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Suggestions & Requests / Re: Old Roblox Rocket Launcher
« on: March 17, 2016, 04:42:42 PM »
Make sure it uses the Duck Cannon explosion sound to make it sound more robloxy.
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So, this. Yeah, that'd be cool.exactly
This is the kind of whacky stuff that Blockland needs. /support
/getprop is the duplicator function that generates a prop based on the brick you are looking at.I did step 3, but i got a message from console saying it doesnt exist. I even uploaded the save (crate) and did /addprop crate and it said that the file doesnt exist.
step 1. put prop file in the folder specified earlier [this MUST be prop saves with no spaces in the name]
step 2. open game with mod enabled
step 3. /addprop [save file name] - you'll get a message stating you added the prop to the prop list
step 4. take out a prop tool and plant it.
if you look at the OP's command list, there is no /setprop function. You can also see what each command does. You can also see this ingame if you type in /prophelp.
the propList.cs is automatically generated when you /addprop a prop to the prop list.step 1. put .bls into blockland saves. check
this is so server hosts can have huge prop lists (like I do), but only selectively enable certain ones at a time.
when you save the prop, all it does is create the folder and the save file - to add it to the prop list you must run /addprop [name].
I'll put this into the /saveprop response print so its more clear.
once you start a server with a mod and save a prop using /getProp and /saveprop [name], the folder will appear. The other option is to create it yourself - go to config/ and create a new folder "Props and Placement".i did that, yet i go onto blockland and try to place a prop, it says i cant find it
Did some brick HP rebalancing - hopefully this works better. Plates now don't have insane HP compared to bricks. Also, a preview:
its partly cause i didn't want to have the mod check two places for the save file, and partly cause i don't think people who have no idea how to use this properly should be given huge props to use.welp, i need a tutorial in that case on how to put the thing in the config/props and placement folder, looked it up and i couldnt find it
no, this base mod will allow you to place props that you "dupsave" before hand, using the prop tool. prop bricks and ONLY prop bricks can be killed - normal bricks will explode/fakekill/not be fakekilled normally.
however, due to how brick damage is handled in this mod, you CAN get a modified brickgroup wand (which i'll post in a bit) that allows you to convert entire parts of builds like you say. the brickgroup wand (posted by dragonoidslayer a while back) works exactly like the duplicator but changes the BLID of bricks instead of duplicating them - if you change the brick BLID to 888999 it will work like a prop and can be realkilled.
wicked sick n' all, but at least put the darn props to download in an archive plsi meant to say "at least put all the darn props inside the darn addon"