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Messages - TheShadowCross

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31
Modification Help / Re: WorldRP (Modelers Needed) | Progress:10%
« on: March 27, 2014, 08:59:58 PM »
In the time it took you to reply to that, I did this, just incase.


So, yeah, I'll get to work on these other things  :cookieMonster:

32
Modification Help / Re: WorldRP (Modelers Needed) | Progress:10%
« on: March 27, 2014, 08:40:52 PM »
With the weapons I'm working on already, I want to learn to code them myself, so I can call them 100% mine, since I've wanted to make these for roughly 5 years now. That said, I'd still like them to be used in the mod to their full potential once I've done that.

Those particular weapons aside though, I'd be happy to deliver other reasonable item-thingies you might need and let you code those to your will. I'm not to the level of large scale things like vehicles yet, but you can see I'm quite comfortable with hand-held stuff. If you give me a small list, I can deliver some examples within the day.

33
the term "blocko style" or "blocky style" is honestly a buzzword because everyone has their own take on it

Yes, but that hasnt always been the case. I'm not making trigger guards, because this way of making weapons would look bad with them.

34
Modification Help / Re: WorldRP (Modelers Needed) | Progress:10%
« on: March 27, 2014, 08:11:04 PM »
http://forum.blockland.us/index.php?topic=252871.0

This is my weapon stuff I've been working on, originally intended for CityRPG servers.

I also wanna make non-guns, so I'd like to help model for this! I love CityRPG despite its shady history. Something bigger, newer, and better is something I'm totally looking forward to. Hell, if I can learn to loving code my guns, I'd offer those up to for use, as long as I could also release them stand-alone.

35
Little details like that on the mag can be a bit much, but I'll try some things out and see if I can make it look good without getting too much going on. The M16 I'm replicating is the A1 with no forward assist, just because I like how it looks most.

As for the coding, there are plenty of people who would take the models and code them on their own, but thats not what I want. I want someone who will give me the know-how to code things myself. These have to be the most bare-bones simple weapons you can make, but people act offended when I dont know how to make weapon states...

Granted, Wheatley said he would help me, but that won't be for a long time because he has his own projects to work on for school. I can wait if I have to, but I'm hoping someone will help me before then.

If you go here: http://forum.blockland.us/index.php?topic=254485.0
You'll see where I got stuck. I took the laser pistol model thingy for Legoboss, and replaced the default gun model with it (after backing it up) to see if it would work ingame at all. The textures are gone, but I know why that is. The weapon in hand is placed wrong in multiple ways despite me having a MountPoint. However! I have a MuzzlePoint also assigned, and THAT works perfectly. The bullet starts at the tip of the barrel of the gun no matter what position it's in. So that's a plus at least. I need to know that much before I can finish the scale of models, if I need shorter stocks or bigger grips or whatever.

After that, I need to know all of the essentials for making it work as a stand alone addon. I know how to call to individual files, but thats all I know code wise.

triggers need a trigger guard

Not in Blocko style.

36
You know, I was honestly thinking today if I should make a whole 3-4 weapon set of XM8s in their own category. Bad Company category? Prototype category? I like the XM8s aswell and I wanna fit them in somewhere. They're to me more visually appealing than the G36s both in color, and in terms of the sights they all tend to use. Plus, in application, I'm not sure the G36 series is as easy to strip and modify in the field, which was the XM8s "gimmick" so to speak.

I have so many weapons planned already, its just a matter of finding the inspiration to make them 1 by 1. If I could get some feedback on the new version of the M16-ish I posted above, I could finish all 3 versions of that and get going on other weapon families. I want to make a 4th M16-ish variant somewhere with a drum or belt magazine, and then I want to make an AK family. But again, I tried making an AK and I hated it, so that one might take some time. I also can't seem to make a Desert Eagle I'm happy with...

Meanwhile, Wheatley still hasn't commented on his Portal Gun I made, and no one has given me any kind of help whatsoever on coding! So, I'm still stuck no matter how many models I complete.

37
Old Vs New



Added more definition to the body, gave it a better barrel, and a better trigger. I also shortened the body itself, to make it more "tight" looking. This one one isn't exactly the "final", but since I've improved, I thought I'd touch up the earlier ones I made. Thoughts on this?

As for the terrorist thing, I think most "Insurgency" weapons for now will fit into Mercenary, but if I keep going later on, I'll probably add an insurgency category. Depends on how the inspiration goes. I tried making an AK awhile back, and I hated it. So we'll see.

38
I wanted to spread the typical "terrorist" weapons along the other, more neutral categories. As a gun enthusiast myself, I don't like the idea of pinning "terrorist" on certain weapons just because they happen to be cheap to manufacture, and thus favored by terrorist groups.

39
Just got done with this little monster.



It might be a bit too long from the handle to the shoulder stock, but once I learn how to get weapons to show up ingame, I'll be able to adjust that. If you wanna help with that issue, go here: http://forum.blockland.us/index.php?topic=254485.0

It has no replies, but its an issue so far in terms of "completing" models scale.

Also, I'm going to be redoing the current Army AR, Army SR, and Civilian AR series. Keep them generally the same, but touch them up a bit. Once I've done that, I'm adding in and changing weapon categories. Army will change to Military, just to be more general. The current Army SR is going to be moved to the new Mercenary category and this new sniper rifle I present here will take its place as the new Military Sniper.

The Criminal category is going to be split into Gangster and Heister categories. Gangster weapons are going to be low-tech stuff you'd expect from modern street gangs or oldschool mobsters, and the Heisters weapons are going to be more complicated and niche weapons for small coordinated groups to rob banks or other points of interest. (Payday 2)

And finally, I'm going to work on the Chauchat Machine gun that Gumba Jonny suggested, but I have no idea where it's going  to fit in...

40
Well regardless of the minor details or opinions, I like this style better than the squishy guns. So Imma keep making them this way.

41
The sten is a smg, not an ar.

The criminal category is all about low-tech weaponry. I'm likely going to move the supressed pistol (I call it the Ruger Luger!) in that category somewhere else and make a revolver or something similar to that for it. I know the Sterling L2A3 isn't by any technical means an assault rifle, but in application, it could fill the same role as one on a modern street in the hands of the various "gangster" types. That said, I know people will still complain, but this isn't supposed to be realistic anyway.

Portal gun looks fantastic.
Keep up the good work. I personally like the defualty/long style you're using. It fits the weapons really well enough to separate them from the other packs.
You're doing a fantastic job of minimalizing the detail, but still keeping it up to an "eye-candy" level.

Thank you very much!
The defaultish style is the one I like best. I originally wanted to make these for hosting the CityRPG servers with, and making each category a seperate addon, so people could use weapons beyond the old shotgun addon and the default gun and rocket, without having the console spammed or whatever happens in other weapon packs. But at this point it seems the interest has risen beyond that, so, great!

42
Lol civilian sniper rifle
Hunting rifles are one of the most common things for a gun owner to have

portal gun is best one. there's weird triangulation going on and it looks like you're trying to bend the vertices so they merge with the other parts of the guns, but you're bending the faces in the process.

I'm not sure what you mean by this, "weird triangulation". If you could explain it a bit more maybe.

43
these are fantastic

like the only criticism i have is that they're all too long and not stubby enough to fit the artstyle that blockland has either come into or i actively forced upon it but otherwise they're great

Thank you very much! Means alot from someone who's been modding this game longer than I've even known it existed.

As for the stubbyness... I was inspired to model and work on these weapons long before the stubbyness existed. It's just, I couldn't wrap my head around the programs, and the coding and all of that. I COULD do the stubbyness... But that would just be me trying to replicate other peoples ways. I was inspired by the addons that were prominent around the first 2 years I joined, and whats where my inspiration still sits.

That said, down the line when I know the code part, I might dip a bit in making expansion weapons for other peoples stubby-packs. But I gotta do me first. Get more established.

44
Wheatley wanted a portal gun.


45
Something else I did at request of Legoboss. Currently trying to work out how to make it position properly ingame.



Edit: Also got a spark of inspiration and whipped this up.


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