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Messages - speeddog73

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286
Music / Re: JoeysWorldTour - Magnolia Chicken ASMR
« on: September 14, 2017, 10:26:59 PM »
I like how media fire took away the ability to listen to sound clips without downloading them
This was why they did lol

287
Suggestions & Requests / Re: Vehicle Health Bar?
« on: September 14, 2017, 07:14:47 PM »
If players never leave cars and you don't want them dying without their cars blowing up, you could just change it to be the amount of health whatever vehicle they're in has.
The vehicle health and player health are not linked and cannot mean the same thing. If I were to set the health of the player and health of the car to be the same amount, the health bar would still show health after the car has been destroyed, or the player (with healthbar) would die and the car would still be present. It wouldn't work right.
I would need the health bar to be linked to the car's health, and not the player's health.

288
Music / Re: yo noid 2 music pack
« on: September 14, 2017, 06:11:58 PM »
Could you make the SFX of the death noise and the sound that plays when you collect pizza as a Sound_- addon? That would be legendary.

289
Suggestions & Requests / Vehicle Health Bar?
« on: September 14, 2017, 04:58:35 PM »
I'm looking for an addon for a vehicle health bar that works either like Wrapperup's or Kyuande's health bar, except it measures the health of the vehicle/mount the player is currently in. My purpose is for a racing gamemode where the vehicles battle eachother with powerups. Wrapperup's would work perfectly for this since you could see other cars health bars. (Even if this were to float above the player but possess the health of the vehicle that would work.)

290
Suggestions & Requests / Re: can someone please loop this song?
« on: September 05, 2017, 08:10:28 PM »
What sections of the song do you want looped? First verse then chorus? Chorus? Second verse? If you're unsure please give timestamps.

Unless you want a really compressed copy of the song, it will have to be shortened to probably a 1/3 or less of its length.

291
Suggestions & Requests / Re: Ammunition Peak/Timed Item Drop?
« on: September 04, 2017, 01:42:59 AM »
Think of what I'm talking about as PowerUps in MarioKart.

The tri-shells and tri-bananas for instance have a limited use, and can be used whenever you want them to be used and still stay in your 'inventory' until they are deprived. (This is what I mean by "Limited Ammo system".)

The Golden Mushroom upon use provides a speedboost whenever you hit the activate button. You can spam the hell out of it, or use it only once. It has unlimited uses until its timer runs out and it disappears. (This is what I mean by "Timed system".)

I'm looking for a way to use these mechanics to make a PowerUp system in a gamemode similar to SpeedKart.

292
Suggestions & Requests / Ammunition Peak/Timed Item Drop?
« on: September 03, 2017, 02:58:43 PM »
I need an addon or event that acts like this.

>Pick up item
>Upon use of item, timer starts (Preferred, if that cannot work then upon Pickup would work.)
>Timer ends, item is deleted from inventory. (Item is also deleted from hand.)

This would act sort of like a "Powerup" system. If this timed system doesn't work, this one could:

>Pick up item (Has limited ammunition.)
>Upon use, ammunition is deprived per shot
>Ammunition runs out, (cannot be refilled) item is to be disposed of either by the player themselves, or automatically (preferred).

This would work a lot better for my use, and I would prefer this over the timed system. However with this I would need to be able to set different values of ammunition for each weapon/item.

Also this would need to work with AddRandomItem, which seemingly wouldn't be an issue.

Thanks in advance!
-speeddog73

293
General Discussion / Re: "K3k0m@n's Giant Modter House" Link?
« on: August 31, 2017, 05:51:45 PM »

294
General Discussion / "K3k0m@n's Giant Modter House" Link?
« on: August 31, 2017, 05:32:29 PM »
I just came across this today and holy forget is this the best Modter build I have ever seen.

K3k0m@n's Giant Modter House

Sadly, the link is broken. Does anybody still have this save?

295
General Discussion / Re: speeddog73's Ocaro Island (Updates!)
« on: August 14, 2017, 01:17:32 AM »
This server is now Dedicated! Check the main post for server up-times!

296
General Discussion / Re: speeddog73's Ocaro Island (Updates!)
« on: August 10, 2017, 12:09:36 AM »
Ocaro Island has gotten an update! Check its details under the "UPDATES" section in its main post!

297
Faces, Decals, Prints / Re: Trog's Amazing Prints Topic
« on: August 09, 2017, 05:15:29 PM »
Awesome. Do the record prints work for Sideways Circular Prints for hanging a record on a wall?

298
Add-Ons / speeddog73's Chat Emotes Pack v2
« on: July 31, 2017, 05:44:09 PM »
UPDATE: I added in new emotes, renamed, and discarded some, as well as enhanced the illegible ones. If you have downloaded this pack before this update, please delete the old version and replace it with the new version.

I have created a custom emotes pack in compatibility of Port's mod, Chat Emotes.
(Chat Emotes addon Updated by Crispy_.)



The pack consists of 84 emotes which I tediously cropped and resized myself. Enjoy!

Link: ChatEmotes_speeddog73

Just like the rest of the "ChatEmotes_*" addons on Port's page, you need the client and/or server basemod to use them. You can find the links here.

299
General Discussion / Re: speeddog73's Chat Emotes Pack
« on: July 31, 2017, 05:35:56 PM »
doesn't this belong in add-ons
My bad, I had thought I put this in Addons, not General Discussion. I will work on moving it to addons momentarily.

300
General Discussion / Re: speeddog73's Chat Emotes Pack
« on: July 31, 2017, 05:13:27 PM »
doesn't this belong in add-ons
Why wouldn't it? This belongs in the addons folder, and is an addon to the Client_ChatEmotes and Server_ChatEmotes addons itself.

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