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Help / Re: how do i make the game not stuff its pants every time i alt tab
« on: July 08, 2020, 06:30:26 PM »
i dont think there's a way to fix it on our side for alt tabbing
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I have pecons level addon. Its pretty easy to modify for this.Looked through the code, there's a syntax error on line 27. Missing a semicolon.
so since the game isn't supported in macos anymore, that also includes dedicated servers?you can try to see if wine works on mac to play or host
when will you release the fort wars addonhttps://github.com/Visolator/GameMode_Fortwars - It's complete but I have no idea if it works or not. I'll update it when I can so it runs it's own minigame system. Currently runs on Slayer but I think it's version 3. I say that it's complete because it ran fine when I uploaded it with Slayer. It's at least 3 years old.
Team based fortwars, maybe on a pre-built environment made of public bricks.I have done this before, was pretty interesting. Link above allows you to have custom 'clans' which basically are teams.
Any of the RPGs. Also it's not up there but you hosted Reverie Fort Wars w/ your own additions which was super fun.Reverie Fort Wars was fun - it had a lot of issues to fix which is why I wasn't able to host it for a while. I can host it sometime and probably add RPG style into it too.
something that doesn't require a lot of players because you won't get muchMost servers don't really need many people... If anything like TDMs can just replace them with bots and pathfinding.
tower defense, we dont see those types of servers often
tower defenseTower defense is pretty fun. Been hosting it here and there now, probably will release it when I am done.
Tower defense is basically a deathrunDepends ;)
slasher would be great though you should host that tooI literally forgot about that gamemode..
host an execution serverexecution rp
people join to line up and be killed
you dont happen to be using visolators uessentials do you?Oops. Yeah if you have my older version I accidentally broke impulse on some weapons.
This is a part of it, but I've now found what was causing it. It was an addon called script_minigameplusplus. It's also really old and buggy, and for whatever reason has a client.cs file even though it should be server-based.Client.cs is there to execute and manage the GUI. Server.cs is there to handle whatever is different to making minigame changes in the server.