BLS Importer for Blender 2.8 This plugin was originally written by siba for older versions of Blender (original topic), I updated it to work on 2.8 and have released it on GitHub with some minor fixes. Contributions are welcome!
Set your Blockland directory in the add-on drop-down config
Copy the BLS_Bricks folder from the .zip into the root of your Blockland folder you specified in the config
Find your save file in the open dialog, and open
???
Profit
Issues
cannot read byte 0xb0 (or whatever): Your save file is encoded with CR1252 (Windows-1252), the importer has problems reading brick files with special characters if the encoding isn't UTF-8. (ex. bricks with a degree symbol) Make a copy of your save with UTF-8 encoding and try again.
Importer takes too long: The importer has problems reading saves with a lot of bricks, please either try the Join Brick Meshes option or cut your builds down to small sizes or into separate files.
cannot find blb: You're most likely missing a brick file that is referenced in the save file (& your Blockland directory in the config). Unfortunately since Blockland saves store bricks with their UI name, it is a hassle to track down the appropriate brick and rename it accordingly (ESPECIALLY with non-default bricks, but they will work in the importer), so you're going to have to rename a bunch of bricks if you're willing to go that route. (to do: make a script that creates a set of brick files with their internal and UI names)
cannot find something like brickTOP.png: Make sure you have set up the config for your Blockland directory in the add-on drop-down. Otherwise the importer won't work!
Brick textures are stretched or look wrong: This is because I forgot to set up the texture nodes properly with a coordinates node. Will be added in a later update.
I've noticed when I run Blockland, it seems to take...incredibly long to load. When I open Task Manager & run the game, it loads 14.9 MB into memory, then CPU usage of the game drops to 0% and memory usage rises very slowly. Only after 10 minutes does the console appear.
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