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Modification Help / Re: Gravity Cat's Add-On Dump
« on: May 07, 2011, 08:09:44 PM »
Seems you've underestimated us Gravity :P
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You know the Raging Bull and S&W Model 500 are kind of the same? Both use the .500 S&W round, have 5 rounds cylinders, rougly 4 - 10 inch barrels, and I am sure you can put a scope on the Raging Bull, too.
Impossible, before I corrected the ranges the Truvelos max range was at 800. After correcting at 1600. Liar.
Nice kill Shad.
I got 2 guys in the head with a silenced R700 from about 750 feet away a week ago :P
All of the shotguns should have Buckshot, Birdshot, and Slugs.
Eh, this is what I said?
I thought about something for different ammunition reloading. Ever played a game where you have quick-selection menus and stuff like that? Let's take the M79 as example. When you press light key to reload a small ring-like menu appears in the center of the screen. That ring is split into several parts (depending on how many ammunition types there are) and as soon as you move the mouse over one section the menu closes and loads the selected ammunition type. It's fast and simple. I might try that out.
The AT4/Stinger glitch caused by addItem/setInventory/etc. events is fixed now. Currently I'm replacing the crappy grenade ammo system with the one I use for the weapons. That means you can refill grenades/etc. with ammo boxes and you'll get extra grenades/etc. with the tactical vest. Also, grenades can be thrown farther from now on (incereased by ~1/3).
[Edit]
Don't be suprised, I made a mistake with the teargas grenade. Also, the C4 and mines still need that fix.