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Messages - WhoooMan

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61
Add-Ons / Re: [BRICK] Vehicle Spare Parts
« on: December 08, 2015, 11:16:45 AM »
I love you.
The only way this could be better is if it included windshields.

I plan on making some more bricks. Stay tuned.

62
Add-Ons / Re: [BRICK] Classic LEGO 2x4 Brick
« on: December 08, 2015, 11:15:32 AM »
no each of these brick packs are significantly different, its fine that they release them individually

This. I originally thought about making a single topic for the brick packs but I felt it would be best to separate them.

Funny thing is I also started my brick pack as one big pack but then I realized it would be easier to control which brick packs are enabled and not so I broke them up into smaller packs.

63
Add-Ons / Re: [BRICK] Vertical Round Bricks
« on: December 08, 2015, 11:12:32 AM »
I have no idea who you are or where you came from but these are magnificent.

I've been around for a while. Some of you might remember my first plant bricks that were failed in RTB. Since then I've been learning how to use Blender and General's OBJ2BLB converter.

64
Add-Ons / Re: [BRICK] Odd Bricks
« on: December 08, 2015, 11:10:53 AM »
Isn't the brick in THIS the same as the brick in this pack?


We already had about three of the bricks you released recently. But that's cool. You even made some of them better than before.

While the brick might look the same, this one is specifically designed to work with the odd brick.

65
Add-Ons / Re: [BRICK] Medieval Bricks
« on: December 08, 2015, 02:14:19 AM »
Five packs in total so far, I've been busy.  :cookieMonster:

66
Add-Ons / [BRICK] Classic LEGO 2x4 Brick v1.1
« on: December 08, 2015, 02:13:10 AM »


This is purely for nostalgic use, the studs will disappear when you cover it with bricks.

Brick_LEGO_Classic.zip

Modeling & UV Mapping by WhoooMan & RallyBlock

Quote
Updates:

#1 01-07-2016
  • 1. Added BOTTOMEDGE UV mapping.

67
Add-Ons / [BRICK] Medieval Bricks
« on: December 08, 2015, 02:09:27 AM »


Can't have a medieval RPG without crystal ball! Or wagon wheels... Your blacksmith shop missing a sign?

Brick_Medieval.zip

Modeling & UV Mapping by WhoooMan & RallyBlock


68
Add-Ons / [BRICK] Odd Bricks v1.1
« on: December 08, 2015, 02:06:47 AM »


Headlamps? Buttons? You name it!

Brick_Odd.zip

Modeling & UV Mapping by WhoooMan & RallyBlock

Quote
Updates:

#1 01-07-2016
  • 1. Fixed TOP UV mapping on some of the bricks.
  • 2. Added BOTTOMEDGE UV mapping to some of the bricks.

69
Add-Ons / [BRICK] Vertical Round Bricks v2.0
« on: December 08, 2015, 02:03:16 AM »


Essential additional round bricks for various uses. Some can be placed under arches or ramps.

Brick_VertRound.zip

Modeling & UV Mapping by WhoooMan & RallyBlock


Quote
Updates:

#1 01-17-2016
  • Added vertical cone.

70
Add-Ons / [BRICK] Vehicle Spare Parts v4.0 (5 New Bricks)
« on: December 08, 2015, 01:59:30 AM »



Tired of making wheels out of ramps or plates? Wished you had a steering wheel for that ride? Need windscreens? How about engines?

Brick_Vehicles.zip

Modeling & UV Mapping by WhoooMan & RallyBlock


Quote
Updates:

#4 07-01-2016
  • Added 5 new bricks based on requests.
  • Side Note: Modified the download link to be more direct now.

#3 05-11-2016
  • Fixed the 10x10x4 Globe model to be symmetry now.

#2 01-23-2016
  • Added 16 new bricks.

#1 01-07-2016
  • 1. Added 13 new bricks.
  • 2. Fixed UV mapping on most of the bricks.

71
Modification Help / Re: Exporting forgets up empties
« on: October 04, 2015, 11:09:36 PM »
he's using 2.49b not the latest version

Oh, well. Maybe this'll help.

72
Modification Help / Re: Exporting forgets up empties
« on: October 04, 2015, 02:03:07 PM »

73
Modification Help / [BRICK] Missing Faces in Ghost/FX
« on: October 01, 2015, 10:30:26 PM »
I ran into a mysterious issue with missing faces when it's in ghost brick or applied with FX paint.

I modeled the brick in Blender 2.76, exported to OBJ, then used General's OBJ2BLB.

The faces are facing in the right direction and the normals has been calculated and "top"/"bottom" are rendered flat while the sides are smooth.

When spawned as ghost brick in game, the "bottom" faces disappears and appeared mirrored if you look at the other side. However when placed, the faces show up.

When I apply all FXs except glow, the "bottom" faces disappears once again.

Does anyone else ran into this problem too?

EDIT: I discovered the source of this issue.

I moved the quads from "Top" and "Bottom" category to "Omni" quads in the brick's .blb file and it worked.

Makes sense since the brick is odd-shaped and the game was having a hard time understanding where the quads are facing.





74
General Discussion / Re: A Ton Of Auth Failures
« on: May 11, 2014, 09:35:30 PM »
Well consider that there is not such thing as DDoS protection. You can't block it, you can only process that data so fast. With enough power you can take it down. All they do is handle the load because they have a high download speed. Anything that exceeds theirs will take it down.

Actually, with packet filtering you can technically stop DDoS, but this requires the ISPs to configure their routers.

75
Gallery / Re: DOF Screenshots
« on: April 28, 2014, 09:25:16 PM »

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