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Modification Help / Re: AiPlayer-based Customizable Weaponry???
« on: December 12, 2016, 11:16:39 AM »What? You could easily get the vector the same way (hint: it's always forward (which is the same as the eye vector), except in first person, where it calculates a vector between the point and to where the eyepoint is looking at, this does not change), while getting the point from the bot.Yeah it makes sense. you could model an ai playertype to look like a gun and make the muzzle point the eyeNode.
Also worth noting that remaking the state system would be so easy and a lot better, since you'd actually be able to change fire rate and delay between 'states' without having to restart the server. Now that its mentioned I'm beginnign to think this is genius and i'm going to try to test this out when i get home today
States will be interesting.