From Behemoth, the creators of Castle Crashers, Battleblock Theater, and Alien Hominid comes Pit People, a brand new turn-based COOP strategy game.
Description of The Game (From Official Website)
Master the destiny of a full cast of tragically unique heroes as you plot a course across an apocalyptic wonderland!
Dogged at every step by a mysterious and power-hungry narrator (Will Stamper, "BattleBlock Theater"), you'll need to rally your troops and steel your wits if you hope to survive a hostile world filled with sinister robots, deadly vampires and brutally adorable cupcake people!
In our fast-paced, turn-based, co-op adventure you'll quest and explore, find awesome loot, customize your fighters, and recruit strange species!
Trailer
In-game Screenshots
Fighters of Pit People
The Cupcake is a sort of squishy, support character. Rather than attack the enemy, they heal their allies by sacrificing their own health. When a cupcakes' health drops low, they'll start healing. It's a good idea to keep them in the back line of your team, because they die pretty easily.
The Vampiress is a somewhat agile, offense character. When they attack enemies they 'steal their lifeforce' aka heal based on how much damage they did, and when they attack critically injured enemies they do even more damage and heal even more.
The mushroom is an offensive character that poisons enemies it is next to. However it is worth noting the poison cannot affect robots and other mushrooms. The Mushroom is also weak to mallets.
The Electrobot is an offensive character that has short range and long ranged abilities. The robot is able to teleport and float over hazards such as water. The robot's offensive ability is the power to electrocute units. Units electrocuted have a chance to be stunned for one turn. The robot also can chain lightning to multiple enemies depending the range and the affect of it's lightning is amplified if fighting in water. The robot does have a major weakness however, it is unable to be healed by anything but gnomes.
The Pixie is an agile glass cannon character. The pixie is able to move across many tiles in one move, and has very high damage output. The pixie is also very swift,
and has a high chance to dodge attacks. It's major weakness are a very small healthpool, and a weakness to electricity. It is also immune to fire.
The Spidaur is an offensive and defensive character with very unique abilities. It has the ability to create webbed walls to block paths, or single enemies out and trap them. It also has a kick attack when it is close to enemies, which has a chance of snaring them in place for one turn. Archers and cupcakes can also ride on the spidaurs back!
The Octoclops is a fragile support character that has the ability to turn an enemy to your side for one turn, making them a harmless meat shield. This is a great ability because you can isolate strong or weak targets, making them unable to hurt you and making their team unable to heal them. The Octoclops can also move over obstacles such as water and pitfalls without danger.
Troll Mom is the tankiest character in the game. Taking up 3 unit spaces, and 3 in-game move squares, she's a big target. She has a ton of health and spawns baby trolls on nearly every move to defend her and her team. Her size puts her at a disadvantage for AoE attacks and her babies can be killed in as little as one hit if singled out. She and her babies are also weak to fire. However, she and her babies do heal a small amount of every turn.
The Mascot is a support character that boosts teammates near it. It boosts health, damage, and ranged accuracy when near its teammates. The mascot however can only move two tiles per move (unless selected as the hero/leader of the group in which case it can move 3) and is very weak to elements. This is a unit you definitely don't want to be on the front line.
The wraith is a character all about debuffs. It has a ranged attack that does damage and weakens an enemies attack. It also can float over low obstacles, like the Octoclops. It's also immune to poison and fire, however it is incredibly weak rainbows from the Rainbow Horse.
The Cyclopes are the giants of Pit People. It is the only ground unit that can run through water without being slowed. It also is one of the heaviest hitters in the game,
and is the only unit able to wield large mallets, exclusive to the cyclopes. It also can knock enemies out of formation by chance, sending them flying and making them only able to move one tile for their next turn. However since it is bigger, it takes up 2 of 5 team slots.
The Hair Troll is another brute much like the Cyclopes, taking 2 team slots. It's attacks have a chance to make the hair troll throw the enemy behind them, making the enemy easier for your whole team to attack. The hair troll is also a heavy hitter, and is immune to ice. However, much like the mother troll the hair troll is weak to fire, but he also regenerates health upon every move. He is probably the most durable unit in the game.
The zombie is an offense character that only takes up half a team slot, so you get two zombies for the price of one normal unit! The zombie does low damage, not being able to wield weapons, but it's attacks have a chance of slowing an enemy. Also, the zombie is immune to poison but weak to ice. Upon killing a zombie, there is a small chance for it to resurrect after a while with limited health. They make good bullet sponges.
The Gorgon is an offense character that has the ability to spit acid for a ranged attack (very strong against armored opponents/robots) and had a sword for short range melee. When attacked by enemies, she spawns 3 snake minions who have low health and do low damage, but can defend her for at least one turn making her hard to kill.
Gnomes are the only character that can heal electrobots. They have the ability to fly over small hazards, like the octoclops and electrobot. They also have a ranged attack and short ranged attack, the ranged attack being pretty weak. They're strong against electrobots, but weak to mushrooms. They also have the ability to fling teammates that take up one team slot across the map, pretty nifty for getting to the front line.
Kobolds are small, assassin like offensive characters. They are good against archers, doing bonus damage to them. They also take less damage from ranged attacks.
Much like the zombies and gnomes, kobolds only take up half a team slot. They are agile as well, being able to move four places in one turn.
The final character is the Rainbow Horse. Rainbow horses are sorta glass cannons. They don't have a melee attack but have an infinite range attack where they launch their horn out into the battlefield. If the horn doesn't collide with an enemy, it'll land and turn into a ticking time bomb that will explode in a random amount of turns. They're not very mobile either, being able to only move two squares per move, so it's best to keep them in the back of the fight.
Want to Learn More?
Want to learn more about Pit People? Follow
this link to view their official website. It includes a dev blog, merch, more info about the game (I didn't include everything here because the characters alone took me like an hour to do), and even a forum to talk about the game.
Looking For Players?
If you're looking for players, feel free to drop your Steam/XBOX/PS4 usernames. This game is a lot more fun with friends.