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Messages - Kyuande

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61
i dont think there's a way to fix it on our side for alt tabbing

62
Suggestions & Requests / Re: Proper Leveling System
« on: July 08, 2020, 06:28:55 PM »
no worries just letting you know

63
Suggestions & Requests / Re: Proper Leveling System
« on: July 04, 2020, 11:09:29 PM »
I have pecons level addon. Its pretty easy to modify for this.
Looked through the code, there's a syntax error on line 27. Missing a semicolon.

64
Development / Re: 2020/05/20 - Blockland r2023-r2031
« on: June 21, 2020, 01:05:07 PM »
so since the game isn't supported in macos anymore, that also includes dedicated servers?
you can try to see if wine works on mac to play or host

65
Off Topic / Re: your type of phone
« on: May 24, 2020, 09:15:47 AM »
iphone 8, i don’t like big phones or have the latest n greatest long as it works

66
Drama / Re: Pentester (255908) - Lagging the server
« on: May 17, 2020, 07:21:34 PM »
seems ridiculous to me that people waste their time to ruin this game and wonder why they get banned

67
General Discussion / Re: Hosting ideas?
« on: April 15, 2020, 11:05:35 PM »
when will you release the fort wars addon
https://github.com/Visolator/GameMode_Fortwars - It's complete but I have no idea if it works or not. I'll update it when I can so it runs it's own minigame system. Currently runs on Slayer but I think it's version 3. I say that it's complete because it ran fine when I uploaded it with Slayer. It's at least 3 years old.
Team based fortwars, maybe on a pre-built environment made of public bricks.
I have done this before, was pretty interesting. Link above allows you to have custom 'clans' which basically are teams.
 
I don't host or join merps, they don't have much thrilling in my taste.
Any of the RPGs. Also it's not up there but you hosted Reverie Fort Wars w/ your own additions which was super fun.
Reverie Fort Wars was fun - it had a lot of issues to fix which is why I wasn't able to host it for a while. I can host it sometime and probably add RPG style into it too.
 
something that doesn't require a lot of players because you won't get much
Most servers don't really need many people... If anything like TDMs can just replace them with bots and pathfinding.
 
tower defense, we dont see those types of servers often
tower defense
Tower defense is pretty fun. Been hosting it here and there now, probably will release it when I am done.
 
Tower defense is basically a deathrun
Depends ;)
 
slasher would be great though you should host that too
I literally forgot about that gamemode..
 
host an execution server

people join to line up and be killed
execution rp

68
General Discussion / Hosting ideas?
« on: March 18, 2020, 12:03:35 PM »
I kind of want to make a new project, but I am not sure what I want to do. What would you guys be interested in?
 
In the past, here's what I have hosted:
+ Fort Wars (nearly automated requiring barely administration)
+ Mining (Kind of like Red Guy's except requiring pickaxes to mine certain ores or going deeper, caves and bots that fight)
+ Boss Battles (many years ago) (requires a map)
+ RPGs (such as Level Up, World RPG) - fight monsters to level up for better areas and loot, hardcore available
+ Randomizer (teams/king of the hill/no teams, random weapons and specials)
+ Prison Escape (requires a map)
+ Regular TDM (requires map)
+ Tower Defense (towers defend waves of bots from hitting the end of the line)
+ "Fancy" CityRPG
+ Random servers of testing and goofing around

69
Modification Help / Re: [DLL] Rendering Optimization Experiments
« on: February 05, 2020, 07:26:29 PM »
Could this fix item rendering in the future? I remember some servers when looking in that direction has an insane FPS drop

70
Suggestions & Requests / Re: [SCRIPT] Randomized Sounds on Spawn/Death/Kill
« on: December 21, 2019, 04:39:40 PM »
You can rewrite player::playdeathcry to play random sounds on death.

71
Help / Re: Players underwater able to float through bricks?
« on: December 10, 2019, 04:48:32 PM »
If I remember water uses zones. So if you could make a tick when they’re in the water you could prevent them getting inside a brick using some checks.

72
General Discussion / Re: knockback is forgeted on weapons
« on: December 10, 2019, 04:46:38 PM »
you dont happen to be using visolators uessentials do you?
Oops. Yeah if you have my older version I accidentally broke impulse on some weapons.

73
This is a part of it, but I've now found what was causing it. It was an addon called script_minigameplusplus. It's also really old and buggy, and for whatever reason has a client.cs file even though it should be server-based.
Client.cs is there to execute and manage the GUI. Server.cs is there to handle whatever is different to making minigame changes in the server.

74
Off Topic / Re: see you guys
« on: November 07, 2019, 03:13:09 PM »
Why are more people posting leaving messages especially ones that are typical

75
How about looking at them or in your vision the health bar pops up for them? Maybe have a quota to pop up of nearby bots or the one you’re looking at the most.

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