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Games / Re: Overwatch Megathread
« on: May 03, 2018, 07:50:36 PM »
lol what a dumb and unwarranted tracer nerf
although they did nerf junkrat so hats off to blizzard
although they did nerf junkrat so hats off to blizzard
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does it show the sphere when the explosion happens?yes, it spawns in at max size, how it should be at marker ambient:end. doesn't play the animation starting from marker ambient:start
Our warrior has upgraded to a Spearman thanks to weapons found in the ancient ruins!laaaaaaaaaaame
this joke isint funny anymorewhat
if you're using new blender + port's dts exporter, ambient:start is a marker you place at the frame you want the animation to start at, and ambient:end is the animation conclusion markeri made the sequence go from 0 to 100 frames with ambient:start and ambient:end at either ends. doesn't work, in game it doesnt play the animation
so if your animation is 30 frames, you'd put ambient:start at frame 0 and ambient:end at frame 29 and then it'll play frames 0-29 as that animation
yes, as long as it has a texture attached, and the scaling is done through a sequence named ambient:start and ambient:end (if using ports dts)im being dumb here. are those 1 frame sequences, ambient:start being a single frame at start size and ambient:end being a single frame at end size?