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16
...blockland glass has always been open source though?

17
Off Topic / Re: favorite forum avatars
« on: March 06, 2020, 01:29:56 PM »
the famous drydess bird

18
Off Topic / Re: any oldheads still on this forum?
« on: February 25, 2020, 09:29:22 AM »
i am just out here in 2011

19
Off Topic / Re: Post Your Desktop/Computer Setup
« on: February 24, 2020, 12:20:39 AM »

20
Off Topic / Re: why is blockland not on sale?
« on: December 29, 2019, 05:52:00 PM »

21
Drama / Re: cowtastic man
« on: November 30, 2019, 12:27:30 AM »
its a dude with a steven universe profile what did you expect
hazbin hotel

22
Drama / cowtastic man
« on: November 29, 2019, 11:30:19 PM »

context: cowtastic is mad over a friend changing accounts and threw a baby fit

23
Modification Help / Re: DTS to OBJ(or blender supported file format)?
« on: October 07, 2019, 09:33:03 AM »
2.79 is the latest version that supports the .dts importer/exporter by Port
2.8 is also supported by the .dts I/O addon in a different branch

24
Off Topic / Re: 19 player peak on BL, well stuff.
« on: September 18, 2019, 04:26:24 PM »

25
Off Topic / Re: 19 player peak on BL, well stuff.
« on: September 18, 2019, 10:19:07 AM »
literally this
Brick games are the new fad now

26
Off Topic / Re: Square avatars or circle avatars?
« on: September 17, 2019, 03:44:17 PM »
We have alternatives.

27
Modification Help / Re: [Blender Plugin] Blockland Save Importer (for 2.8)
« on: September 17, 2019, 02:15:36 PM »
The brickSIDE texture extends across the whole face rather than looping along the face by being restricted to the bounds of the texture's resolution, so that may be an easier fix than the bottomEDGE texture, which seems like an alignment issue and the UV mesh not being rotated with the 3D mesh, however, i know nothing about coding stuff for Blender, let alone Python, so i can't be of much help here

The actual bottomLOOP appears to be working fine though
I'm led to believe the UV faces not rotating for the bottomEDGE textures in the import process are the problem, thing is I have to find a way to select the specific face I want to fix in Python and that is aaaaaa

28
Off Topic / Re: Square avatars or circle avatars?
« on: September 17, 2019, 12:20:34 PM »
I think circles work better for chat apps but I wouldn't put them on absolutely everything

29
Modification Help / Re: [Blender Plugin] Blockland Save Importer (for 2.8)
« on: September 17, 2019, 12:08:28 PM »
Update on the texture problem:


So I plan on using these nodes for the materials to make textures go from this:


To this:


However, there's an issue with this: if I try it with side textures longer than a single stud, it comes out like this:

Same issue with bottom loop textures:


Any suggestions on what to do? I was thinking about creating separate materials for each side of the bottom loop faces but I don't know about the side faces.

Also I updated the add-on to properly use collections & fix the weird character for bricks with special characters in them (ex. ramp bricks), the importer now creates a collection named after the save file, links every object it creates to the collection & looks for bricks with in the name and properly replaces it with °.

30
Off Topic / Re: round boys megathread
« on: September 17, 2019, 11:58:27 AM »

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