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Messages - Kareem

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286
Forum Games / Re: YOU LAUGH YOU LOSE v666
« on: April 11, 2016, 08:02:59 PM »



287
Creativity / Re: A cool project I made for School
« on: April 11, 2016, 07:52:06 PM »
My favorite part is how saturated it is, and shadows are a slight tint of blue, and hints of greens and oranges all combined together looks amazing

288
Gallery / Re: Swollow's Void Lounge 4/10/2016
« on: April 11, 2016, 05:30:31 PM »

290
General Discussion / Gytyyhgfffff, please bring back Upgrade CTF
« on: April 10, 2016, 03:25:14 PM »
/title

291
Creativity / A cool project I made for School
« on: April 10, 2016, 03:07:10 PM »
My chemistry gave us a project to represent Avogadro's number (unit = moles), with our choice of however to do it. I used Illustrator to draw the mole and Photoshop to use design, give me some feedback if its good.


292
General Discussion / Re: [BUILD CONTEST] Zombie Map (NEW DEADLINE)
« on: April 08, 2016, 07:49:01 PM »
thanks to Kobe, i quit my life

293
Gallery / Re: Sci-fi Dystopian RP map.
« on: April 08, 2016, 04:34:06 PM »
great job

294
General Discussion / Re: [BUILD CONTEST] Zombie Map
« on: April 03, 2016, 06:39:46 PM »


work in progress

295
General Discussion / Re: Legoboss's Exo Combat Domination
« on: March 29, 2016, 11:09:58 AM »
Question, Do you have similar playertype (Boost Jump) like Advanced Warfare?

296
General Discussion / Re: Legoboss's Exo Combat Domination
« on: March 28, 2016, 08:03:16 PM »
god damnit, i was already in the process of making something very similar to this

297
Gallery / Re: Cute Pirate Port
« on: March 28, 2016, 06:07:36 PM »

298
General Discussion / Re: help w/ BMAM dlc
« on: March 28, 2016, 06:05:20 PM »
A key for a ladder, wtf

299
Suggestions & Requests / Re: OnMinigameWin/Lose>PlaySound
« on: March 27, 2016, 01:18:04 PM »
Yes, something like onMiniLoseTeam1, onMiniWinTeam1, etc; unfortunately like I've said above it might not be possible without rewriting Slayer's functions which is not a good idea.
ik, last time i did that, WWII happened

300
Suggestions & Requests / Re: OnMinigameWin/Lose>PlaySound
« on: March 27, 2016, 11:50:15 AM »
Ex. in events, Team 1 or 2, etc. wins, plays sound; If team 1 or 2, etc. loses play sound

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