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Topics - SuperSuit12

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Suggestions & Requests / Death Stare Monster Thing
« on: January 08, 2017, 07:28:02 PM »
i was trying to make a mode where there would be zombies running around the map really fast in really small numbers, the players had the Sniper Gun (from gun edits, fires slow but is one-shot kill) and were the Instakill Playertype (no jets of course) so players had to be constantly watching for zombies. Basically a long period of nothing and then suddenly SHOOT IT ACCURATELY OR DIE then nothing again, go back to searching the map for points and stuff

here's the problem
bots go sideways for some reason while attacking (to be harder to hit, I assume) and act weird in general
add going fast and they slide around like they're on ice and can't really hit you, they're LESS dangerous than at normal speed
sooooo I had the idea
what if they wandered the map, but instead of rushing you when they see you, they freeze and stare, you have an audio cue and have to find and shoot them before they stare you to death
then I thought, what if it's players, with some sort of lock-on stare (you can't move while locked on) and other abilities? that'd be interesting, so I thought well how would that work if you don't want competition between survivors and no "win condition" for the zombies (well, monsters at this point)
so what if it's one of those eliminate-the-monsters-before-they-eliminate-you things, players are given the sniper gun and the monsters stare them to death

would work best in maps with multiple layers and lots of openings into areas, and with some way of the monsters blending in. Maybe the ability to change their player skin to any color by right-clicking it or something?

Maybe the stare should work faster at closer ranges, so they can drop in on your head and nearly instantly kill you


Suggestions & Requests / different rendering engine possible?
« on: January 07, 2017, 08:09:45 PM »
people have apparently entirely remade the backend stuff in a different language and it runs faster, would it be possible to replace the rendering engine with another rendering engine and use that instead by any reasonable means, so we could have reflective bricks and stuff, and render more bricks without lagging? (Since I'm guessing there have been advances in rendering and stuff.)
I'm not asking anyone to do this, I'm asking if it's possible.

Help / my server lags or crashes when someone joins
« on: January 07, 2017, 03:24:55 PM »
not always but it'll freeze, like when you hit alt-enter. But when someone joins. Sometimes it comes back but it didn't this time.
anyone know if there's something that causes this?

Off Topic / my parents bought me a book and I am insulted
« on: January 06, 2017, 06:12:03 PM »
I am offended by the fact my parents bought me this. I got the paper copy. It's pre-owned. Apparently the previous owner didn't like it any more than I did, it's got a fold in the back cover, the sort that drives me nuts.

In all seriousness, it makes me feel like they think I've got a fairly serious mental issue! I do have a mental issue, but not a serious one. I never had any issues like the book's author describes himself as having, I just got bored easily and I'm a bit immature. I don't need a book on how to life any more than anyone else, at least in my opinion. The only thing I'm concerned about is when I get to move out (Which won't be soon with how my parents apparently see me, I wanna bail as soon as I'm in college and live on campus/near campus) and whether or not I end up making a better lego game than any that currently exists. The college I'm most seriously considering is a state school that can't really deny me (as long as I finish high school and pass). I feel like nothing's going to be a real issue. I can't decide on a college, I don't WANT to go to a prestigious one, I don't want people to look at the degree I earn, I want to learn things and apply that and have people look at the RESULT of the learning and not WHERE I learned it.

Woah this got more serious than expected
this was originally just gonna be "[link that says I'm insulted]. what do?"

Off Topic / cool polls for cool people: what music service do you use
« on: January 04, 2017, 07:31:49 PM »
ok the polls aren't really cool but answer them anyways
hopefully I'll change the poll later once it gets enough responses

EDIT here's the last poll's results

As we all know, this is a crime punishable by death.
say "welcome to the forums!"
(or yell "ALT!" if that's what you want to do. I can't stop you. AFAIK they're no alt but who knows?)

welcome to the forums
or welcome back if you're an alt and will behave this time

Off Topic / Age Limits Thread V3(?): Drinking!
« on: December 31, 2016, 02:06:07 PM »
This is like my third thread about age limits. Third time's the charm, maybe I'll get banned and you'll all be rid of me.
Current age limit discussion:
Drinking! Of alcohol.
America's laws on this at the moment:
0-17 (depending on state): As long as your legal guardians give it to you and you're at YOUR HOME, you can drink
0/18-20 (depending on state): You no longer have legal guardians to give it to you so you're out of luck, bud
21: You can now legally purchase your own alcohol and drink it. Have fun.
Thoughts on that weird gap? Your country/state/whatever's laws? Post.

I'm currently in the 0-17 category (16 woo yay) and my parents will "probably" let me drink alcohol for new years eve. (That's probably the only time I'll ever touch alcohol until I'm 21. Yes I'm in one of the states that my parents can do that and it's legal don't call the cops.)

Add-Ons / Brick_Overlap re-upload
« on: December 30, 2016, 07:42:31 PM »
Apparently the original download is dead. Someone asked for it, I said I had a copy.
This is the Brick_Overlap I had in my addons folder.
I take no credit for this, I just happened to have it sitting around and someone asked for it.

EDIT: someone responded to the thread with a link to a big ol' re-upload pack the guy made.
So this'll show up in searches better so it's not pointless but apparently I should've posted in the thread "I have this I'll re-upload it for you"

Modification Help / ok how does new fxDTSBrick work
« on: December 29, 2016, 09:21:17 AM »
see title
sorta like this except I know the syntax already works I'm just replacing things in someone else's code
new fxDTSBrick
 client = %cl
 ownership = %cl.bl_id
it looks sorta like that except with a bunch more variables I currently don't care about because they work and I'm not touching them.
So, the question here is, what can I replace %cl with if I want to replace %cl.bl_id with, say, 999998? I want to have all bricks created by this belong to a specific ID so I can easily clear them. (Like how public bricks are under either 888888 or 999999, I can't remember which.)

please note that I have no real knowledge of Torque in specific (all I've done and plan to do is modify other addons to make them do something a BIT different), but I have worked in Gamemaker and a few other languages in varying amounts.

General Discussion / Darkened Skies? Maybe?
« on: December 23, 2016, 12:30:35 PM »
I've had someone pestering me (politely) to bring back my Darkened Skies post-apocalyptic RP thing. Nothing really happened there often so I took it down, but if people are interested I'll bring it back up (and make it higher quality).

Does anyone care? I'd be hosting it with RPGX and a lot more cool addons. Still using Gravity Cat's Raycasting weapons, still with a metric buttload of bricks, still with like, no buildings at all.
I'm probably going to host at least briefly no matter what you answer.

I've noticed if you name a lot of bricks, then set them all to the same color via events, some will have a slightly longer delay. It's driving me nuts. Is there a way to fix this?

Forum Games / C-C-C-COMBO BREAKER but it's explained better
« on: December 20, 2016, 05:06:28 PM »
how about we not fail this time?

if you're going to play, you HAVE to post when you're checking the thread. Otherwise everyone waits on someone who knows it.

1. first user writes part of something (a song, speech, whatever)
2. the next user writes the next part
3. they check to make sure they got it right. if not, go to step 4B, if yes, go to step 4A. If it's the last part, go to 4C.
4A. Repeat steps 2 and 3.
4B. They replace what they wrote with C-C-C-COMBO BREAKER and go to step 1. Do not tally the posts on a broken combo..
4C. You tally up how many posts are in the thread from each user and write it in the post and then go to step 1.

cue the endless rickrolling and WE ARE NUMBER ONE-ing

Off Topic / how in the world do you learn to compose music? halp
« on: December 19, 2016, 08:28:53 PM »
see title
most stuff gives an overly complicated explanation of how sound works and stuff (music theory books I've obtained) and doesn't really help or tells me to just start doing it (Here's a ball. Play flargledeblark. You'll figure it out.)
how do you learn to compose music? I know there's rules (keys and such, building chords, etc.) but I don't know these rules
where do I learn these rules, and all the other necessary info to compose?
BLF, halp please

I own FL Studio and a piano and probably enough funds to get anything else I need.

Games / Brick Rigs: Buildable Vehicles And That's Apparently It
« on: December 17, 2016, 10:59:39 AM »
a lego car game where you build and smash lego cars
not much else to say

General Discussion / Idea: 100+ player life simulator
« on: December 15, 2016, 06:36:31 PM »
Imagine. 100+ players, building enabled but it costs resources to build (and materials matter, all bricks are print bricks with material prints on them so you can paint them without fear of hiding a section of wood among steel walls being a problem), people must actually mine limited resources, level up through tech and such, craft weaponry, tools and vehicles, and fight over land. Communism? Dictatorship? Democracy? Players decide. All on a schedule so people are generally on at the same time. You could go to war, fight over ideals, resource and land, or just to eliminate competition. Have revolutions. Eventually go to space and fight over the moon or mars, perhaps. Space-races. Nuke countries and leave land unusable for years. Eventually cause an apocalypse.

The only problem is respawning. Death isn't taken seriously because there's no consequence. You die, you're back in 5, 10, 30 seconds at most generally. How about a 5-10 minute respawn time so long you have to play a regular deathmatch while you wait?

Why hasn't this happened?

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