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Messages - GrenadeSpammer

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91
Modification Help / Re: [Vehicle] Battleship Turret
« on: November 28, 2018, 07:14:24 PM »
WARNING: BIG IMAGES

While messing around with the model, I got two excellent perspective screenshots.




92
Modification Help / Re: [Vehicle] Battleship Turret
« on: November 28, 2018, 07:09:10 PM »
Those two photos at the bottom of my original post actually show a previous model I had made more than a month ago. The blender photos show a newer model that I made after I realized the old one was absolute trash. I made sure the normals in the barrel were fixed this time, as well as a few more things. I removed the riveting since I wasn't happy with the way it looked, and I also removed the two railings on the top. I will post images of the improved model ingame soon.

93
Off Topic / Re: Stephen Hillenburg dead at 57
« on: November 27, 2018, 02:18:49 PM »
NO!

THIS JUST CAN'T BE! RIGHT WHEN THE SHOW WAS GETTING GOOD AGAIN, TOO!


He will be missed....

94
Modification Help / [Vehicle] Battleship Turret
« on: November 27, 2018, 02:14:18 PM »

WARNING: IMAGE HEAVY





























I don't know how anyone could script this thing to work like the real thing, but at least it looks good.

I've already tested it ingame... It may be a little big...


95
Add-Ons / Re: Server_Railroad - Build railroads and drive trains!
« on: November 23, 2018, 01:18:49 PM »
That image of the motorcart with armed passengers gave me an idea...

96
General Discussion / Re: Block Wars: First Strike (New Topic!)
« on: November 23, 2018, 01:09:15 PM »
Looks interesting. I was hoping someone would make a TDM using Perry's star wars blaster pack sometime soon.

97
Gallery / Re: Enhanced Graphics Screenshots + Graphical Resources
« on: November 23, 2018, 12:14:16 PM »
That's a lot of add-ons...

98
Off Topic / Re: whats the most aesthetically pleasing metal
« on: October 19, 2018, 08:04:43 PM »
My solid steel abdominal muscles.

99
Add-Ons / Re: Compass
« on: October 19, 2018, 07:55:59 PM »
I feel like this needs to be default, badspot should really loosen up and add more default items.

I've been saying the same thing for quite some time now.

Anyways, this could be extremely helpful in large builds. Finally, an item that gives you a sense of where you are! Excellent work as always, Conan.

100
Add-Ons / Re: Kerumi Valley - v21 STATIC TERRAIN MAP
« on: October 19, 2018, 07:53:01 PM »
Looking back on old maps, A lot of them were just plain ugly. A few bumps with an awful grass texture, how nice! Slopes, however, was an excellent map. This combines the style of maps with modular terrain to make the map actually look like it belongs in the game. It looks so much more fitting than some high-poly smooth terrain with highly detailed textures that looks like it was taken straight from Garry's Mod.

I hope other people have the same approach as you when making new maps.

101
Gallery / Re: Releasing six builds I never finished + addons required
« on: October 05, 2018, 12:18:19 PM »
These builds are straight from heaven.

102
General Discussion / Re: [HELP WANTED] WARATHONERS - AN UPCOMING TDM
« on: October 05, 2018, 12:16:41 PM »
The first picture looks amazing. I'm not so sure about including a mech into the mix, though...

Looking forward to seeing it finished!

103
Off Topic / Re: Forumers you like
« on: October 01, 2018, 06:48:22 PM »
King Tony

I mean, you just get accustomed to his weird antics. Good ol' classic Tony.

104
General Discussion / Re: Conan & TBD's Minigolf Extravaganza [Downloads]
« on: October 01, 2018, 06:12:39 PM »
As much as I love shooting people up and blowing them to smithereens, it's good to see a gamemode that doesn't center on killing each other like every server ever.
It adds some variety to the mix.
I really enjoyed playing this on Zapk's server. I thought it was gone for good since then, but look at what we got here! Thanks for bringing it back!

105
Modification Help / Re: Swollow's Final Content Dump
« on: September 21, 2018, 08:42:39 AM »
I was planning on making a TDM based around Swollow's weapons, but I ultimately decided not to because there weren't any throwable grenades. Now I won't have that problem.

Thank you for all of your contributions and dedication to this game. Remember to stop by every now and then!

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