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Messages - speeddog73

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256
General Discussion / Re: "Ana" ARG thread
« on: October 22, 2017, 10:28:16 AM »
This is officially the weirdest stuff I’ve ever come across on the community for the over 1K hours I’ve played Blockland. What the actual forget. What if this leads to some clue behind some criminal’s record or some official case of law or something?
I wouldn’t be surprised if this gets to a point of deep conspiracy that it makes news headlines or something. I’m so damn curious.

I’ll try to work with the message, maybe enhance contrast of brightness with a photo editor and see if anything comes up; however I’m busy right now. I’ll try this ASAP if somebody doesn’t do it before I take a shot at it.
Please elaborate. Where is this from? Is it from Ana's website?

257
General Discussion / Re: any good bl servers
« on: October 21, 2017, 08:04:49 PM »
My server Ocaro Island is a BeachBuild on a PTG generated string of islands made of ModTer bricks. I’ve recieved high praise for its ‘uniqueness’. It is dedicated, however I wish to host it more often or constantly, as I even have a dedicated PC for it.

258
Music / Mercury Meltdown Music Pack
« on: October 15, 2017, 03:29:46 PM »

A music pack of the soundtrack of the game Mercury Meltdown on PSP, PS2, and Wii!
This pack consists of 59 song loops, all of the soundtrack from every version of the game.

Link: MercuryMeltdownOST.zip

As straight-forward as the game might be, there is a surprising variation of music genres. Each song measures about a minute in length.

Even though the game didn't receive much popularity, I really enjoyed its music, and converted it for my own use. I figured I'd publish it because I found it useful. Even if you don't know about the game, I guarantee some of its music will come in handy. Feel free to check it out!

259
Suggestions & Requests / Re: Could We Get a Dune/Beach Buggy?
« on: October 11, 2017, 11:26:22 PM »
In short... this is very much in my radar. Its priority has suffered now that we're getting into colder months, but somebody is gonna make this.
It is ironic how I'm asking for this in the middle of Autumn...perhaps I miss Summer. I look forward to anyone's results in the future with this, even if we get one come Christmas.

260
Suggestions & Requests / Re: Anybody have the Global Music addon?
« on: October 11, 2017, 11:19:23 PM »
Link can be fixed if you replace the url with the current url (leopardhosting)
Ahh I forgot about that. Thanks!

261
Suggestions & Requests / Re: Anybody have the Global Music addon?
« on: October 08, 2017, 04:59:49 PM »
Whats wrong with 2d music?
I've heard that everybody needs to have the addon inorder for the music to be heard.

262
Suggestions & Requests / Re: Anybody have the Global Music addon?
« on: October 08, 2017, 04:57:10 PM »
I think you linked the wrong add-on.
Oh lol, I was helping somebody else's request and forgot to copy the correct link. It should be fixed now.

263
Suggestions & Requests / Anybody have the Global Music addon?
« on: October 06, 2017, 11:41:10 AM »
I need this addon for ambient music, but the link is broken.
https://forum.blockland.us/index.php?topic=296249.0

264
Suggestions & Requests / Re: Vehicle Nitrous
« on: October 06, 2017, 11:38:52 AM »
That could work with some sort of [onmousefire>addvelocity>(#)] script. A GUI like the speedometer would be needed though.

265
Suggestions & Requests / Re: Could We Get a Dune/Beach Buggy?
« on: October 06, 2017, 12:14:26 AM »
Bump, we need this car!

266
Suggestions & Requests / Re: Precise Collision in Blender?
« on: October 02, 2017, 04:53:59 PM »
only vehicles and static shapes, not players.
I forgot to mention, I'm trying to make a static shape. How would I add its collision?
In addition I think you can use more than one collision mesh to have more complicated shapes and still remain convex for each mesh
How so? Would I just need to copy the shape and set some special preferences? To be honest I don't even know how to make a single .dts file with a collision shape.

267
Suggestions & Requests / Re: Whip
« on: October 01, 2017, 03:30:15 PM »
-cancer image-
This is why threads like these die.

268
Suggestions & Requests / Precise Collision in Blender?
« on: October 01, 2017, 03:04:40 PM »
So I'm working on something in Blender. I won't reveal, but I'll just say it's going to be a .DTS with a very complex shape with tens of thousands of faces. I need some help though. I have my model rendered and its working fine but I don't know stuff about how to do collision to even one of the objects. Is there any simple way I can make the collision work precisely and accurately without having stuff like player-phase or vehicle-phase? Just whatever you know about making collision boxes in Blender will help.
Thanks!

269
Suggestions & Requests / Re: Furby Playertype
« on: October 01, 2017, 02:52:06 PM »

270
General Discussion / Re: daprog's rtb back up
« on: September 30, 2017, 08:38:05 PM »
Ooh good, I thought it had got shut down forever :D

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