Little details like that on the mag can be a bit much, but I'll try some things out and see if I can make it look good without getting too much going on. The M16 I'm replicating is the A1 with no forward assist, just because I like how it looks most.
As for the coding, there are plenty of people who would take the models and code them on their own, but thats not what I want. I want someone who will give me the know-how to code things myself. These have to be the most bare-bones simple weapons you can make, but people act offended when I dont know how to make weapon states...
Granted, Wheatley said he would help me, but that won't be for a long time because he has his own projects to work on for school. I can wait if I have to, but I'm hoping someone will help me before then.
If you go here:
http://forum.blockland.us/index.php?topic=254485.0You'll see where I got stuck. I took the laser pistol model thingy for Legoboss, and replaced the default gun model with it (after backing it up) to see if it would work ingame at all. The textures are gone, but I know why that is. The weapon in hand is placed wrong in multiple ways despite me having a MountPoint. However! I have a MuzzlePoint also assigned, and THAT works perfectly. The bullet starts at the tip of the barrel of the gun no matter what position it's in. So that's a plus at least. I need to know that much before I can finish the scale of models, if I need shorter stocks or bigger grips or whatever.
After that, I need to know all of the essentials for making it work as a stand alone addon. I know how to call to individual files, but thats all I know code wise.
triggers need a trigger guard
Not in Blocko style.