Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Ahead

Pages: 1 2 [3] 4 5 6 7 8 ... 85
31
Modification Help / Re: [Blender Plugin] Blockland Save Importer (for 2.8)
« on: September 06, 2019, 05:15:29 PM »
Released some minor updates with a version number and logging, also fixed that annoying warning message about deprecated stuff

still trying to figure out why everything is slow and eating up memory when loading large builds

ALSO I changed the add-on name & properly labeled it as community so remove the older one without a version number AND changed the repo name (sorry not sorry), should now be github.com/Ahe4d/io_mesh_bls

32
Off Topic / Re: day discussion topic i guess [day 1150]
« on: September 06, 2019, 08:52:01 AM »

33
Off Topic / Re: day discussion topic i guess [day 1149]
« on: September 05, 2019, 11:47:48 AM »
cannot believe it is day

34
Modification Help / Re: [Blender Plugin] Blockland Save Importer (for 2.8)
« on: September 04, 2019, 10:53:41 PM »
>59.9 GB

what the forget kinda ram do you have
4gb

35
Modification Help / Re: [Blender Plugin] Blockland Save Importer (for 2.8)
« on: September 04, 2019, 05:13:02 PM »
ow



I'm going to try something with how ImportBLS() reads lines

36
Off Topic / Re: birthday thread 🎉🎂
« on: September 04, 2019, 04:50:24 PM »
you are a winner today

37
Modification Help / Re: [Blender Plugin] Blockland Save Importer (for 2.8)
« on: September 04, 2019, 03:02:44 PM »
New update is out, grab it here!

  • Now using Principled BSDF again (forgot to mention)
  • Join Brick Meshes option, imo this improves performance (but don't expect it to load big builds faster (please help with this thanks))
  • Use Normal Maps option, for you fancy Cycles people
  • Blockland directory config in the add-on dropdown, you need to set this up when you first install!




38
Modification Help / Re: [Blender Plugin] Blockland Save Importer (for 2.8)
« on: September 04, 2019, 11:46:21 AM »
Updates

(moved to below post)

Should be out later today, depends

39
Modification Help / Re: [Blender Plugin] Blockland Save Importer (for 2.8)
« on: September 03, 2019, 02:36:56 PM »
Ok so I was thinking, I could overwrite the save bricks function in Blockland, more specifically, SaveBricks::WriteSingleBrick() to output the brick filename instead of the UI name (I don't want to rename a bunch of crap) and also make importing custom bricks easier, but I'm dumb and I don't know how to use getSubStr() to get the .blb filename from a fxDTSBrick's brickFile. For example, the save function trims out a string such as "Add-Ons/Brick_Thing/2x4x4Armor.blb" and outputs
Code: [Select]
2x4x4Armor instead of
Code: [Select]
Armor
Also I don't have a computer to test BL on so if someone could help me out that would be appreciated

40
Modification Help / Re: [Blender Plugin] Blockland Save Importer (for 2.8)
« on: September 01, 2019, 01:37:34 PM »
Is it possible to import prints?
Not at the moment (the importer puts the spray can texture as a placeholder) but I'll see what I can do

41
Idea for possibly improving performance, when a brick mesh is added should I join all existing brick meshes into one? Just a thought

42
Most people are still using 2.79 because you can still use the DTS and updated BLB plugin, will there be a 2.79 compatible version of this so it can be used alongside those?

Also, if you know how, you can manually change the directory of the file paths in one of the python files to where your Blockland directory is, so you don't actually have to have Blockland installed in the Documents folder

I do plan on bringing it over to 2.79 and I definitely do plan on making it so you can specify where your blockland directory is

43
What does it look like without the bump map? I wonder how different it looks with mixing the brick texture onto the base color vs just using the normal. As for transparency, there's an alpha input that controls transparency.
With bump


Without bump


Imo I think it should be an option in the import dialog whether you want a bump-map or not

44
What's the difference between 2.79 and 2.8? Will Port's DTS exporter still work with 2.8?
2.8 has a lot of major API changes & other things, it's going to break a lot of add-ons (and I do mean a lot) and it's hard to cater for users running older versions

Also port's DTS plugin has a separate branch that works in 2.8, you can grab it here

45
Oh. I have 2.79.
In the meantime the original version found at the original topic still works on 2.79, but later I'll make a branch for that version
Or you can use 2.8, up to you

Pages: 1 2 [3] 4 5 6 7 8 ... 85