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Topics - TerraMurderBoss

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1
Add-Ons / Item_CordaxArmorRevamp
« on: July 28, 2021, 11:37:58 AM »
Cordax Armor Revamp

What is this? And why are you re-uploading this?
This is a revamp of the Item_CordaxArmor add-on developed and created by Cordax. However, one day I came across a topic where Cordax requested someone to fix his code; no one being able to pick up the time to help with his script though. Until last night I got bored and decided to help him out unknowingly.

What have changed in this revamp, compared to the original:
  • Recoded the package that handled damage reduction from a literal wall of if statements to a few lines, while making the hitboxes more sensible.
  • Due to recode, I have also took the time to fix the bizarre issue where wearing a helmet while getting hit in the chest would still reduce damage. It no longer does it but now only applies damage reduction relative to where the projectile hits on the player. Example: Projectile hitting below the shoulders will use the damage reduction provided by the chestplate if one is equipped. Vice versa for the helmets.
  • The damage reduction values are now stored on the mounted armor image datablocks instead, this makes adding new armors much easier to add in the future, as well changing the damage reduction values easier to navigate to.
  • The mountpoint for the chestplate armors have been moved from 1 to 3. This is to make it better compatibility with akimbo weapons. As previously trying to use akimbos while wearing a chestplate armor would cause the armor to be unequipped forcibly.

Important note: I have been given explicit permission by Cordax (BLID: 38498) to upload this revamp to the forums. Please give credits to the original add-on to Cordax. I will only take credits for the recode of this addon (Hologlaxer, BLID: 45370).


2
Add-Ons / WaW-BO1 national socialist Zombies [SLAYER]
« on: November 01, 2020, 03:27:02 AM »
WaW-BO1 national socialist Zombies
After the fall of the third reich in 1945, the world gather its peace believing that war was over.
However, they could not be any more wrong than that, rising back from the dead the national socialists are back once more.
How long and how many rounds can you survive against the national socialists, fighting an endless amount of waves of the undead;
whether it is on your own, or with fellow comrades... Good luck to you all!

Objective: The objective of this gamemode, is to survive as many rounds you can possibly can, using your own preferences customizable to your likings. Whether you want an easy challenge or a hard challenge either for yourself or for everyone.

Features:
  • Slayer Minigame Preferences for all possible tweaking and customization.
  • national socialist Zombies.
  • Barricades w/ Anti-Player invisible barrier, to prevent cheaters from leaving the map.
  • Hell Hounds.
  • All powerups: Insta-Kill, Carpenter, Nuke, Max Ammo, Double Points, Firesale, and Free Perk Bottle!
  • All 8 perk-a-colas, (Including both Solo version of Quick Revive, and Multiplayer version of Quick Revive.)
  • Pack-A-Punch.
  • Pathnodes and full-on pathfinding, pre-baked and cached over time upon minigame creation.
  • Mystery Box with server preference to include a list of whatever weapons you wish to be cycled.
  • Easter Egg music and events, along with easter egg triggering teddy bear bricks. Can you find them all?
  • Item stores and door stores.
  • Bowie Knife and Grenades.
  • Three wonder weapons: Wunderwaffe DG-2, Raygun, and Winter's Howl.
  • Revivable teammates.
  • A wide variety of node bricks, allowing players to create and build their own maps for the national socialist Zombies gamemode!
  • Ammo support for Gravity Cat's weapons, support for any other ammo systems can be added with modification of AmmoSupport.cs file (Refer to documentation)

Gamemode pictures





If you think you are ready to take on the endless waves of national socialist Zombies, then good luck soldier.
(The supported/modified weapons and documentation for this game mode is packaged with the game mode download zip.)
(For any future potential map builders, I have also included a sample map along with the documentation to experiment with.)
(This gamemode is a slayer gamemode, be sure to have Gamemode_Slayer as well to be able to use this gamemode.)

Download national socialist Zombies Package

Controls
  • Jet key is mostly used for interacting with nearly everything, jetting while empty handed will use your knife.
  • Light key while empty handed will equip grenade.

Credits (DISCLAIMER: Some are not made by me entirely, but instead modified to work with the gamemode, so please give credits to the respective creators instead.)
  • Mystery box, barricades, perk bottles, bowie knife, knife, grenade, powerups - Modelled and coded by Hologlaxer (me).
  • Teddy Bear, Wunderwaffe DG-2 & Winter's Howl - Modelled by ZeUberMedic, coded by Hologlaxer (me).
  • Raygun - Modelled and coded originally by Aware14 & Ghille, modified by Hologlaxer (me) for support of perk effects such as: Deadshot Daiquiri, Double Tap and Speed Cola, as well pack-a-punch variance.
  • Weapon_DWeapons & Weapon_DWepRussianExpansion - Modelled and coded by Gravity Cat, modified by Hologlaxer (me) for the same reasons above.
  • M1897 Trench Gun - Modelled and coded by Hologlaxer (me).
  • M1 Thompson & M1 Carbine - Modelled by Zinlock, coded by Hologlaxer (me).
  • Hell-Hounds - Originally from an addon: Bot_Dog by Canon, modified and packaged by Hologlaxer (me).
  • Helped with commissioning certain models and sounds - MonkeyFunky.

3
Game Modes / WaW-BO1 national socialist Zombies [SLAYER]
« on: October 31, 2020, 07:20:07 AM »
WaW-BO1 national socialist Zombies
After the fall of the third reich in 1945, the world gather its peace believing that war was over.
However, they could not be any more wrong than that, rising back from the dead the national socialists are back once more.
How long and how many rounds can you survive against the national socialists, fighting an endless amount of waves of the undead;
whether it is on your own, or with fellow comrades... Good luck to you all!

Objective: The objective of this gamemode, is to survive as many rounds you can possibly can, using your own preferences customizable to your likings. Whether you want an easy challenge or a hard challenge either for yourself or for everyone.

Features:
  • Slayer Minigame Preferences for all possible tweaking and customization.
  • national socialist Zombies and crawlers.
  • Barricades w/ Anti-Player invisible barrier, to prevent cheaters from leaving the map.
  • Hell Hounds.
  • All powerups: Insta-Kill, Carpenter, Nuke, Max Ammo, Double Points, Firesale, and Free Perk Bottle!
  • All 8 perk-a-colas, (Including both Solo version of Quick Revive, and Multiplayer version of Quick Revive.)
  • Pack-A-Punch.
  • Pathnodes and full-on pathfinding, pre-baked and cached over time upon minigame creation.
  • Mystery Box with server preference to include a list of whatever weapons you wish to be cycled.
  • Easter Egg music and events, along with easter egg triggering teddy bear bricks. Can you find them all?
  • Item stores and door stores.
  • Bowie Knife and Grenades.
  • Three wonder weapons: Wunderwaffe DG-2, Raygun, and Winter's Howl.
  • Revivable teammates.
  • A wide variety of node bricks, allowing players to create and build their own maps for the national socialist Zombies gamemode!
  • Ammo support for Gravity Cat's weapons, support for any other ammo systems can be added with modification of AmmoSupport.cs file (Refer to documentation)

Gamemode pictures





If you think you are ready to take on the endless waves of national socialist Zombies, then good luck soldier.
(The supported/modified weapons and documentation for this game mode is packaged with the game mode download zip.)
(For any future potential map builders, I have also included a sample map along with the documentation to experiment with.)
(This gamemode is a slayer gamemode, be sure to have Gamemode_Slayer as well to be able to use this gamemode.)

Download national socialist Zombies Package

Controls
  • Jet key is mostly used for interacting with nearly everything, jetting while empty handed will use your knife.
  • Light key while empty handed will equip grenade.

Credits (DISCLAIMER: Some are not made by me entirely, but instead modified to work with the gamemode, so please give credits to the respective creators instead.)
  • Mystery box, barricades, perk bottles, bowie knife, knife, grenade, powerups - Modelled and coded by Hologlaxer (me).
  • Teddy Bear, Wunderwaffe DG-2 & Winter's Howl - Modelled by ZeUberMedic, coded by Hologlaxer (me).
  • Raygun - Modelled and coded originally by Aware14 & Ghille, modified by Hologlaxer (me) for support of perk effects such as: Deadshot Daiquiri, Double Tap and Speed Cola, as well pack-a-punch variance.
  • Weapon_DWeapons & Weapon_DWepRussianExpansion - Modelled and coded by Gravity Cat, modified by Hologlaxer (me) for the same reasons above.
  • M1897 Trench Gun - Modelled and coded by Hologlaxer (me).
  • M1 Thompson & M1 Carbine - Modelled by Zinlock, coded by Hologlaxer (me).
  • Hell-Hounds - Originally from an addon: Bot_Dog by Canon, modified and packaged by Hologlaxer (me).
  • Helped with Commissioning certain models and sounds - MonkeyFunky.

Pages: [1]