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Messages - Master Matthew²

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3826
General Discussion / Re: Guy wanting to buy my auth code.
« on: April 16, 2018, 12:12:45 AM »
I remember when ID's mattered...
I remember when people actually played the game...

3827
Games / Re: "Bully Hunters"
« on: April 15, 2018, 05:01:39 PM »
fun fact: this was a steelseries marketing campaign.
I some how want buy these products even less than i did before, and i never wanted them at all.

3828
But what about pienalpep on pizaz

3829
coding a cityrpg is a big undertaking - you have to understand a lot of how the game works to be able to package all the necessary functions and handle things like combat, spawning, player data, police, building only in lots, etc.
This is more of a slimline economy system... it will be in pieces, but my main objective is to build up to it being a city rpg mod.

3830
or you can just open up the cityrpg gamemode file and view the scripts and see the custom commands written there and most likely documented?
I guess, but i wont be lifting any code if i dont have to, if prefer to try and make the script from the ground up.

3831
sorry but if can't figure out something at that level, you aren't going to make a new city rpg mod
Sifting through a console dump to find the basic CUSTOM BUILT GAME COMMANDS i need
isn't hard its loving tedious, I'll do it if all else fails, but I figured someone who has some experience might know what type of command I'm looking for...


3832
um..... nobody said anything about moving the topic to a different board? just that you should rename the topic?

I know, sorry, but half of that was me deciding to make this thread about a WIP mod.

3833
You should rename the thread title 'How To Improve City RPG' because all of the problems you addressed are extremely minor. Fixing city rpg takes a lot more than fine tuning hunger and clothing
Hmm...

I guess badspot could move this if need be...
but I think i'm going to move this from being about how It could be improved to me
improving it and providing updates...

3834
I had a server that got pretty popular too but was only up for about a month. It did include a couple extra additions like an "economy" and a global /grantmoney tracker. I've tried editing the mod myself but I am very bad at bug-clearing. If anybody has some improved source code, I've already got a nice map to build from.

I'm actually planning on making a new city RPG mod thats more user friendly... and most importantly publicly released... But I'm going to probably need some help with certain blockland-related functions...

Basically now I want to create function that will run when a player joins the server, and that will check a user's ID so I can compare it to a data list.

3835
Modification Help / Re: Board Organization / Merging
« on: April 14, 2018, 12:40:19 PM »
Inb4 lock
I don't think there is going to be a lock... the thread will probably just die before it gets locked.

3836
Here's my extended reply to this, please feel free to reply as you see fit.

The point of refining hunger doesn't invalidate my desire to have it removed because it fixes the problems i had with hunger.

This isnt a city similator its an rpg, and what part of a game about pseudo lego people in a pseudo lego world gave you the impression that realistic mechanics would make sense. Realistic mechanics arent fun because reality sucks.

With the tax plates i meant to have barying degrees of taxable plates.
Ie $50 with 3% tax but a 500 brick limit or 20 brick height limit.
$100 with 5% tax but a 700 brick limit or 30 brick height limit, etc.

So a bit more variety, and making this default would make servers more likely to use it. Telling the owner to "git gud kid" won't make them fix their mod, theyll likely either blow you off or flip stuff.

Well id like to expand on the brick refund thing after i tack on one more idea...

If there is A Daily counter, that can have the limit set by the host, which will increase each day a player doesnt return to the game and when that limit is reached the property is automatically put on the market.

This could be a week or a month, but considering how long city rpgs last or should last id say a week wouldbe a measuee, but again it would be up to the host, and the user would be fully refunded on said baseplate should they return.

This seems like a fun project idea, but i think ill have to work my way up, i think ill be investing some time into torquescript in the near future.

But its nice to have people to toss ideas back and forth on.

3837
Lmao, how do you get your richard chopped off by foxscotch?

3838
Off Topic / Re: [New z} Annoying Orange to Strike Syria
« on: April 13, 2018, 10:44:57 PM »
This may not be WWIII....
or it may technically be, idk

but it's not the loving end...
But this is a handicapped move even if we win.
Because basically like before, handicapped terrorists will take control,
we'll be there for loving forver, they'll loving kill people, fear mongering etc...

Annoying Orange was supposed to put an end to this, that's what he promised...

But much like other politicians he lied...

3839
Off Topic / Re: [New z} Annoying Orange to Strike Syria
« on: April 13, 2018, 10:32:52 PM »
wait is syria the good guys or the bad guys
These chemical attacks are all a ploy by Al Qaeda.

This is the most obvious loving false flag attack, even Sargon Picks it right out.

On the eve of a victory against the Syrian Rebels, with nothing going wrong, Assad does
the one thing that will get the whole world pissed at once?

That doesn't make any loving sense.

and if one of you brainlets says "Lol crazy people do crazy stuff" no matter how loving much you
may hate assad, use your loving last two remaining brain cells to realize that even loving halfwits
with power wouldn't do stupid stuff to purposely put themselves at a disadvantage.

3840
Games / Re: My Hero One's Justice - Announce Trailer
« on: April 13, 2018, 10:26:59 PM »
I'm fairly certain thats the same guitar sample used in this song...
https://www.youtube.com/watch?v=paYU40Zh2es

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