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Messages - Kyuande

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5911
Modification Help / Re: How do I make guis?
« on: July 23, 2015, 10:39:13 PM »
If you're asking for help of how to make GUIs, meaning, how to actually make them in the GUI editor, Wrapperup has made tutorials on how to.
https://www.youtube.com/watch?v=sadK7VpALQ4

I'm not sure how helpful it is, but I simply did a google search for "blockland gui tutorial"

5912
Drama / Re: Badmins, Obnoxious players
« on: July 23, 2015, 03:05:24 PM »
I'm not sure if that is true, but from this topic I could believe it.

5913
Drama / Re: Badmins, Obnoxious players
« on: July 23, 2015, 03:03:12 PM »
I heard you were attacking someone, prank calling, and making swatting threats to them.

5914
General Discussion / Re: GUN ADDONS
« on: July 22, 2015, 11:58:06 PM »
be honest, how long did it take you to post this
I'm genuinely curious, considering basically every works in the first paragraph links to a different topic
He is complicated  :^)

5915
Off Topic / Re: something something graham meat cleaver cellphone
« on: July 22, 2015, 11:27:53 PM »
amazing

5916
Off Topic / Re: Windows 10 countdown thread
« on: July 22, 2015, 11:24:21 PM »
I love it when they make a version that's stuff and then they come out with something that's not stuff

5917
Help / Re: Unable to Download Blockombat
« on: July 22, 2015, 11:16:37 PM »
syntax errors can normally be fixed pretty easily, but i'm not sure why it was released if it didn't even work
Because it doesn't show syntax I believe it's the name of the add-on

5918
Off Topic / Re: Stephen Hawking aids hunt for new life.
« on: July 22, 2015, 09:38:53 PM »
From what I heard, our neighbor solar systems are pretty far, so it's like we live in the country while some solar systems are so close to each other like a city.

5919
Stop bumping it..

5920
Pretty sure most of the bans are alts too.

5921
Modification Help / Re: Run a function anytime a brick is planted
« on: July 22, 2015, 09:24:36 PM »
I think that is more complicated for the OP

5922
Looking good!

5923
Suggestions & Requests / Re: Nametag hide add on
« on: July 22, 2015, 09:09:42 PM »
Oh yeah.

Basically you put the code into a server.cs file and then put this in a folder or a zip, you'll also need to add a description.txt with that file as well
You could probably name the folder/zip as "Script_HideNameTag"

5924
Suggestions & Requests / Re: Nametag hide add on
« on: July 22, 2015, 07:29:14 PM »
This should work fine, admin required.

Code: server.cs (14 lines)
function serverCmdHideTag(%client)
{
    if(!%client.isAdmin)
        return;

    if(!isObject(%player = %client.getControlObject()))
        return;

    if(!isFunction(%player.getClassName(), setShapeNameDistance))
        return;

    %player.setShapeNameDistance(0);
    %client.chatMessage("Your name tag is now hidden on your current object you are controlling.");
}


5925
Modification Help / Re: Run a function anytime a brick is planted
« on: July 22, 2015, 01:46:28 PM »
You can't really set brick properties with PlantBrick, you could but it's not recommended.

You could use both:
onPlant/onLoadPlant: Check the datablock and then set brick values
PlantBrick: Return if not enough of whatever it has to check based on the temp's datablock

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