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Topics - SuperSuit12

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91
Help / LimitedBricks Admin Check Issues... Again.
« on: July 03, 2016, 04:52:02 PM »
I already posted a thread on this ages but never got an answer and it's too old to reply to. The bricks are mine and I'm the host. I saved and reloaded them, some already had events, others I evented after loading them. All of them were loaded, none placed. All of them say "Event admin-check failed" or something like that when I try to run the event for giving me bricks. They're my bricks, I am the host of the server. What do I do to fix this?

92
Is there anything out there to disable specific wrench functions (specifically, items) for non-admins? I know Limited Wrench is a thing, but I want to let players change raycasting and collisions, as well as mess with events, and it doesn't do that as far as I know.

EDIT: Kalphiter made something to disable items, but now kalphiter.com is viruses. Follow the download link in this thread at your own risk. https://forum.blockland.us/index.php?topic=98655.0

93
Help / Whee, Runtime Errors!
« on: June 24, 2016, 09:09:40 AM »
Zeblote made a fix for the runtime error thing, but now it's back. I'm guessing this is because Blockland got updated and the .exe was replaced...
What do I do about this? Is there a fix for the latest version? I searched for one, but couldn't find it. I actually lost other people's stuff because of this. Don't know how much or what, I hadn't logged in between the last save and the crash, but I'd like to have the server not crash at random.

94
I'm hosting a spacebuild! It's a freebuild... In space. That's about it.
Rules:
-make it SFW
-Swear in moderation (This means don't flood the chat with cursing)
-DO NOT EVADE THE FILTER (The clientside filter can be turned off. Go to your options. Don't go spacing out your curses to make sure those who are filtering them see them, that's the point of disabling the filter)
-Build within sight of something else! I should be able to find everything that's been built to decide whether it stays or goes. Obvious, labelled teledoors/doPlayerTeleport-ers are allowed to take you away from the main area, but try to avoid building too many of them.

Features:
-Space! Lots of space! Infinite in five directions! (Up, north, east, south, west. You can fall down forever, but you can't build down forever. Blame Badspot.)
-Delete Ray! Or whatever it's called. Lets you delete support bricks without deleting the supported bricks! Works well with Hackplant.
-Hackplant! So that you're not using insane amounts of modter. It's space, everything is floating.
-SPAAAAAAAAAAAAAACE


Planned features:
-Planets and planetoids! Planets can be landed on by coming in through any side other than the bottom, and there'll be a flat space to build on inside. (Quality may vary.) Planetoids are solid, but will have physical zones around them negating normal gravity and adding their own. (Public Bricks.)
-Directional Jets! Directional jets. That's it. You jet where you point, instead of up. A bit weird to get used to...
-Cleaning up useless/low-quality addons! I'm sure there are a few I've missed that either don't fit or just aren't useful.

95
Off Topic / Avatars and the YLYL thread
« on: June 14, 2016, 03:01:54 PM »
I'm seeing a lot of comics in the You Laugh, You Lose thread where there's a face I recognize and I'm like "Hey that's [insert forumer here]'s avatar" and then they show up and say "SOMEONE MAKE IT AN AVATAR!"
Like for serious I've seen a lot of avatars obtained from that thread compared to what I expected.
...also I need an avatar. I should make one at some point.

96
Off Topic / Legal age limits.
« on: June 13, 2016, 09:05:00 PM »
US age limits:
Age of consent: Depends on state, here it's 16
Age of being able to watch research: 18

Age of being able to be forced into the army: 18
Age of being able to drink: 21

These seem a bit odd. I can do adult things but not watch them at 16 (unless I misinterpret the law) and I can be forced into the army and given a gun and sent to die for my country before I'm allowed to touch alcohol. (Some places apparently allow underage drinking for active members of the army to get around this? huh...)

Discuss or something. I'm pointing this out as just... what even why? Why these numbers? Also, is smoking limited to 18, or 21? I was thinking 18 but I'm not sure.

Adding poll because apparently I can't until I post.

97
Help / UGHHH VCE WHY? (Value not registering as true when it is)
« on: June 12, 2016, 02:20:46 PM »
I've got this setup.



The problem is that that first if for testing the final value, "ifVariable rotate == 1" never returns true, but when it goes to the "I've run out of options, printing rotate to chat" it prints rotate as one. (It's the same pattern here except that when it reaches 5 instead of changing the lookvect variable to a thing that says "FIX ME, IDIOT" (I haven't grabbed the vectors yet) it prints rotate to chat instead.)

WHAT IS WRONG WITH YOU, VCE?

98
General Discussion / Bot Board Games: PTG + Looking For Builders.
« on: June 11, 2016, 02:01:23 PM »
I have created a grid-based bot-control system that controls bots to a precision of 4 squares. You pick coordinates in X and Y, a direction, and whether to attack, and click a bot. That bot then runs to the specified coordinates, runs to them again if it passed through them and out of them within 1.5 seconds of being clicked, looks in the specified direction, and fires. Of course, this can be used to play board games, such as D&D. It can also be used to create towers of twitching bots all trying to be on the same square, because who doesn't like that?

I'm hosting a server where you can see it in action, occasionally. It uses https://forum.blockland.us/index.php?topic=227254.0 these events. (Just the base advanced VCE and the bot events.)

I'm looking for builders and I've set it up with PTG for now so that you actually have something to look at.

99
Suggestions & Requests / VCE Compatible Events (Bots + More)
« on: June 10, 2016, 06:47:51 PM »
I've made a nice little system that, in THEORY, should work. Click a brick, it sets the variable "target" to its name. Then you click on a bot, and the bot does goToBrick 'target'. The thing is, it just... doesn't work. I've tried putting the variable on everything but no matter whether it's tied to brick, minigame, player, client or WHATEVER, it doesn't work...

UGH WHY
Can someone fix this? Please? It'd be amazing and open up a lot of options for bots. (Also look direction control?)

(Also, set/add velocity/hp are numbers-only, and so cannot use variables. That's less of a priority to me but it'd be nice.)

100
Help / VCE, Bots and Bricknames
« on: June 10, 2016, 06:24:28 PM »
I had this really great idea. Make a game board, number everything with coordinates, make a system to select coordinates with VCE, then when you activate a bot, it goes to those coordinates.

However, I'm giving the bot a LONE VARIABLE with the name in "go to brick" and it doesn't move.

Does VCE not work with that? Is there a way around it?

101
Games / Manyland: Truest Sandbox Yet. Also, free.
« on: June 08, 2016, 11:26:06 AM »
I think Manyland is the most... sandbox-y thing I've seen, ever. It's a game about drawing pixel art and making it do stuff. You can customize pretty much everything, including the buttons on the GUI. You can draw your own custom buttons for the GUI if you want. You can create NPCs, AI routines for them (Or players, if you want to mind control people, apparently. I haven't tried that.) You can make lots of cool things, like a propeller hat that spins when you jump and lets you doublejump, or a randomly generated maze that regenerates itself at random (NPCs can place and remove blocks and pick random numbers),  or a really cool animated dance floor, a clock that chimes every real-time hour and has working hands, the possibilities are crazily huge.

And the best thing is, it's free. You can visit manyland.com and it should just drop you straight in. Area transitions and respawns show you an ad, though. (It's web based, so you can block them.)

Transport between areas is simple: Type TO AREA_NAME_HERE in chat. That's it. Boom, you teleport. For example, you can type "to elsewhere" to go to the main area. (There's actually eight public areas that you'll be taken to when you request Elsewhere, but it defaults to Area 3. You can specify a particular area to go to instead of elsewhere by asking for Area # instead of Elsewhere.) Elsewhere areas are public, aside from a radius around the center, and they're infinite. And filled with spam most of the places you'll go.

There's some really neat stuff you can do, though. Go ahead and try it, you can log in with a Google or Facebook account FOR FREE to be able to build and draw new things. If you want, you can buy it on Steam for $9 and get a Steam-account-linked account (sadly can't be used on web, but they say that alts are totally allowed and encouraged.) with 200 free boosts. (Boosts do aesthetic things, like make you walk backwards, mostly. There are a few always-free ones like Teleport to Center, which is useful in Elsewhere, because try finding one point on an infinite plane of spam once you've wandered off.)

It should work on mobile devices as well on the web version.

This message was originally titled "Title" and contained one word. "Post." But then I decided to not get banned and wrote something in it.

Post.


The interesting thing is, areas have an URL that you can go to to warp directly to that area. For example, my roleplay world (very unfinished as of writing this) is manyland.com/aplacetoimagine (or say "to a place to imagine" in chat.)

102
Suggestions & Requests / Coins mod, fixed?
« on: May 27, 2016, 02:58:44 PM »
There's actually two things I want.
This, but that puts it in another variable instead of score that can be accessed by VCE (or the below mod's coin events) and
This, with the events working properly. The problem is how it tracks whether a brick is an admin's or not, I think, because only bricks I place with the normal brick tool work. If it's loaded or is placed with the Duplicator, it won't spawn coins despite being an admin-owned brick.

103
Suggestions & Requests / Super Crate Box Weapon Pack
« on: May 26, 2016, 02:50:08 PM »
You ever heard of Super Crate Box? No? Go play it, it's free and fun.

For those who don't want to do some research, here's a list of the weapons and what they do.

Crate: Not a weapon. Gives you a random item when picked up. (Preferences that default to these weapons, but can have other items added?)

Pistol: It's a pistol. Shoots a single bullet, slowly.

Machine gun: Fires a lot of bullets. A lot of bullets.

Shotgun: It's a shotgun. It fires a bunch of bullets that vanish soon after being fired (about 8 bricks would be accurate to the game). Very close range weapon, very powerful.

Bazooka: It fires an exploding rocket.

Dual pistols: There's two pistols. They fire in opposite directions. (In 3D, they should probably not fire in opposite directions but rather in a V shape. Just... Because it's hard to aim sideways.)

Revolver: It's a pistol that doesn't suck. Bullet is twice as big and more powerful.

Flamethrower: It fires flames that stick to surfaces and burn for a while.

Disc Gun: It fires a flashing disc, which bounces once and then vanishes the next time it hits a wall. (Should only fire horizontally, otherwise it'd be too weird to use.) This disc is incredibly powerful and cuts through anything it hits without stopping aside from walls, but will often come back and kill the owner. (Note: In Nuclear Throne, it bounces multiple times, and Nuclear Throne is top-down and so would probably be the better example. Maybe make the number of bounces a preference?)

Mines: They're mines. You put them on the ground and then they arm themselves, then they go boom.

Minigun: It's... Oh, you have to see this one to believe it. The description is "This one has a bit of knockback." You can PIN YOURSELF TO THE WALL with this thing and slooooooowly slide down as you fire map-covering destruction that is just insane. It's got a huge spread (between 22.5 and 11.25 degrees, more towards 22.5) and fires a LOT of bullets. Like seriously, this thing basically creates a cone of death. Might want to dial this thing down for a multiplayer non-co-op game, y'know? Simple solution might be to leave falling and impact damage on and let people slam themselves into walls with it.

Video because it's hard to explain: https://www.youtube.com/watch?v=N6HyI1_uyTg

Katana: It's a sword. In the game, swinging it puts it a ways in front of you and has a swooshy thingy. Basically just check if there's anything in the next eight studs forward and kill it. (Not where the player's looking, forwards. Not taking vertical stuff into direction.)

Grenade Launcher: Fires 10% faster than the bazooka and the grenades bounce. If they hit something killable, they explode immediately.

Laser Rifle: Oh, this one's great. It's a melee and long-ranged weapon in one. It charges up, with a small bit of energy in front, and then fires a beam of energy. Anything that touches that beam, whether while it's charging or firing, is dead. (Most weapons are one-hit-kills in this game, since it's players vs loads of computer enemies. I think it's co-op but I'm not sure.)

If you want to know more, it's free on Steam.

I might be able to attempt some modelling.

104
Suggestions & Requests / Picking up items in vehicles?
« on: May 22, 2016, 06:28:42 PM »
I've done a cheatsy thing with events (make a zone, on vehicle enter, add item to driver's inventory) but I'd like to just be able to make a brick spawn an item. Can someone do this? I figure it's possible, because of the click-to-pick-up addons.

105
Off Topic / I don't care about church but parents make me go.
« on: May 14, 2016, 07:51:01 PM »
I'm not going to try and portray this as mean. It's just... They take me to church with them. I don't care, honestly I think that some of the things they teach are a bit old-fashioned, and I don't want to be there. They know this. They... I guess think I believe, not sure? They don't make me sing or anything, it's not "YOU WILL GO TO CHURCH AND YOU WILL PRAISE GOD" it's "You're going to church, sitting, being polite, and leaving, other than that we don't care."

Also I work in the nursery at church every third sunday (so tomorrow as of posting this) so I don't have to sit through service.

I'm not even sure what this thread is. Help? I don't believe in god, really... I mean, if he's real, I wouldn't exactly believe in what he's saying. The story of Noah's Ark. And Jesus is perfect, and is also god? Hm, after killing all but two of everything that lives on land?
I'm questioning my religion. I do believe the existence of god is a possibility, but he's not all good and all powerful. Otherwise, why can bad things happen? Flawed logic.

Just... What do?

Also... Trying to read through all of Genesis for fun... Lived to 1000 years then they died, had blah blah blah sons/daughters, we get it, lots of people came before us. CONTENT PLEASE?

P. S. Cry havoc, and let slip the dogs of religious debate!

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