Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Master Lightbrink

Pages: 1 2 3 4 [5] 6
61
Add-Ons / Re: [Weapon] Laser Trip-mine - Update: Version 3.0.0
« on: June 04, 2017, 06:03:03 AM »
It looks like a camera if you paint it gray or light gray

62
Add-Ons / Re: [Map] Kitchen
« on: June 03, 2017, 11:09:52 AM »
It's a long and complicated process that takes many hours, but heres a rundown:

1. First you download Blender and T3D v1.1 (Must be this version)
Blender because I believe it has the best capabilities for making collisions in maps, but you can try using another modelling program of your choice

   Torque 3D v1.1 (For converting interiors to DAE)
   • https://github.com/GarageGames/Torque3D/tree/v1.1

   Blender (For Modelling obviously)
   • https://www.blender.org/download/

   DTS Exporter ( Blender Plugin / Credits: Port)
   • https://github.com/portify/io_scene_dts

2. Convert Interior of your choice to DAE using T3D v1.1 (Heres a guide to potentially fix your DAE file if it won't import into Blender)

3. Model collisions in Blender. this is where most maps come to die because it's quite ridiculous
I condense the collisions into only a few DTS files, Tendon uses many DTS files with little collisions because it works better with vehicles or something like that
Collisions are named Col-X where X is an incremential number (Eg. Col-1, Col-2 ect..)

4. Export to DTS using Port's DTS Exporter (Or your prefered method)

5. Define all the DTS as datablocks

6. Make a script to load it as a StaticShape or TSStatic (I find StaticShape better because it works with shaders)

7. Hope that you didn't miss any collisions, then congratulations you made a map.

99% of your time will be spent on step 3.


I'm working on a video tutorial that makes all these points, but in more detail.
ps. I'm working on an update for static maps that loads map using the custom gamemode interface instead of the environment ui to save datablock usage

That's kinda helpful.

My dumbass self tried to Import old maps into the game

63
Add-Ons / Re: [Map] Kitchen
« on: May 30, 2017, 04:04:54 AM »

64
Add-Ons / Re: [Map] Kitchen
« on: May 27, 2017, 10:23:09 AM »
like 3 years ago

https://forum.blockland.us/index.php?topic=266409.0

That was when maps weren't around that's when v20 came out

65
Add-Ons / Re: [Map] Kitchen
« on: May 26, 2017, 08:34:52 PM »
bedroom was already ported years ago

Ok how long?

66
Add-Ons / Re: [Map] Kitchen
« on: May 26, 2017, 01:01:07 AM »
If you can port Map_bedroom into v21 then I will call you awesome.
As of yet great work 50/50.

67
Add-Ons / Re: Mail System ✉
« on: May 19, 2017, 04:06:00 PM »
Would it be too much to ask for an event to turn a specific brick into a mailbox?

Yes

Yes it is

68
Add-Ons / Re: [Brick] Privacy Fences (added picket-style top)
« on: May 19, 2017, 04:02:01 PM »
now now lets not fence ourselves off just yet

Fence jokes are obvious.

69
Add-Ons / Re: Mail System
« on: May 18, 2017, 04:30:09 PM »
Looks good I'm gonna be considering downloading it

70
Add-Ons / Re: Wrongbear's Auto G20 and R8 Revolver
« on: May 17, 2017, 06:48:24 PM »
I got some video game ideas for you for the next set of guns

Ok here they are the halo 5 MA5D assault rifle and the halo 5 magnum

There that's it I suppose you should look into these with the link provided: http://m.ign.com/wikis/halo-5-guardians/Weapons

71
Add-Ons / Re: Wrongbear's Auto G20 and R8 Revolver
« on: May 17, 2017, 06:31:38 PM »
that doesnt mean it doesnt look very strange

I don't care at all if it looks strange or not I'm pleased with the results and now he has been declared my favorite addon creator of all time

72
Add-Ons / Re: Wrongbear's Auto G20 and R8 Revolver
« on: May 16, 2017, 04:28:22 PM »
why the r8 cylinder look like it just took a bite of the crystal apple


Dude give him a break the S&W R8 is the first revolver he's made

73
Add-Ons / Re: Wrongbear's Auto G20 and R8 Revolver
« on: May 15, 2017, 05:19:18 PM »
Worth the wait even though you haven't posted anything for a while

74
Add-Ons / Re: The Golden Gun, from James Bond.
« on: March 09, 2017, 03:16:45 PM »
More like the cheese gun because it looks like forgetin cheese as blockland can't render gold properly

I agree
The reason the game won't render gold is because the game was made with torque game engine
I know what you're going to ask me and the fact is that torque game engine doesn't render the color gold

75
Add-Ons / Re: Filipe1020 Add-Ons Topic - Trackmania Pack (Page 36)
« on: February 28, 2017, 02:53:15 PM »

And now the TM Original line up is back.

[/quote]

Holy stuff this is amazing I need it in my game when it comes out I can't wait to drive it in my game

Pages: 1 2 3 4 [5] 6