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Add-Ons / Re: Modern Melee
« on: November 14, 2017, 04:18:27 PM »Give credit to the creators of the weapons, and that isn't me.I did
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Give credit to the creators of the weapons, and that isn't me.I did
although they dont work against bots so i have no clueThey can damage bots fine for me.
yes, its still plagiarism imo because the models have been stolen without credit to the proper authors
Credits
Bushido (I think?)
SMM developers
Marios (for link of base script)
Crispy (for bat models)[/s]
Okay, so I did not even realize my name was written on this here addon.I read your PM. I just released the add-ons from the despair syndrome game-mode. I thought marios made it, but when i found out he didn't i wasn't going on a goose chase for permission.
2 minutes before noticing this, I saw a new PM on my inbox. And it was this:
Dude seems to be convinced I released an edited version of DS/SMM weapons. I'm 100% sure this thread and this thread are related. So I replied back:
Then I checked back to this thread and I was credited as doing 90% of the work. Somehow. I'm just sitting here doing nothing and getting credit on stuff I never did. Though I wouldn't want credit on this thing where no permission was asked for, and when it finally got asked for the wrong people were asked.
soldier101, I'll ask you to please get rid of my name from there, and give credit where it's due as noted by Conan:
I will also remind everyone I had nothing, nothing to do with any of this. Thank you.
datablock ShapeBaseImageData(TestHatImage)
{
shapeFile = "./head.dts";
emap = true;
/// I think its here?
mountPoint = $HeadSlot;
offset = "0 0 0";
eyeOffset = "0 0 10";
rotation = eulerToMatrix("0 0 0");
scale = "1 1 1";
doColorShift = false;
colorShiftColor = "1.000 1.000 1.000 1.000";
};
/// I changed all of this too.
function serverCmdTestHat(%client)
{
%player = %client.player;
if(isObject(%player))
{
if(%player.getMountedImage(2) $= nametoID(TestHatImage))
{
%player.unmountImage(2);
%client.applyBodyParts();
%client.applyBodyColors();
%player.unhideNode("headskin");
}
else
{
%player.unmountImage(2);
%player.mountImage(TestHatImage,2);
for(%i = 0;$hat[%i] !$= "";%i++)
{
%player.hideNode($hat[%i]);
%player.hideNode($accent[%i]);
}
}
}
}
This was the code before I edited it.images aren't really intended for the scope of a shoe mod- instead, make a bot that uses the shoe model, then mountObject(); it to the two foot slots (need to look that up)Thanks, Now i know what the bugs are... Ill fix em soon.
i actually have a decent tricorn model sitting around somewhere. i'll dig it up if i remember to later tmrwHey, if you got the model, I can do it right now.
Dude, the default hat is a BIcorne. It has 2 points, not 3. And the tricorne that hat pack you linked is backwards and has a skull on it.Get the DTS blender plugin. Make it a tricone or whatever.
Would cause a lot of ghosting. Otherwise I would use the duplicator.I think you should use the duplicator for MERPS.