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Messages - Monoblaster4

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46
General Discussion / Re: Kong123's Deathrace
« on: May 09, 2019, 07:26:08 PM »
Personally, I am not a fan of single-use weapons. There's nothing more irritating then splurging on a single-use weapon only to die near instantly out of the gates. Also considering the unpredictable nature of Blockland vehicle physics, this problem is amplified.
Yeah, I get what you mean with the unpredictability of vehicles and such, but I think this idea needs to be explored a little more. The whole point of doing this is to make every weapon a lot more accessible while keeping weapon usage high. As said before pistols will be savable, but will have a higher price, making it so it doesn't feel like you're losing any progress when you die. Melee weapons might be added into that too.
I would propose giving participation points. After the round starts (so after you've killed off the AFKs), everyone alive gets 1 points every minute or so. This rewards good drivers who aren't necessarily good fighters.

Yeah, this idea works for sure, although it kinda makes spawn camping viable for getting points. I think something that might be fun is giving points depending on what position you are in, making players want to race a whole lot more. The only problem is we would need to do checkpoints or something to make sure we have the right person in first place and so on.

47
Suggestions & Requests / Re: Blueprint mod: Electric Boogaloo
« on: May 08, 2019, 10:35:14 PM »
You got Swollow's code?? What do you want now.

48
General Discussion / Re: Kong123's Deathrace
« on: May 02, 2019, 06:36:06 PM »
i made new spawn areas and shops for this u can ask kong for them
I have not seen Kong online for a long time. I'm not sure if it is an option for me to get anything other than the normal game files right now.

49
General Discussion / Re: Kong123's Deathrace
« on: May 01, 2019, 10:49:17 PM »
That sounds perfect for what I'm trying to do here. The main change I will be making is to the shop. I kinda felt like most of Deathrace's problems is from how unbalanced weapons can be while racing. Maybe making pistols the only savable weapons, and having the rest of the weapons single round use items with lower prices could solve this.

The only problem I can see with this is the shop needs to be a whole lot more accessible than it is right now.

50
General Discussion / Kong123's Deathrace
« on: April 19, 2019, 11:08:04 AM »
If you don't know, kong is not gonna be hosting anymore. I'm just wondering if anyone wants this server brought back to life. If this server does come back though, I'll make sure the gamemode is revamped and all that.

51
I know that you are able to have specific team checkpoints using vce it check their team variable and stuff.

52
General Discussion / Re: Crown's jailbreak - whats the appeal?
« on: March 24, 2019, 10:43:24 PM »
As a mod of the server, the gamemode is really as good as the wardens can make it. I play it because I enjoy some of the people on the server and the fast action shooter it can turn into. The thing I noticed is most people get set off with is the tedious rules. If you can't live with rules then this seriously is not the game for you.

53
Gallery / Click The Brick!(Bug Fix) [EventScript]
« on: November 08, 2018, 10:52:32 PM »
Hello! This is an example project that I've made to help showcase the amazing shareability that events can have with EventScript! (https://forum.blockland.us/index.php?topic=314714.0)

This game is free to use by anyone without credit and requires VCE to function.
 
The Game:
Click The Brick is a spam click a brick game where it tests how many times you can click a brick in 10 seconds. The game includes 1 highscore slot with name and score and security to ensure that no one else can interfere with your clicking!

Code: [Select]
[x][0] onActivate -> Self -> VCE_stateFunction("flashRed/Green", "1 4")
[x][0] onVariableFunction -> Self -> setColor("0.976471 0.976471 0.976471 1.000000")
[x][200] onVariableFunction -> Self -> VCE_ifVariable("arg0", "==", 0, "3 4")
[x][0] onVariableTrue -> Self -> setColor("1.000000 0.000000 0.000000 1.000000")
[x][0] onVariableFalse -> Self -> setColor("0.000000 0.784314 0.000000 1.000000")
[x][0] onActivate -> Self -> VCE_ifValue("Monoblaster4", "!=", "BLID:46426", "6 6")
[x][0] onVariableTrue -> Self -> VCE_ifValue("<var:pl:Ready?>", "!=", 1, "7 18")
onVariableTrue7: [x][0] onVariableTrue -> Self -> VCE_modVariable("Player", "Ready?", "Set", 1)
[x][5000] onVariableTrue -> Self -> VCE_modVariable("Player", "Ready?", "Set", 0)
onVariableTrue9: [x][5000] onVariableTrue -> Self -> setEventEnabled([onVariableTrue7:onVariableTrue9], 1)
[x][0] onVariableTrue -> Self -> setEventEnabled([onVariableTrue7:onVariableTrue9], 0)
[x][0] onVariableTrue -> Client -> ChatMessage("                                    <color:FFFFFF>Welcome to<color:0000FF> Click<color:FFFFFF> The<color:FF0000> Brick<color:FFFFFF>!")
[x][0] onVariableTrue -> Client -> ChatMessage("The game where you click this brick as many times as you can in 10 seconds!")
[x][0] onVariableTrue -> Client -> ChatMessage("<color:FFD700>The current highscore is held by <var:br:hsh> with <var:br:hs> clicks!")
[x][0] onVariableTrue -> Client -> ChatMessage("                                 <color:FFFF00>Click the brick again to continue.")
[x][0] onVariableTrue -> Self -> playSound("ClickPlant.wav")
[x][0] onVariableFalse -> Self -> setEventEnabled(5, 0)
[x][0] onVariableFalse -> Self -> VCE_modVariable("Player", "Playing?", "Set", 1)
[x][0] onVariableFalse -> Self -> VCE_ifValue("The", "!=", "Game", "19 32")
[x][0] onVariableTrue -> Client -> ChatMessage(" ")
[x][0] onVariableTrue -> Client -> ChatMessage("<color:FF0000>!!!<color:FFFF00> Now that you are ready, start clicking as soon as the brick turns green <color:FF0000>!!!")
[x][0] onVariableTrue -> Self -> VCE_callFunction("flashRed/Green", 0)
[x][0] onVariableTrue -> Self -> playSound("Beep_Checkout.wav")
[x][2000] onVariableTrue -> Self -> VCE_callFunction("flashRed/Green", 0)
[x][2000] onVariableTrue -> Self -> playSound("Beep_Checkout.wav")
[x][3000] onVariableTrue -> Self -> VCE_callFunction("flashRed/Green", 0)
[x][3000] onVariableTrue -> Self -> playSound("Beep_Checkout.wav")
[x][3800] onVariableTrue -> Self -> VCE_callFunction("flashRed/Green", 1)
[x][4000] onVariableTrue -> Self -> playSound("Beep_Popup.wav")
[x][4000] onVariableTrue -> Self -> setEventEnabled(33, 1)
[x][14000] onVariableTrue -> Self -> setEventEnabled(33, 0)
[x][14000] onVariableTrue -> Self -> setColor("1.000000 0.000000 0.000000 1.000000")
[x][14000] onVariableTrue -> Self -> VCE_ifValue("Scoring/Reset", "!=", "", "42 43")
[ ][0] onActivate -> Self -> VCE_ifValue("<var:pl:Playing?>", "==", 1, "34 35")
[x][0] onVariableTrue -> Self -> VCE_modVariable("Brick", "clicks", "Add", 1)
[x][0] onVariableTrue -> Self -> VCE_ifVariable("clicks", ">", "<var:br:hs>", "36 41")
[x][0] onVariableFalse -> Client -> CenterPrint("<color:FFFFFF><var:br:clicks>", 1)
[x][0] onVariableFalse -> Self -> playSound("clickChange.wav")
[x][0] onVariableTrue -> Client -> CenterPrint("<color:FFD700><var:br:clicks>", 1)
[x][0] onVariableTrue -> Self -> playSound("breakBrick.wav")
[x][0] onVariableTrue -> Self -> setEmitter("Hammer Spark")
[x][100] onVariableTrue -> Self -> setEmitter("NONE")
[x][0] onVariableTrue -> Self -> VCE_ifVariable("clicks", ">", "<var:br:hs>", "44 49")
[x][4000] onVariableTrue -> Self -> VCE_ifValue("Reset", "!=", "at line 55", "57 59")
[x][0] onVariableTrue -> Self -> VCE_modVariable("Brick", "hs", "Set", "<var:br:clicks>")
[x][0] onVariableTrue -> Client -> CenterPrint("<color:FFD700>You beat <var:br:hsh> and with a highscore of <var:br:clicks> clicks!", 6)
[x][0] onVariableTrue -> Self -> VCE_modVariable("Brick", "hsh", "Set", "<var:cl:name>")
[x][0] onVariableTrue -> Self -> playSound("orchHitH.WAV")
[x][0] onVariableFalse -> Self -> VCE_modVariable("Brick", "clicks", "Add", 20)
[x][0] onVariableFalse -> Self -> VCE_ifVariable("clicks", ">", "<var:br:hs>", "50 56")
[x][0] onVariableTrue -> Self -> VCE_modVariable("Brick", "clicks", "Subtract", 20)
[x][0] onVariableTrue -> Self -> VCE_modVariable("Brick", "clicks", "Subtract", "<var:br:hs>")
[x][0] onVariableTrue -> Self -> VCE_modVariable("Brick", "clicks", "Multiply", -1)
[x][0] onVariableTrue -> Self -> playSound("Beep_Siren.wav")
[x][0] onVariableTrue -> Client -> CenterPrint("<color:cd7f32>You almost beat <var:br:hsh> but missed by <var:br:clicks> clicks!", 6)
[x][0] onVariableFalse -> Self -> playSound("Beep_TryAgain.wav")
[x][0] onVariableFalse -> Client -> CenterPrint("<color:FFFFFF>You could be the new champion of this brick if you work at it!", 6)
[x][0] onVariableTrue -> Self -> VCE_modVariable("Player", "Playing?", "Set", 0)
[x][0] onVariableTrue -> Self -> VCE_modVariable("Brick", "clicks", "Set", 0)
[x][0] onVariableTrue -> Self -> setEventEnabled(5, 1)
It would be appreciated if you say something below if you use the events for anything.

54
Suggestions & Requests / Re: Dangaropa Blockland Server
« on: October 10, 2018, 07:09:00 PM »
Despair Fever is hosted by sapphire servers and is the newest version of the this kind of game mode.
Despair Syndrome is a public game mode I think.

55
Suggestions & Requests / Re: Dangaropa Blockland Server
« on: October 07, 2018, 09:36:55 PM »
I think the gamemodes Despair Fever/Syndrome are remakes of this.

56
Suggestions & Requests / Re: Setprint event.
« on: October 02, 2018, 06:27:59 PM »
yes vce

57
Suggestions & Requests / Re: Event: BotMoveTowardsDirection
« on: October 01, 2018, 11:26:59 PM »
What are you planning to apply this to?

58
Suggestions & Requests / Re: Setprint event.
« on: October 01, 2018, 11:25:31 PM »

59
General Discussion / Re: Can the game make a comeback?
« on: October 01, 2018, 11:22:48 PM »
Money isn't the problem he's just not interested in this game anymore.

60
Suggestions & Requests / Re: Player persistence avatar selection idea.
« on: August 06, 2018, 08:25:54 PM »
I just found this. Was not that hard to find. Do you do searches for this kind of stuff tony?
https://forum.blockland.us/index.php?topic=313954.0

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