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Messages - theviacom

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631
guys shut up
blockland is a gender and a social construct

632
Off Topic / Re: whats your sonic name
« on: June 11, 2016, 08:26:22 AM »
Sonk the edgehog

633
Suggestions & Requests / Re: V22
« on: June 11, 2016, 08:11:26 AM »
Maybe Baddy will add a tutorial for making maps.

634
Suggestions & Requests / Re: A blockland currency
« on: June 11, 2016, 08:08:47 AM »
inb4 micropay addons

635
Suggestions & Requests / Re: V22
« on: June 11, 2016, 08:07:58 AM »
It would be pretty cool to have that theme addon in by default.  Blockland Glass with RTB-like chat too.

636
Suggestions & Requests / Server Music Addon
« on: June 11, 2016, 08:02:12 AM »
The ZAPK one isn't working for me.  GG.

Can someone either link me to or make me a server music mod that doesn't require you to use any music brick, where you could just do something like /music to set server music?

Never mind, I locked this because I found what I was looking for.

637
Add-Ons / Re: Material Design Colorset
« on: May 09, 2016, 04:45:30 PM »
Download link seems to not be working...

Yeah, I might use Bitly next time.  I changed the link.

https://www.dropbox.com/s/vo7i1jf4wj02d3i/Colorset_MaterialDesign.zip?dl=0

638
Add-Ons / Re: Material Design Colorset
« on: May 08, 2016, 03:18:25 PM »
First off, don't be too hard on yourself. It's a colorset, not an essential addon that could hinder people's gameplay if you don't update it.

Your colors are okay but not optimal. As the creator of a popular colorset myself, here's my feedback:

  • You have way too many colors that are too similar to be useful (e.g all the yellows, pinks/purples) Distinguish your yellows and oranges a bit more to make it look both more appealing and to provide a better selection of colors.
  • You also have 2 useful greens and 2 neon greens. Fix that by replacing the many purples with different greens. (Not a TON of people use more than 2-3 purple-ish colors in their builds. Try and come up with a perfect purple color and a perfect pink color that suits needs, if you have space after that, THEN add more purples/pinks if necessary.
  • Most of your darks aren't dark enough. On the other hand, your pastel colors need to be a tad bit softer. They're borderline neon colors.
  • Smooth out the transitioning of colors in your greys/browns. There aren't enough tans and greys.

Alright.  Part of the whole thing here is that the colorset is, as suggested, based off of Google's material design colors, and I really had no idea what else I should work on. 
I am about to release a new file that will be listed in the original post and going to add a preview.

639
Add-Ons / Re: Material Design Colorset
« on: May 08, 2016, 02:33:43 PM »
Wow, holy crap, I was inactive for a while.  Here's some question answering.

one thing ive noticed on a lot of colorsets are a full color scale, and then duplicates of said color scale in different tints/saturations/etc

honestly, such duplicates are rarely useful. if you try to build with them you'll notice you'll default to one row when it comes to  using primaries. softs are an exception (lightly saturated) but you rarely need similar softs (see the third last and second last color in the first row)

the best colorsets tend to come after weeks of testing through building with it. you'll find you'll want certain colors depending on the situation, and sequentially adding these special colors develops your colorset fairly well. Trueno's colorset specials are a good example, while emil's colorset and architectural revised are basically 70-80% specially chosen colors.

I suppose I sort of screwed up in trying to make this general purpose.  Not really great with anything, not terrible either.

browns aren't great and the light browns are way too light, along with the dark browns being way too dark

Got it.  Will fix soon.

this
also did you test this?

Yeah, I tested it before. 

pics (of the color grid) please
-snip-

Thanks.  Here's the new, obligatory preview.



This is not the fixed version preview, but I suppose I should have given a preview some time or another.  I was being a really stuffty content creator and Blocklander in not responding to you people.  I will edit the original post to provide the new file, and I will give a new preview as well as download links.

640
Add-Ons / Material Design Colorset
« on: May 01, 2016, 07:39:37 PM »
It's a colorset that's supposed to have a lot of uses, because, why not?

Link to download: https://www.dropbox.com/s/vo7i1jf4wj02d3i/Colorset_MaterialDesign.zip?dl=0

Link to preview with three builds: http://goo.gl/2kzpRs

Link to colorset preview: http://goo.gl/mVCxgn

Source for colors: https://goo.gl/XoRtb0

Credits: Google for the first three columns, and grayscale, credit to me for the browns and transparents.

Note: I have changed the browns and transparents on 4/8/16

I changed the download link to the direct Dropbox link instead of using a URL shortener on 4/9/16 because a download link violates the Google URL shortener terms of policy

641
Help / Re: Where to Post Colorsets
« on: April 30, 2016, 08:04:43 PM »
Yeah, the addons section would probably be your best bet

Thanks.

642
Help / Where to Post Colorsets
« on: April 30, 2016, 07:57:56 PM »
I have made a custom colorset for myself that I put on Blockland Glass that I would also like to post on the forums.
Do I just post the colorset on the Add-Ons section?

643
General Discussion / (Locked) theviacom's Afghanistan DM
« on: April 30, 2016, 07:50:05 PM »
I locked this thread because of redundancy.

So, here's a server that I am paying BlockNet to host.  Its title is pretty self-explanatory, it's a simple deathmatch with the Afghanistan Deathmatch map.

It pretty much uses the Tier+Tactical weapon packs, and I use a servermod that allows super administrators to do /music to change the server music.  There's a large amount of music files for the server music, so you should probably expect some long-ish download times.

Except for being killed every couple days and put back up, it's generally stable and reliable.  It uses a gradient skybox and a daycycle time of 1200, so you will probably not notice the transition unless you look very closely.  

Its title will always be "theviacom's Afghanistan DM".  As for the map situation, I might modify it some to contain a few extra weapons, but it will generally stay the same.

Brick damage will be turned off, and an addon for setting a default minigame, coupled with Blockland's default minigame GUI, are used to make the minigame.  I'd have gone with Slayer if it wasn't so bad at counting points.

And of course,

Join now!

644
Suggestions & Requests / Server Advertisements
« on: April 30, 2016, 07:24:56 PM »
Perhaps it could be a good idea to add a board where people advertise their servers?

It could be a good idea to give said board certain rules for advertisements, such as:
- Only one advertisement per member
- No servers that have X, Y, and Z addons/music
- No servers that load X amount of datablocks
- No conspiracy against Badspot

inb4 undertale family rpsXXD

EDIT: Before registering a non-Steam ID here, I mostly was around the Add-Ons and Drama boards.  I just noticed that a lot of server discussion that might be counted as advertisement is posted in the General Discussion.  I don't know how that would be approached.

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