand sword is also released and I will post it if you want me to.
This isn't really relevant to what the OP wants, though.

5875
Help / Re: Blockland crashes when i plant a brick
« on: August 11, 2015, 02:33:53 PM »
Windows XP is most likely the problem. It works on Millennium Edition, but not XP. Maybe a fault with the OS, maybe. Try getting Windows 7 or something then try it.
Blockland needs at least 1 GB of RAM to run properly, correct me if I am wrong. If I remember it goes up to 2 GB of maximum RAM to consume.

If you are lower than the minimum requirement, chances when you do something on the server will crash the entire game.
Also, if people connect, you can easily crash too because networking will also take up RAM per player.

5876
General Discussion / Re: Possible Malicious Code in Blockland.
« on: August 11, 2015, 02:23:51 PM »
Basically it's just echoing what the HTTPObject/TCPObject sees when it gets lines from whatever it connected to.

5877
Add-Ons / Re: [Download fixed] Support_Renderman Version 2
« on: August 11, 2015, 02:21:37 PM »
I thought it had code in that allowed the user's computer to be hacked.
That isn't possible in torquescript because you can only obtain files inside the blockland folder. If torquescript was able to get outside of the folder, there would be so much chaos.

5878
Help / Re: Blockland dectected as a threat?
« on: August 11, 2015, 09:18:19 AM »
what, no
add-ons have no such possibility and backdoors, trojans and viruses cannot execute inside a .zip, nor can torque even execute stuff like that anyway. I'm also quite sure it's not possible for the antivirus to even detect a trojan inside of a .zip. The worst an add-on virus can do is edit blockland's folders.
avast is probably detecting blockland as a threat because it connects to the internet, avast is known to be a stuff antivirus anyway
He's talking about an add on that has a executable that can be infected.

Most anti-virus programs detect false positives, which is why I never download them, not just the only reason, these programs want to work better if you pay for them, some can ruin performance (avg consumed my RAM somehow), or maybe even do damage to the computer. So I stick with default computer anti virus stuff.

5879
Modification Help / Re: Typemask for AIPlayers?
« on: August 11, 2015, 02:38:30 AM »
Yeah, changing the topic name is confusing me from looking at the replies.

5880
Modification Help / Re: Add-on Forcer
« on: August 11, 2015, 02:22:44 AM »
Will this allow me to reload a file after I do a quick model tweak to update?
Yes. After you update the model, do transmitDatablocks();, it should update the datablocks to what they should look like. Sometimes it might not work, though.

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