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Messages - Monoblaster4

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31
Suggestions & Requests / Re: VCE Variable for dead teammates in Slayer?
« on: August 09, 2019, 12:46:35 AM »
The way it's set up right now, when someone dies their team's special variable gets a flag turned on. In the demo it's set up were the only people who can see a team's variable is if they're on that team. This can be changed though if you hardcode each team's names in the check allowing you to know which one has dead players.

32
General Discussion / Re: Evented Games
« on: August 09, 2019, 12:35:21 AM »
99% of all turing complete event projects are easier made in script
It's better for the smaller things, it's nearly impossible to make a complicated completely evented gamemode.

33
General Discussion / Re: Evented Games
« on: August 08, 2019, 10:14:19 PM »
People event things all the time that'd be easier to script.
i guess you're right, maybe try not to make it impossible to event.

34
Suggestions & Requests / Re: VCE Variable for dead teammates in Slayer?
« on: August 08, 2019, 09:36:42 PM »
Code: [Select]
[x][0] onMinigameDeath -> Self -> VCE_modVariable("Brick", "<var:cl:teamname>", "Set", 1, 0, 0, 0, 0)
[x][0] onActivate -> Self -> VCE_ifVariable("<var:cl:teamname>", "==", 1, "2 4", 0, 0, 0, 0)
[x][0] onVariableTrue -> Client -> CenterPrint("There is a dead member of your team!", 3, 0, 0, 0, 0)
[x][0] onVariableTrue -> Self -> VCE_modVariable("Brick", "<var:cl:teamname>", "Set", 0, 0, 0, 0, 0)
[x][0] onVariableFalse -> Client -> CenterPrint("There isn't a dead member of your team!", 3, 0, 0, 0, 0)
This is a quick demo where someone can check if there is a dead team member on their team. This might not work depending on how your rescue system works though.

35
i'm sure most people just assume every game has automatic graphics settings

36
General Discussion / Evented Games
« on: August 08, 2019, 09:02:34 PM »
I'm just making myself available to event stuff for people to use in whatever they want. The only requirement is making sure it's not easier for someone to script it instead. I'm not even sure if anyone needs this but if you do, don't be afraid to ask.

37
Monoblast4
46426
Big projects sound fun in general. I'd like to hear more about this before testing starts though.

64

38
Forum Games / Re: type your blf username then .com and post results
« on: June 01, 2019, 10:14:50 PM »
breaking the rules a little, but mono.com is a place.

blaster.com.co is something too but my full username isn't.

39
Suggestions & Requests / Re: Ideas for the Start Server/Main menu
« on: June 01, 2019, 07:46:05 PM »
Looks neat.

40
Suggestions & Requests / Does anyone have these save?
« on: May 30, 2019, 05:55:49 PM »
https://forum.blockland.us/index.php?topic=249110.0
I was looking for some content for new DeathRace maps and found that this saves pack had a possible map in it. Anyone have it?

41
General Discussion / Re: Deathrace Is Back Baby
« on: May 30, 2019, 12:49:55 PM »
A team of two is a duo my dude
Oh well it's always been 4 teams that can have up to 12 players (3 per vehicle) as far as I've known it.

42
General Discussion / Re: Deathrace Is Back Baby
« on: May 30, 2019, 08:35:10 AM »
does it work in duos like kongs?

Don't really know what you mean, but these are Kong's files so sure.

43
Suggestions & Requests / Re: [EVENT] setEventEnabled but better
« on: May 29, 2019, 11:01:20 PM »
You can use any VCE logic event instead of retrocheck too
Code: [Select]
0 [x][0] onActivate -> Self -> VCE_ifValue("functionName", "!=", "", "1 3")

44
General Discussion / Deathrace Is Back Baby
« on: May 29, 2019, 10:50:09 PM »
If you didn't see the previous forum topic, Kong has stopped hosting completely. But that doesn't mean DeathRace is gone forever!

Gamemode
Imagine SpeedKart, but with guns and uncontrolable jeeps! This game includes multiple maps and a weapon shop to really spices up the combat. The original gamemode is by Visolator. The files were provided by Kong123.

New Additions
The shop's point system has been reworked to improve the weapon gap between older and newer players!


Staff

(Host) Monoblaster4 #46426
(SA) Ranma #11167
(SA) Redconer #33688
(SA) Kong123 #30966
(A) Luie #17546
Applications in Discord Guild

Maps

45
General Discussion / Re: Kong123's Deathrace
« on: May 09, 2019, 11:51:11 PM »
As for the checkpoint approach, instead of keeping track of first, second, etc, you could just give more points to the first person to reach that checkpoint. For example, the first person to reach any give checkpoint gets 5, second gets 3, thirds gets 2, everyone else 1. It could still get tricky track of who is in what vehicles and whether they all count for x-th place. So perhaps a simple flat rate for each checkpoint would be best.
For now, I think a way of telling what place you're in would be nice, and as an added bonus you will be awarded points at the end of the round according to your place and number of players in that round. Using current checkpoint + distance from the next checkpoint can easily determine who's in what place accurately.

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