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Messages - GrenadeSpammer

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76
Modification Help / Re: [Vehicle] Battleship Turret
« on: January 02, 2019, 11:50:16 AM »
As I said before, I do plan on making something more than a turret...




77
General Discussion / Re: New Years 2019 (120 Players)
« on: January 02, 2019, 11:35:04 AM »
Last chats of 2018:

Most chats:

0. Queuenard (39617) with 5773
1. celau (53456) with 3599
2. Drydess (31596) with 2630
3. New Year (49616) with 2394
4. Sugar (34476) with 1146
5. Soviet Narwhal (41761) with 815
6. Darth C3P0 (117554) with 756
7. Marble (42431) with 725
8. Gatekeeper (31820) with 693
9. Super Steve's bro 0.2 (158886) with 692

How is that even possible?

78
General Discussion / Re: whatever happened to stratofortress
« on: January 02, 2019, 11:27:56 AM »
From what I've heard, Stratofortress was banned from the forums a while back for sayings things a good amount of people have been banned for saying.

79
General Discussion / Re: TDM - Battle for Snowy Hills
« on: January 02, 2019, 11:08:18 AM »
I plan to start hosting today, January 2nd. I look forward to seeing any of you there!

80
General Discussion / Re: TDM - Battle for Snowy Hills
« on: December 24, 2018, 10:18:42 PM »
I should clarify that most of the guns are from gravity cat's special weapons, which aren't instantaneous and have bullet drop, so you will need to predict where the target will be and aim at the right angle.
There are some of his actual raycasting weapons used, but they don't have good accuracy. if anything is too powerful with no skill, it's the mosin nagant. It has great accuracy and good range, but it has a slow fire rate and isn't that accurate for a bolt action rifle. It's basically a mix between a battle rifle and a dedicated sniper, and some may prefer actual snipers over it. I wouldn't worry too much about it. Besides, the pack has a fully automatic shotgun, and I've included it in the game. Raycasting may be the least of your worries.
I've also made sure to add plenty of cover and alternative routes.
I was planning on using different weapon packs for the game since the very start. I really like swollow's, blockombat, and some of bushido's packs.

81
Add-Ons / Re: Inflatable Boat
« on: December 24, 2018, 04:22:36 PM »
Conan's really been pumping things out recently. Keep it up, buddy!

82
I've been playing your server for a few days.
I'm glad you've been releasing the things you have tested there. Great job on this pack. I look forward to using it!

83
General Discussion / Re: TDM - Battle for Snowy Hills
« on: December 24, 2018, 03:20:46 PM »









































































84
General Discussion / Re: TDM - Battle for Snowy Hills
« on: December 24, 2018, 03:11:35 PM »
Damn, the pictures didn't load. I'll work on getting those working as soon as possible.

85
General Discussion / TDM - Battle for Snowy Hills
« on: December 24, 2018, 03:10:49 PM »
BATTLE FOR SNOWY HILLS

A TDM that uses Gravity Cat's weapons. I decided on his pack because of the grenades (of course). The pack has been edited so that the weapons damage non-physics vehicles (the howitzers) so that people can't just hide behind them indefinitely while they bombard the enemy.
the build includes HAND-BUILT TERRAIN. That's right. You heard me. HAND-BUILT. It took me 6 months to build the terrain. The build is over 550,000 bricks.
The objective is to hold majority of the capture points for 1 minute, or reach 125 points first.

Special thanks to Zeblote for the new duplicator, and Zor for the fill can. I couldn't have done this without these two amazing tools.

This will be hosted sometime soon, during the winter time. Team colors are red and green for holiday festivities.

Here are some pictures:











































































Tell me what you all think about the build!

I look forward to hosting it soon! I have had some problems with crashes because of the high brickcount, so I may run into some difficulties. I plan on uploading a file of the build soon, so that you too can host Battle for Snowy Hills!

Merry Christmas!

86
Modification Help / Re: [Vehicle] Battleship Turret
« on: December 13, 2018, 03:46:40 PM »
I'm planning on making something more than just a turret.
I'm trying to learn basic scripting so I can see if getting the thing working properly is even possible. It might have a HUD like a Stratofortress vehicle, or something like that. The operator should be able to choose the angle of each gun, and which guns fire. (Example: the occupant sets gun 1 to 15 degrees, gun 2 at 30 degrees, and gun 3 at 45 degrees. He then fires gun 1 fires first, then gun 3, then gun 2).


87
Add-Ons / Re: Flak Cannon
« on: December 11, 2018, 08:48:46 PM »
Now we finally have something to fight against those pesky stunt planes!
This is probably the best anti-aircraft weapon in the game so far!

88
General Discussion / Re: Kore & Xotichl's Christmas Blockparty![OPEN]
« on: November 30, 2018, 05:37:10 PM »

89
Off Topic / Re: Shrek Retold
« on: November 30, 2018, 04:56:56 PM »
DEAR GOD, THIS IS A MASTERPIECE!

90
Modification Help / Re: [Vehicle] Battleship Turret
« on: November 28, 2018, 07:24:08 PM »
WARNING: MORE BIG IMAGES

I tried it out ingame. I think it needs to be scaled down, but I just can't help but love it when it's this size.


















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