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Messages - soldier101@

Pages: 1 ... 118 119 120 121 122 [123] 124 125 126 127 128 ... 144
1831
Add-Ons / Re: Modern Melee
« on: November 14, 2017, 04:18:27 PM »
Give credit to the creators of the weapons, and that isn't me.
I did

1832
Add-Ons / Re: Modern Melee
« on: November 14, 2017, 04:17:51 PM »
although they dont work against bots so i have no clue
They can damage bots fine for me.

1833
Add-Ons / Re: Modern Melee
« on: November 14, 2017, 03:51:32 PM »
yes, its still plagiarism imo because the models have been stolen without credit to the proper authors
Credits
Bushido (I think?)
SMM developers
Marios (for link of base script)
Crispy (for bat models)[/s]

1834
Add-Ons / Re: Modern Melee
« on: November 14, 2017, 03:37:37 PM »
Okay, so I did not even realize my name was written on this here addon.

2 minutes before noticing this, I saw a new PM on my inbox. And it was this:



Dude seems to be convinced I released an edited version of DS/SMM weapons. I'm 100% sure this thread and this thread are related. So I replied back:



Then I checked back to this thread and I was credited as doing 90% of the work. Somehow. I'm just sitting here doing nothing and getting credit on stuff I never did. Though I wouldn't want credit on this thing where no permission was asked for, and when it finally got asked for the wrong people were asked.

soldier101, I'll ask you to please get rid of my name from there, and give credit where it's due as noted by Conan:
I will also remind everyone I had nothing, nothing to do with any of this. Thank you.
I read your PM. I just released the add-ons from the despair syndrome game-mode. I thought marios made it, but when i found out he didn't i wasn't going on a goose chase for permission.
NOTE: As far as I know, none of these files are stolen, they where just on the despair syndrome gamemode.

1835
Add-Ons / Modern Melee
« on: November 14, 2017, 12:04:15 PM »
DISCONTINUED
I have finally packaging a weapon package
NOTE: I did not make any of the models, and all the code is based off of a base script.
Weapons:

Pipe wrench
Metal bat
knife
wood bat
sword
pan
umbrella
And Many more to come!

It has a stamina system, and 1 icon.

Download
V1
New Link
https://leopard.hosting/dl/iglge/Weapon_Package_ModernMelee.zip
V2 [WIP (%13)]
Adding:
Many more weapons,
Icons

Other Projects to Im making
Weapon_Package_Christmas [WIP (%20)]
Brick_All [WIP (%63)]

Credits
Spaceguy (item models)
Mechanic (item models)
Bushido (item models)
SMM developers (item models)
Despair syndrome gamemode for blockland developers (code and item models)
Marios (for link of base script)
Khain (item models)

1836
Suggestions & Requests / Re: shoemod
« on: November 14, 2017, 11:03:31 AM »
Code: [Select]
datablock ShapeBaseImageData(TestHatImage)
{
shapeFile = "./head.dts";
emap = true;
        /// I think its here?
mountPoint = $HeadSlot;
offset = "0 0 0";
eyeOffset = "0 0 10";
rotation = eulerToMatrix("0 0 0");
scale = "1 1 1";
doColorShift = false;
colorShiftColor = "1.000 1.000 1.000 1.000";
};

/// I changed all of this too.
function serverCmdTestHat(%client)
{
%player = %client.player;

if(isObject(%player))
{
if(%player.getMountedImage(2) $= nametoID(TestHatImage))
{
%player.unmountImage(2);
%client.applyBodyParts();
%client.applyBodyColors();
%player.unhideNode("headskin");
}
else
{
%player.unmountImage(2);
%player.mountImage(TestHatImage,2);

for(%i = 0;$hat[%i] !$= "";%i++)
{
%player.hideNode($hat[%i]);
%player.hideNode($accent[%i]);
}
}
}
}
This was the code before I edited it.
EDIT:
images aren't really intended for the scope of a shoe mod- instead, make a bot that uses the shoe model, then mountObject(); it to the two foot slots (need to look that up)
Thanks, Now i know what the bugs are... Ill fix em soon.

1837
Suggestions & Requests / Re: Hat Request
« on: November 14, 2017, 10:59:59 AM »
i actually have a decent tricorn model sitting around somewhere. i'll dig it up if i remember to later tmrw
Hey, if you got the model, I can do it right now.

1838
Suggestions & Requests / Re: Brick Migration
« on: November 14, 2017, 10:56:48 AM »
..

1839
Add-Ons / Re: Autoscatter - default style semi-auto shotgun
« on: November 13, 2017, 06:07:01 PM »
Wonderful Work!
Im gonna use this in a gamemode.

1840
AWESOME!
This is by far one of the best add-ons ive seen

1841
Suggestions & Requests / Re: shoemod
« on: November 13, 2017, 04:37:40 PM »
I have made a buggy edit of  a hatmod that does this.
Will release when I fix the bugs. Itll take a while because I have no idea whats causing them.

1842
Suggestions & Requests / SnowFlake Model
« on: November 13, 2017, 04:35:47 PM »
Does nayone have a good snowflake model?
Im making a special Christmas weapons pack.
Thanks

1843
Suggestions & Requests / Re: Hat Request
« on: November 13, 2017, 04:35:06 PM »
Dude, the default hat is a BIcorne. It has 2 points, not 3. And the tricorne that hat pack you linked is backwards and has a skull on it.
Get the DTS blender plugin. Make it a tricone or whatever.
Then, just put the model and textures in a hatmod folder.
Its that easy. No scripting. No knowledge required.
I can make it for free, but I cant assure you good modeling. And youll have to wait for the weekends.

1844
Suggestions & Requests / Re: Brick Migration
« on: November 13, 2017, 04:32:10 PM »
Would cause a lot of ghosting. Otherwise I would use the duplicator.
I think you should use the duplicator for MERPS.
plus, this would be possible through events, but you have to be more specific if you want someone to make it for you.

1845
Drama / Re: [Rant] Blok's CityRPG - Horrible gameplay
« on: November 04, 2017, 12:01:34 PM »
I rather liked bloks rpg. He put some work into it and it was a lot better than when i played a Ibans server.

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