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Suggestions & Requests / Re: A /Hub or /Leave command to go back to the Default Minigame in Slayer
« on: December 12, 2018, 05:14:58 PM »
Bump, if I were to have Minigames I need this boi
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oh, speeddog, here is that script you requested. It requires the Selective Ghosting DLL.sicc, I'll be sure to put it to use.
https://leopard.hosting/dl/nsjkm/Script_GhostClose.zip
forget im stupid
the map is shadeless. im pretty sure thats a blender option for materialsAh now I know what you’re talking about. I believe I know the option for it too, just thought it would forget with BL’s rendering.
good map and i can see you made it as a test for slopes, but as a standalone map it really leads one to question why someone doesn't just make this out of modter and save everyone the troubleWell it’s like you said, it was intended to be a test and pave a way for The Slopes. And sure, somebody could make this with ModTer, but it would be quite the challenge compared to how short this actually took me to model in Blender.
This is pretty good. I drove around the map in a jeep and didn't fall out of the map surprisingly. There were some collision issues with terrain here and there where it would look like the wheels were floating above the ground or in some spots, the jeep would bounce a little bit on its own.I think what you’re talking about is what I call “Phantom Polys”. I’ve described my theory of the issue under my Known Bugs and Issues post.
Also, the edges of the polygons on the terrain look green like on the stone parts. Lastly, I think you should make the terrain have smooth instead of flat shading so that the edges don't look as jagged. It would make it look and feel more like the old terrain we had. Unless of course, you want it to look like modter, Which is ok. It just needs a few more touch ups and it could make a good slopes TDM or some sort of skiing map. Nice map though.The green edges are what happened when I upscaled the textures so that they could work properly. I tried fixing it in Blender by repainting it, but it seems to have saved with the texture bleed. My guess is it has something to do with Blender running some anti brown townyzing algorithm.
he told me like so long ago he was working on this but it takes a very long time, as i can see, yes, it takes a very long time.actually, I made this whole map in about 2 days. I’ve been off the project for a while and recently I wanted to work on it again, but I was going to work with The Slopes. However bc the slopes was taking loving eons to export a test map, I made this with newfound knowledge and actually learned how to make these really damn easily. I’ll post a tutorial on it soon once I’ve nailed everything.